How to play
Settle in with a familiar favorite or try a new daily challenge.
Hearts
Finish with the lowest total when any player reaches 100 points. Hearts cost 1 each; the queen of spades costs 13.
Play now →Gin Rummy
Reach 100 match points by ending hands with less deadwood. Aces count 1, number cards their value, and J/Q/K 10 each.
Play now →Klondike Solitaire
Move every card to the four foundations in ascending suit order, from Ace through King.
Play now →Spider Solitaire
Remove all cards by assembling complete descending sequences of the same suit from King to Ace.
Play now →FreeCell
Move all 52 cards to the foundations, using the free cells and empty columns to plan sequences.
Play now →Pyramid Solitaire
Remove every card in the pyramid by selecting exposed pairs worth thirteen; Kings are removed alone.
Play now →Minesweeper
Reveal all non-mine cells; use adjacent-number clues and flags to avoid every concealed mine.
Play now →Sudoku
Fill each row, column, and three-by-three box with the digits 1 through 9 exactly once.
Play now →Yahtzee
Choose one unused scoring category after each turn and finish all thirteen with the highest total possible.
Play now →Golf Solitaire
Remove all 35 tableau cards by building a continuous rank sequence on the waste pile.
Play now →Yukon Solitaire
Move all 52 cards to foundations from Ace through King, using unrestricted face-up tableau tails.
Play now →Forty Thieves Solitaire
Move all 104 cards to eight suit foundations from Ace through King.
Play now →Canfield Solitaire
Move every card to four foundations that begin at the dealt base rank and wrap from King to Ace.
Play now →Crescent Solitaire
Move all cards onto four ascending and four descending same-suit foundations.
Play now →Mahjong Solitaire
Clear all 72 tiles by selecting identical pairs that are uncovered and open on at least one side.
Play now →Fifteen Puzzle
Arrange tiles 1 through 15 in reading order with the empty space at the lower-right corner.
Play now →Connect Four
Connect four red discs horizontally, vertically, or diagonally before the computer connects four yellow discs.
Play now →Misère Nim
Avoid taking the final counter while forcing the computer to make the last move.
Play now →Wythoff Nim
Take the final counter by moving the two heaps away from the opponent's cold positions.
Play now →Euclid's Game
Make one of the two values zero by choosing legal multiples on alternating turns.
Play now →Fibonacci Nim
Take the final counter while controlling the changing upper limit on each move.
Play now →Kayles
Make the final legal pin removal by splitting the standing row into favorable segments.
Play now →Domineering
Keep a legal vertical placement available after the computer runs out of horizontal placements.
Play now →Beleaguered Castle
Move all 52 cards to the suited foundations, building each one upward from Ace to King.
Play now →Sir Tommy
Move the full deck to four foundations built from Ace through King, with suit ignored.
Play now →Four Seasons
Complete four suited foundations beginning at the deal's base rank and wrapping from King to Ace.
Play now →Calculation Solitaire
Place all 52 cards on the four foundations in their repeating rank sequences.
Play now →Royal Marriage
Reduce the sequence to the Queen and King of Hearts as the only remaining cards.
Play now →Royal Rendezvous
Place all 104 cards across the King, ascending, odd-rank, and even-rank suited foundations.
Play now →Parallels Solitaire
Move both decks onto four ascending and four descending suited foundations.
Play now →Bisley
Place every card on the eight suited foundations, completing the upward and downward sequences.
Play now →Sultan
Move 103 cards onto the eight foundations while the second King of Hearts remains permanently locked in the center.
Play now →Salic Law
Complete eight eleven-card Ace-to-Jack foundations, leaving the eight Kings as column bases and the eight Queens locked.
Play now →Aces and Kings
Complete the four upward and four downward suited foundations with both decks.
Play now →Grandfather's Clock
Place the full deck around the twelve clock foundations in their required rank sequences.
Play now →Hit or Miss
Discard all fifty-two cards by matching every card to its called rank before the final pass ends.
Play now →Precedence Solitaire
Complete eight thirteen-card descending foundations with all 104 cards.
Play now →Primrose Solitaire
Complete all eight thirteen-card foundations, including each reserve starter, and empty the tableau.
Play now →Four Winds Solitaire
Build all four suited foundations through King and clear the stock and reserves.
Play now →Terrace Solitaire
Build all 104 cards onto eight foundations that share the chosen base rank.
Play now →Cat's Tail
Move all 104 cards from the nine tails and eight cells to the suited foundations.
Play now →Heads and Tails
Complete four suited foundations from Ace to King and four from King to Ace.
Play now →Camelot Solitaire
Empty the stock and clear all four central spaces, leaving the court cards arranged around the border.
Play now →Last Monarch
Build fifty-one cards onto the four suited foundations, leaving exactly one card outside them as the Last Monarch.
Play now →Tens Solitaire
Exhaust the stock and clear all thirteen layout positions and all four high-card reserves.
Play now →Eiffel Tower Solitaire
Use every stock and waste card on the twenty tower piles, leaving both stock and waste empty.
Play now →Moojub
Move all fifty-two cards from the stock and reserves onto the ordered Moojub foundations.
Play now →Seven Devils
Move all 104 cards, including every devil, onto the eight same-suit Ace-to-King foundations.
Play now →Rouge et Noir
Place all 104 cards across the four upward foundations and four complete-sequence foundations.
Play now →Curds and Whey
Arrange all 52 cards into four complete same-suit columns running from King down to Ace.
Play now →Demons and Thieves
Complete eight thirteen-card same-suit foundations from the shared wrapped base rank.
Play now →Martha Solitaire
Turn every hidden card face up and complete the four same-suit Ace-to-King foundations.
Play now →Stonewall Solitaire
Move the entire deck from the striped tableau and bouquet onto the four suit foundations.
Play now →Reversi
Finish with more discs than the computer when the board is full or neither side can make a legal capture.
Play now →Gomoku
Be the first player to complete a continuous line containing at least five of your own stones.
Play now →Hex
Create one continuous chain of your stones from your assigned left edge to your assigned right edge before the computer connects its edges.
Play now →Dots and Boxes
Own more than half of the sixteen boxes after all forty edges have been drawn and every box is closed.
Play now →Sim
Force the computer to complete a triangle in its own color before any three of your claimed edges form one.
Play now →SOS
Have the higher score after every cell is filled, counting each distinct three-cell SOS completed during play.
Play now →Kalah
Collect more seeds than the computer after either row becomes empty and all remaining pit seeds move to their owner's store.
Play now →Oware
Reach a decisive captured-seed majority or finish with the larger score when no legal feeding move remains and the uncaptured seeds are collected.
Play now →Nine Men's Morris
Win by reducing the opponent below three men after placement or by leaving the opponent with no legal slide or flight.
Play now →Alquerque
Capture every opposing man or leave the opponent unable to make a legal move on their turn.
Play now →Fanorona
Remove all opposing pieces or leave the opponent without any legal move on the connected lattice.
Play now →Konane
Make the last legal jumping turn; the first player who begins a turn without an available capture loses.
Play now →Bagh-Chal
Tigers win after capturing five goats or immobilizing the goats; goats win by leaving all four tigers without a legal step or jump.
Play now →Surakarta
Capture all twelve opposing pieces while keeping your own pieces connected to useful loop-entry tracks.
Play now →Yote
Eliminate all opposing pieces from both the board position and the opponent's remaining force.
Play now →Mu Torere
Leave the opponent with no legal move while preserving at least one route for your own four wheke.
Play now →Seega
Remove every opposing stone, or hold more stones if both players become immobile and the position is resolved by the fixed blocked-game rule.
Play now →Dara
Reduce the opponent to two stones or leave that player without a legal movement, making it impossible to form another legal three.
Play now →Hare and Hounds
The hounds win by leaving the hare no legal move, while the hare wins by passing every hound and escaping to their far side of the graph.
Play now →Fox and Geese
The geese win by leaving the fox with no step or jump, while the fox wins after capturing enough geese that fewer than four remain to form a trap.
Play now →Nonogram
Mark the unique grid whose filled-cell runs match every row clue and every column clue exactly.
Play now →Hitori
Find the unique pattern of black and white cells that satisfies duplicate, adjacency, and connectivity rules together.
Play now →Inequality Puzzle
Complete the unique Latin square that preserves all givens and satisfies every inequality on the grid.
Play now →Calcudoku
Solve the unique grid that satisfies all Latin-square restrictions and every cage operation simultaneously.
Play now →Light Up
Place the unique set of bulbs that lights every open cell while satisfying every numbered wall and line-of-sight rule.
Play now →Skyscrapers
Complete the unique Latin-height grid whose sight lines agree with all top, right, bottom, and left clues.
Play now →Loop Puzzle
Classify every edge so the clues are exact and the selected edges form the puzzle's single solver-verified loop.
Play now →Bridges Puzzle
Set all four links to the unique connected arrangement that gives every island degree two.
Play now →Dominosa
Choose six candidate edges that cover all twelve cells and use every unordered digit pair once.
Play now →Rectangle Division
Select the unique exact cover of the board with four clue-bearing rectangles.
Play now →Magnets
Assign all four dominoes to the unique solver-verified orientation or neutral state that satisfies every count and adjacency rule.
Play now →Picture Gallery
Complete all twenty-four four-card gallery columns on their prescribed bases and place both decks' eight Aces in the discard.
Play now →Great Wheel
Place eighty-eight cards on the sixteen suited step-two foundations and all eight Aces in the alternating-color discard.
Play now →Four by Four
Transfer the complete fifty-two-card deck into the single foundation in thirteen consecutive groups of four equal ranks.
Play now →Archway
Complete all eight thirteen-card suited foundations, consuming both decks from the tableau and rank reserves.
Play now →Adela
Move all 104 cards to eight Jack-through-Ace foundations and their sixteen single-card Queen and King destinations.
Play now →Sly Fox
Complete all eight suited foundations, four from Ace to King and four from King to Ace, using both decks.
Play now →Ladybug
Finish with all seven tableau piles containing exactly four cards and each pile evaluating to ten.
Play now →The Plot
Build eight complete thirteen-card foundations from the shared dealt base, consuming both decks.
Play now →Interregnum
Complete all eight thirteen-card indexed foundations, ending every rank cycle with its original reserve card.
Play now →Intrigue
Place all ninety-six non-Queen cards on sixteen six-card foundations, leaving the eight Queens as tableau anchors.
Play now →Idle Aces
Place all 104 cards across four complete King-down foundations, four Two-up foundations, and the four isolated Ace slots.
Play now →Fifteens
Discard all fifty-two cards in verified fifteen-total groups or complete four-card high-rank sets.
Play now →Foursome
Discard all fifty-two cards as thirteen four-of-a-kind groups assembled across the cells.
Play now →Clear the Dungeon
Defeat and remove every monster from all four dungeon stacks, regardless of unused power cards that may remain.
Play now →Cover Solitaire
Empty the stock, discard forty-eight cards, and finish with exactly four tableau survivors representing four distinct suits.
Play now →Triple Alliance
Discard fifty-one cards as seventeen consecutive-rank alliances and leave exactly one card in the tableau.
Play now →Tournament Solitaire
Build all eight thirteen-card suited foundations, four upward from Ace and four downward from King, using both decks.
Play now →St. Helena
Complete the eight suited foundations in both directions with the full two-deck pack.
Play now →Royal Aids
Build all eight thirteen-card alternating-color foundations and consume both decks.
Play now →Carcassonne Solitaire
Complete four suited Ace-to-King and four suited King-to-Ace foundations with both decks.
Play now →Chelicera
Finish with stock empty and exactly four nonempty tableau piles, each a thirteen-card suited King-to-Ace sequence.
Play now →Daddy Longlegs
Finish with four thirteen-card tableau piles, each running in suit from Ace through King, and no stock remaining.
Play now →The Jolly Roger
Fill sixteen six-card suited parity packets and two four-Ace color packets, consuming all 104 cards.
Play now →Poker Square
Fill all twenty-five cells and achieve a combined ten-line Poker score of at least one hundred points.
Play now →Poker Shuffle
Raise the combined score of the five horizontal and five vertical hands to at least two hundred points.
Play now →Maverick
Make all five horizontal rows qualify as pat hands of straight strength or better.
Play now →Cribbage Square
Score at least sixty-one points across the four rows and four columns after the starter is revealed.
Play now →Big Ben
Place all 104 cards on the twelve clock foundations, completing every prescribed suited arc.
Play now →German Clock
Fill all thirteen rank piles to four cards, producing four complete same-suit layers with alternating colors between depths.
Play now →Two Rings
Complete all sixteen directional suited foundations and place both full decks in the two rings.
Play now →Zodiac Solitaire
Complete all eight thirteen-card directional suited foundations with both decks.
Play now →Circle Nine
Build the single foundation to fifty-two cards through four complete wrapped rank cycles.
Play now →Four Kingdoms
Complete all six role foundations for each suit and move the entire fifty-two-card deck into the four kingdoms.
Play now →Catherine the Great
Complete all eight thirteen-card foundations and place both decks in Catherine's seven arms and central heart sequence.
Play now →Chess
Checkmate the opposing king; stalemate, dead material, valid repetition or fifty-move claims, fivefold repetition, and seventy-five moves without a pawn move or capture end in a draw.
Play now →Xiangqi
Win by checkmating the opposing general or leaving that player with no legal move; the versioned browser rules also recognize repeated positions and the no-capture move limit as draws.
Play now →Shogi
Checkmate the opposing king by leaving no legal move or drop that escapes attack; a position occurring four times ends under the repetition rule represented by this profile.
Play now →Go
Finish with the larger AGA area score: stones plus surrounded empty intersections for each color, with 7.5 komi added to White after both players pass.
Play now →Backgammon
Bear off all fifteen checkers first; the finished single game scores one point for a normal win, two for a gammon, or three for a backgammon.
Play now →English Draughts
Win by capturing every opposing piece or leaving the opponent without a legal move; threefold repetition and the versioned quiet-king move limit produce a draw.
Play now →International Draughts
Win by removing all opposing pieces or leaving the opponent without a legal move; repeated positions and the fixed non-progress limit end a balanced game as a draw.
Play now →Turkish Draughts
Win by capturing the opposing army or leaving it without a legal move; repeated positions and the shared versioned non-progress limit resolve positions that cannot advance.
Play now →Net Puzzle
Restore all nine tile orientations so their connection masks form the one solver-verified canonical network for this deal.
Play now →Cube Rolling Puzzle
Land on the lower-right square with every labeled face matching the target cube orientation, not merely with the correct top face.
Play now →Twiddle Puzzle
Return the three rows to one-through-nine row-major order using only legal overlapping two-by-two rotations.
Play now →Netslide
Place all eight network tiles in their unique canonical positions with the blank in the lower-right square.
Play now →Untangle
Place every labeled vertex on its solver-verified target anchor so the fixed graph is presented in its prescribed untangled layout.
Play now →Same Game
Remove every colored block from the grid; a position with blocks remaining but no group of size two is stuck rather than complete.
Play now →Flip Puzzle
Reach the unique all-off board, with all nine binary cells equal to zero after a sequence of cross-shaped flips.
Play now →Code Guess Puzzle
Submit the unique secret code that satisfies every immutable feedback row generated for the puzzle.
Play now →Black Box Puzzle
Mark precisely the three cells whose atom placement reproduces every recorded perimeter ray result.
Play now →Inertia Puzzle
Collect every gem from the board; the token's final square is unrestricted once no gem remains.
Play now →Flood Puzzle
Make all nine cells part of one flooded region and finish with every cell in the designated target color.
Play now →Slant Puzzle
Choose all nine slash directions so the vertex totals match exactly and the resulting diagonal graph remains acyclic.
Play now →Map Colouring Puzzle
Color all six regions so every recorded adjacency joins two different colors and all given region colors remain unchanged.
Play now →Tents Puzzle
Complete all lawn cells with exactly four legal tents while satisfying every tree pairing and all row and column totals.
Play now →Galaxies Puzzle
Partition all nine cells among the three centers so every galaxy is connected and has 180-degree rotational symmetry around its center.
Play now →Filling Puzzle
Complete the grid so each connected component of equal numbers has a cell count exactly equal to that number.
Play now →Unruly Puzzle
Fill all sixteen cells so each row and column is balanced two-to-two and no three consecutive cells share a symbol.
Play now →Signpost Puzzle
Use every number exactly once and ensure each label from one through eight points horizontally, vertically, or diagonally to its successor.
Play now →Range Puzzle
Match every positive visibility clue exactly and keep all black cells separated from other black cells along shared edges.
Play now →Undead Puzzle
Fill all six slots with the unique monster assignment that reproduces every encoded direct and reflected visibility count.
Play now →Tracks Puzzle
Create one connected path between the two marked endpoints with no branches or separate loops while satisfying all row and column track totals.
Play now →Palisade Puzzle
Partition all nine cells into three connected regions of exactly three cells by assigning every internal edge correctly.
Play now →Mosaic Puzzle
Complete every cell so all nine overlapping neighborhood counts agree exactly with the displayed clues.
Play now →Firing Squad
You complete Firing Squad when only the four Aces remain in the working area after forty-eight lower cards have been eliminated under the comparison rule. The full Firing Squad position determines the outcome; visual shortcuts never replace the documented Firing Squad terminal rule.
Play now →Busy Cards
You complete Busy Cards when all cards reach the eight bidirectional suited foundations after every paired column gate has opened. The full Busy Cards position determines the outcome; visual shortcuts never replace the documented Busy Cards terminal rule.
Play now →Buffalo Bill
You complete Buffalo Bill when all 104 cards leave the source piles and cells for four Ace-to-King plus four King-to-Ace suited foundations. The full Buffalo Bill position determines the outcome; visual shortcuts never replace the documented Buffalo Bill terminal rule.
Play now →Quartets
You complete Quartets when all thirteen rank quartets are assembled in the cells and removed, leaving no card in stock or tableau. The full Quartets position determines the outcome; visual shortcuts never replace the documented Quartets terminal rule.
Play now →Grand Duchess
You complete Grand Duchess when both decks complete the four ascending and four descending suited foundations by the end of the final reserve-free round. The full Grand Duchess position determines the outcome; visual shortcuts never replace the documented Grand Duchess terminal rule.
Play now →Kings Solitaire
You complete Kings Solitaire when all segmented columns and cells are emptied into four suited foundations without needing a permanently closed column again. The full Kings Solitaire position determines the outcome; visual shortcuts never replace the documented Kings Solitaire terminal rule.
Play now →Deuces and Queens
You complete Deuces and Queens when both decks complete their Two-start and Queen-start suited foundation cycles without leaving cards in the three reserves. The full Deuces and Queens position determines the outcome; visual shortcuts never replace the documented Deuces and Queens terminal rule.
Play now →Octave
You complete Octave when both decks reach their suited foundations after the single-waste and eight-slot phases are completed without an unresolved exposed card. The full Octave position determines the outcome; visual shortcuts never replace the documented Octave terminal rule.
Play now →Wheatsheaf
You complete Wheatsheaf when both decks are divided completely among the eight suited foundations after all auto-filled columns and waste cards are cleared. The full Wheatsheaf position determines the outcome; visual shortcuts never replace the documented Wheatsheaf terminal rule.
Play now →Nationale
You complete Nationale when all 104 cards occupy the eight suited foundations after the open piles are emptied without a redeal. The full Nationale position determines the outcome; visual shortcuts never replace the documented Nationale terminal rule.
Play now →Royal Family
You complete Royal Family when all cards complete eight suited King-to-Ace foundations before the second and final redeal is exhausted. The full Royal Family position determines the outcome; visual shortcuts never replace the documented Royal Family terminal rule.
Play now →Belvedere
You complete Belvedere when the complete deck reaches the four suited Ace-to-King foundations after all three waste streams and tableau piles are cleared. The full Belvedere position determines the outcome; visual shortcuts never replace the documented Belvedere terminal rule.
Play now →Maze Solitaire
You complete Maze Solitaire when the four suits form complete ordered sequences across the circular layout with all six gaps in legal terminal locations. The full Maze Solitaire position determines the outcome; visual shortcuts never replace the documented Maze Solitaire terminal rule.
Play now →Ripple Fan
You complete Ripple Fan when all four Ace-to-King suited foundations complete after the open fans and any number of ordered redeals are resolved. The full Ripple Fan position determines the outcome; visual shortcuts never replace the documented Ripple Fan terminal rule.
Play now →Capricieuse
You complete Capricieuse when all 104 cards reach the suited foundations before the second tableau redeal is consumed. The full Capricieuse position determines the outcome; visual shortcuts never replace the documented Capricieuse terminal rule.
Play now →Grandfather Solitaire
You complete Grandfather Solitaire when both decks reach four ascending and four descending foundations after the limited sources and single redeal are consumed. The full Grandfather Solitaire position determines the outcome; visual shortcuts never replace the documented Grandfather Solitaire terminal rule.
Play now →Zerline
You complete Zerline when all 104 cards complete the eight thirteen-card King-to-Queen wrapped suited foundations. The full Zerline position determines the outcome; visual shortcuts never replace the documented Zerline terminal rule.
Play now →Napoleon's Tomb
You complete Napoleon's Tomb when all cards fill the four Seven-through-King corners and the central repeated Six-through-Ace sequence in its prescribed order. The full Napoleon's Tomb position determines the outcome; visual shortcuts never replace the documented Napoleon's Tomb terminal rule.
Play now →Auld Lang Syne
You complete Auld Lang Syne when the four foundations each climb from Ace through King and collectively absorb the whole deck despite ignoring suit. The full Auld Lang Syne position determines the outcome; visual shortcuts never replace the documented Auld Lang Syne terminal rule.
Play now →Odd and Even
You complete Odd and Even when all cards complete their odd-rank or even-rank suited foundation cycles after no more than two stock passes. The full Odd and Even position determines the outcome; visual shortcuts never replace the documented Odd and Even terminal rule.
Play now →Sixes and Sevens
You complete Sixes and Sevens when every suit-copy foundation completes its fixed Six-to-Ace or Seven-to-King direction before stock and spaces are exhausted. The full Sixes and Sevens position determines the outcome; visual shortcuts never replace the documented Sixes and Sevens terminal rule.
Play now →British Constitution
You complete British Constitution when all cards from Ace through Jack reach four suited foundations after climbing the tier structure in legal stages. The full British Constitution position determines the outcome; visual shortcuts never replace the documented British Constitution terminal rule.
Play now →Push Pin
You complete Push Pin when repeated legal comparisons reduce the original fifty-two-card row to exactly two surviving cards. The full Push Pin position determines the outcome; visual shortcuts never replace the documented Push Pin terminal rule.
Play now →Cicely
You complete Cicely when all 104 cards reach the suited foundations after the reserve, tableau, and one-pass stock are cleared. The full Cicely position determines the outcome; visual shortcuts never replace the documented Cicely terminal rule.
Play now →Game of the Amazons
You complete Game of the Amazons when the opponent begins a turn with no Amazon that can complete a legal move-and-arrow action. The full Game of the Amazons position determines the outcome; visual shortcuts never replace the documented Game of the Amazons terminal rule.
Play now →Lines of Action
You complete Lines of Action when all of your remaining pieces become orthogonally or diagonally connected in one group, with the simultaneous-connect rule resolved by the profile. The full Lines of Action position determines the outcome; visual shortcuts never replace the documented Lines of Action terminal rule.
Play now →Breakthrough
You complete Breakthrough when one of your pawns reaches any square on the opponent's back rank or the opponent has no remaining legal position. The full Breakthrough position determines the outcome; visual shortcuts never replace the documented Breakthrough terminal rule.
Play now →Copenhagen Hnefatafl
You complete Copenhagen Hnefatafl when the King reaches a corner for the defenders, or attackers surround and capture the King according to his location-specific rule. The full Copenhagen Hnefatafl position determines the outcome; visual shortcuts never replace the documented Copenhagen Hnefatafl terminal rule.
Play now →Hasami Shogi
You complete Hasami Shogi when you reduce the opponent to the documented remaining-piece threshold before your own force reaches that condition. The full Hasami Shogi position determines the outcome; visual shortcuts never replace the documented Hasami Shogi terminal rule.
Play now →Dou Shou Qi
You complete Dou Shou Qi when one of your animals enters the opponent's den or the opponent loses every animal. The full Dou Shou Qi position determines the outcome; visual shortcuts never replace the documented Dou Shou Qi terminal rule.
Play now →Nurikabe
You complete Nurikabe when every white component contains exactly one clue with its stated size, all black cells connect, and no black two-by-two block exists. The full Nurikabe position determines the outcome; visual shortcuts never replace the documented Nurikabe terminal rule.
Play now →Heyawake
You complete Heyawake when all numbered room counts match, black cells never share an edge, white cells connect, and no straight white run passes through three rooms. The full Heyawake position determines the outcome; visual shortcuts never replace the documented Heyawake terminal rule.
Play now →Kurodoko
You complete Kurodoko when every clue's visibility total is exact, no two black cells share an edge, and all white cells form one component. The full Kurodoko position determines the outcome; visual shortcuts never replace the documented Kurodoko terminal rule.
Play now →LITS
You complete LITS when each region contains one valid LITS tetromino, all shaded cells connect orthogonally, identical neighbouring tetromino types do not touch, and no black square forms. The full LITS position determines the outcome; visual shortcuts never replace the documented LITS terminal rule.
Play now →Tapa
You complete Tapa when every clue's unordered circular run pattern matches, all black cells connect orthogonally, and no two-by-two black area appears. The full Tapa position determines the outcome; visual shortcuts never replace the documented Tapa terminal rule.
Play now →Star Battle
You complete Star Battle when every row, column, and region contains exactly the required stars and no two stars touch along an edge or corner. The full Star Battle position determines the outcome; visual shortcuts never replace the documented Star Battle terminal rule.
Play now →Norinori
You complete Norinori when every region contains two black cells and every black cell has exactly one orthogonally adjacent black partner. The full Norinori position determines the outcome; visual shortcuts never replace the documented Norinori terminal rule.
Play now →Shakashaka
You complete Shakashaka when all clue counts match and every connected unshaded polygon is an axis-aligned rectangle without notches or diagonal leaks. The full Shakashaka position determines the outcome; visual shortcuts never replace the documented Shakashaka terminal rule.
Play now →Kakuro
You complete Kakuro when every white cell is filled and every across and down run contains unique digits summing exactly to its clue. The full Kakuro position determines the outcome; visual shortcuts never replace the documented Kakuro terminal rule.
Play now →Yajilin
You complete Yajilin when all arrows see the stated number of black cells, black cells never share an edge, and one closed loop visits every remaining white non-clue cell. The full Yajilin position determines the outcome; visual shortcuts never replace the documented Yajilin terminal rule.
Play now →Numberlink
You complete Numberlink when each matching pair is connected, paths do not overlap, and the collection covers every grid cell exactly once. The full Numberlink position determines the outcome; visual shortcuts never replace the documented Numberlink terminal rule.
Play now →Ripple Effect
You complete Ripple Effect when each room contains every integer from one through its size exactly once and all equal digits satisfy their separation rule. The full Ripple Effect position determines the outcome; visual shortcuts never replace the documented Ripple Effect terminal rule.
Play now →Kakurasu
You complete Kakurasu when all selected-cell weighted sums match every row and column target exactly. The full Kakurasu position determines the outcome; visual shortcuts never replace the documented Kakurasu terminal rule.
Play now →Fleet Logic
You complete Fleet Logic when the exact fleet is placed, all directional counts match, each ship is straight and complete, and distinct ships never touch in eight directions. The full Fleet Logic position determines the outcome; visual shortcuts never replace the documented Fleet Logic terminal rule.
Play now →Thermometers
You complete Thermometers when all row and column totals match and each thermometer's filled cells form one contiguous prefix beginning at the bulb. The full Thermometers position determines the outcome; visual shortcuts never replace the documented Thermometers terminal rule.
Play now →Aquarium
You complete Aquarium when every row and column contains its stated water count and each aquarium has a single horizontal surface with all lower cells filled. The full Aquarium position determines the outcome; visual shortcuts never replace the documented Aquarium terminal rule.
Play now →Warehouse Push Puzzle
You complete Warehouse Push Puzzle when every crate occupies a distinct goal square, regardless of where the worker finishes. The full Warehouse Push Puzzle position determines the outcome; visual shortcuts never replace the documented Warehouse Push Puzzle terminal rule.
Play now →Sliding Block Escape
You complete Sliding Block Escape when the target block reaches and crosses its designated exit in the documented orientation. The full Sliding Block Escape position determines the outcome; visual shortcuts never replace the documented Sliding Block Escape terminal rule.
Play now →Tower of Hanoi
You complete Tower of Hanoi when the complete ordered tower is rebuilt on the target right peg without violating disc order. The full Tower of Hanoi position determines the outcome; visual shortcuts never replace the documented Tower of Hanoi terminal rule.
Play now →Tangram
You complete Tangram when the union of all seven pieces covers the target silhouette within tolerance with no overlap, gap, or piece outside the boundary. The full Tangram position determines the outcome; visual shortcuts never replace the documented Tangram terminal rule.
Play now →N-Queens
You complete N-Queens when all required queens are on the board and every pair is nonattacking in all three line types. The full N-Queens position determines the outcome; visual shortcuts never replace the documented N-Queens terminal rule.
Play now →Knight's Tour
You complete Knight's Tour when the path includes every square exactly once; closure to the start is reported only when the profile explicitly requires a closed tour. The full Knight's Tour position determines the outcome; visual shortcuts never replace the documented Knight's Tour terminal rule.
Play now →Water Jug Puzzle
You complete Water Jug Puzzle when at least one jug contains exactly the target amount after a finite sequence of allowed operations. The full Water Jug Puzzle position determines the outcome; visual shortcuts never replace the documented Water Jug Puzzle terminal rule.
Play now →River Crossing Logic
You complete River Crossing Logic when every passenger and the boat arrive safely on the right bank within the profile's solvable move budget. The full River Crossing Logic position determines the outcome; visual shortcuts never replace the documented River Crossing Logic terminal rule.
Play now →Bridge and Torch
You complete Bridge and Torch when every traveller reaches the far side with the torch before or exactly at the time limit. The full Bridge and Torch position determines the outcome; visual shortcuts never replace the documented Bridge and Torch terminal rule.
Play now →Magic Square Puzzle
You complete Magic Square Puzzle when all cells are filled exactly once and every row, column, and main diagonal totals the same magic constant. The full Magic Square Puzzle position determines the outcome; visual shortcuts never replace the documented Magic Square Puzzle terminal rule.
Play now →Osmium
You complete Osmium when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Genesis
You complete Genesis when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Dimensions
You complete Dimensions when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Gloria
You complete Gloria when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Realm
You complete Realm when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Hospital Patience
You complete Hospital Patience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Board Patience
You complete Board Patience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Cringle
You complete Cringle when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Spoilt
You complete Spoilt when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Crossword
You complete Crossword when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Pas de Deux
You complete Pas de Deux when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Matriarchy
You complete Matriarchy when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Fission
You complete Fission when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Guardian
You complete Guardian when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Interlock
You complete Interlock when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Love a Duck
You complete Love a Duck when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Flamboyant
You complete Flamboyant when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Needle
You complete Needle when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Barrier
You complete Barrier when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →New York
You complete New York when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Interment
You complete Interment when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Shifting
You complete Shifting when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →The Bogey
You complete The Bogey when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Hemispheres
You complete Hemispheres when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Dutch Solitaire
You complete Dutch Solitaire when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Les Quatre Coins
You complete Les Quatre Coins when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Regal Family
You complete Regal Family when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →King's Audience
You complete King's Audience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Corners
You complete Corners when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Simplicity
You complete Simplicity when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Box Kite
You complete Box Kite when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Seven Up
You complete Seven Up when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Crispy
You complete Crispy when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Algerian Patience
You complete Algerian Patience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Carthage
You complete Carthage when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Union Square
You complete Union Square when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Boomerang
You complete Boomerang when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Wave Motion
You complete Wave Motion when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →The Little Corporal
You complete The Little Corporal when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Dotchi Loop
You complete Dotchi Loop when one closed loop visits every white circle, avoids every black circle, and gives each room a consistent white-circle passage type. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Kuralin
You complete Kuralin when the selected edges form one loop and every circle reports the required comparison between adjacent loop cells and adjacent outside cells. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Nagareru
You complete Nagareru when every used vertex belongs to one consistently directed closed route and all arrow or wind directions are obeyed. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Midpoint Loop
You complete Midpoint Loop when one non-branching loop crosses every mark and the straight run on each side of a marked midpoint has equal length. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Moon or Sun
You complete Moon or Sun when one loop enters each room once, visits a uniform symbol type there, and alternates moon and sun rooms around the route. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Suraromu
You complete Suraromu when the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Castle Wall
You complete Castle Wall when one closed wall separates all black and white clues correctly and every arrow sees its stated number of selected segments. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Pencils
You complete Pencils when every required cell belongs to a valid pencil or its lead and all numbered pencil lengths match their bodies. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Chained Block
You complete Chained Block when all clues belong to correctly sized shaded blocks and the complete collection forms the required connected chain. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Double Choco
You complete Double Choco when the board is partitioned into valid regions and each region's white half matches its grey half in size and normalized shape. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Evolomino
You complete Evolomino when all cells form the ordered polyomino sequence and every neighbouring pair differs by one permitted growth or shrink operation. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Five Cells
You complete Five Cells when every board cell belongs to exactly one pentomino-sized region and all local boundary counts are satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Sashigane
You complete Sashigane when the grid is covered by non-overlapping L regions and every circle or arrow occupies its required structural position. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Nuritwin
You complete Nuritwin when each paired region carries the same normalized shade pattern and every required global connection or separation rule holds. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Statue Park
You complete Statue Park when every required statue is used exactly once, clues have the required shade, and all unshaded cells form one component. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Choco Banana
You complete Choco Banana when every clue's component has its stated area, each white component is rectangular, and each black component is connected correctly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Dosun Fuwari
You complete Dosun Fuwari when each room contains exactly one balloon of each colour and every balloon occupies a position allowed by gravity or buoyancy. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Juosan
You complete Juosan when all room orientation requirements are met and the final black and white run restrictions hold across the complete grid. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Kurotto
You complete Kurotto when every circle remains white and the sum of adjacent black-component sizes equals its printed number. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Nurimisaki
You complete Nurimisaki when all white cells connect, each cape has the required visibility, and every white dead end is a legitimate cape. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Sto Stone
You complete Sto Stone when all room shade counts and connectivity rules hold and the completed stones can fall to a stable non-overlapping arrangement. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Tilepaint
You complete Tilepaint when each block has one colour and all outside run clues describe the resulting rows and columns exactly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Usowan
You complete Usowan when the shading satisfies the base adjacency rules and every room contains exactly one clue whose count is correct. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Hebi
You complete Hebi when all clues see the required snake information and every placed segment belongs to one correctly ordered snake. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Herugolf
You complete Herugolf when every numbered ball reaches one hole through the required countdown of shot lengths without path intersections. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Number Skeleton
You complete Number Skeleton when all open slots are filled with the provided numbers and every crossing cell carries the same digit in both directions. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Makaro
You complete Makaro when each room contains its complete value range, arrows identify the unique local maximum, and equal adjacent values remain separated. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Satogaeri
You complete Satogaeri when each circle reaches a cell at its exact distance, every region contains one final circle, and all movement paths satisfy the crossing rule. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Yosenabe
You complete Yosenabe when every ingredient reaches a permitted pot, each pot sum equals its clue, and no two ingredient paths cross. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Cave Puzzle
You complete Cave Puzzle when all white cells form one cave, all black cells connect to the boundary as required, and every visibility clue is exact. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Nurimeizu
You complete Nurimeizu when the shading obeys every room clue and the remaining open cells contain the required single endpoint-to-endpoint route. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Yin-Yang Puzzle
You complete Yin-Yang Puzzle when every cell is assigned black or white, both colour regions are connected, and every two-by-two window contains both colours. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Bad Seven
You complete Bad Seven when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Sieben bis As
You complete Sieben bis As when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Royal East
You complete Royal East when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →PileOn
You complete PileOn when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Simplex
You complete Simplex when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Knockout
You complete Knockout when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Devil's Solitaire
You complete Devil's Solitaire when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Display
You complete Display when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Matrimony
You complete Matrimony when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Kingdom
You complete Kingdom when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Double Fives
You complete Double Fives when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Rosamund's Bower
You complete Rosamund's Bower when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Rittenhouse
You complete Rittenhouse when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Colonel
You complete Colonel when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Frames
You complete Frames when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Flipper
You complete Flipper when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Castle of Indolence
You complete Castle of Indolence when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Chequers
You complete Chequers when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Four Stacks
You complete Four Stacks when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →The Red and the Black
You complete The Red and the Black when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Lady of the Manor
You complete Lady of the Manor when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Marshal
You complete Marshal when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Desert Island
You complete Desert Island when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Tabby Cat
You complete Tabby Cat when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Bastion
You complete Bastion when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Castles End
You complete Castles End when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →German Patience
You complete German Patience when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Trusty Twelve
You complete Trusty Twelve when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Sweet Sixteen
You complete Sweet Sixteen when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Glacier
You complete Glacier when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Eight Packs
You complete Eight Packs when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Four Packs
You complete Four Packs when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Fire and Ice
You complete Fire and Ice when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Up and Up
You complete Up and Up when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Snake
You complete Snake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Faerie Queen
You complete Faerie Queen when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Xerxes
You complete Xerxes when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Step Up
You complete Step Up when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Kentish
You complete Kentish when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Glencoe
You complete Glencoe when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Corner Suite
You complete Corner Suite when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Picture Patience
You complete Picture Patience when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Trapdoor
You complete Trapdoor when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Cone
You complete Cone when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Locked Cards
You complete Locked Cards when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Thirty
You complete Thirty when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Ace of Hearts
You complete Ace of Hearts when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Right Triangle
You complete Right Triangle when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Surprise
You complete Surprise when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Flamenco
You complete Flamenco when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Four Leaf Clovers
You complete Four Leaf Clovers when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Diamond Mine
You complete Diamond Mine when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Waterfall
You complete Waterfall when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Sticko
You complete Sticko when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Uintah
You complete Uintah when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Flake
You complete Flake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Aqre
You complete Aqre when the completed grid satisfies the room count connected no four constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Nuribou
You complete Nuribou when the completed grid satisfies the numbered white regions and bars constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Coral Puzzle
You complete Coral Puzzle when the completed grid satisfies the unordered runs connected coral constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Light and Shadow
You complete Light and Shadow when the completed grid satisfies the signed monochrome regions constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Yajisan-Kazusan
You complete Yajisan-Kazusan when the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Aquapelago
You complete Aquapelago when the completed grid satisfies the diagonal islands white network constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Parquet Puzzle
You complete Parquet Puzzle when the completed grid satisfies the tile choice connected tree constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Balance Loop
You complete Balance Loop when the completed grid satisfies the balanced straight runs constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Country Road
You complete Country Road when the completed grid satisfies the single room visits constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Geradeweg
You complete Geradeweg when the completed grid satisfies the clued straight segments constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Rail Pool
You complete Rail Pool when the completed grid satisfies the room segment inventory constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Myopia Loop
You complete Myopia Loop when the completed grid satisfies the nearest loop rays constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Round Trip Loop
You complete Round Trip Loop when the completed grid satisfies the crossing loop edge runs constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Detour Loop
You complete Detour Loop when the completed grid satisfies the room turn counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Araf
You complete Araf when the completed grid satisfies the two clue between area constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Pentominous
You complete Pentominous when the completed grid satisfies the adjacent distinct pentominoes constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Tatamibari
You complete Tatamibari when the completed grid satisfies the aspect clued rectangles constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Compass Regions
You complete Compass Regions when the completed grid satisfies the directional region counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Heteromino
You complete Heteromino when the completed grid satisfies the oriented triomino partition constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Slash Pack
You complete Slash Pack when the completed grid satisfies the diagonal planar number regions constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Snake Pit
You complete Snake Pit when the completed grid satisfies the induced path partition constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Easy as ABC
You complete Easy as ABC when the completed grid satisfies the latin symbols first visible constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Doppelblock
You complete Doppelblock when the completed grid satisfies the two block latin sums constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Japanese Sums
You complete Japanese Sums when the completed grid satisfies the ordered run sums no repeat constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Nanro
You complete Nanro when the completed grid satisfies the room population connected numbers constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Tren
You complete Tren when the completed grid satisfies the sliding block mobility clues constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Pentopia
You complete Pentopia when the completed grid satisfies the noncontact polyform bank rays constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Kinkonkan
You complete Kinkonkan when the completed grid satisfies the paired reflected rays constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Goishi Hiroi
You complete Goishi Hiroi when the completed grid satisfies the visible stone collection order constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Putteria
You complete Putteria when the completed grid satisfies the one area number per region constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Toichika
You complete Toichika when the completed grid satisfies the nonneighboring arrow pairs constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Lollipops
You complete Lollipops when the completed grid satisfies the separated circle stick dominoes constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Mount Olympus
Mount Olympus is complete once all cards reach the sixteen same-suit, step-two foundations after every forced stock refill has been resolved. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Dial
Success in Dial requires that every clock position completes the independently assigned rank and alternating-colour suit sequence. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Contradance
Finish Contradance when both opposed foundation groups complete their prescribed lower and upper rank streams. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Selective Castle
Success in Selective Castle requires that all suits complete their wrapping foundation sequences from the player-selected global base rank. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Twelve Sleeping Maids
Finish Twelve Sleeping Maids when all sleeping reserves are awakened and every card reaches its foundation destination. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Well
Well is complete once the interlocked reserves, wastes, and tableau are emptied into their legal foundation sequences before the final redeal ends. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Beehive
Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Moving Left
Finish Moving Left when all cards reach the foundations after every leftward vacancy shift has been resolved. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Kingsdown Eights
Kingsdown Eights is complete once all stock-fed reserve cards are exposed and routed through the tableau into the completed foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Ladies Battle
The winning condition for Ladies Battle is precise: the Queen-led wrapping foundations are complete and all four Jack reserves are cleared. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Sarlacc
Finish Sarlacc when the entire overlap graph is disentangled through the six cells and transferred to the foundations. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Saxony
Success in Saxony requires that every fixed tableau card is released through the building reserves and single-card cells into the foundations. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Scuffle
Success in Scuffle requires that the shuffled redeal states expose enough cards to finish all foundations before redeals expire. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Deck
Deck is complete once pair removal leaves precisely four cards, one from each suit, as the terminal layout. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Valentine
The winning condition for Valentine is precise: all four columns finish as ordered King-to-Ace suit runs. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Perseverance
Success in Perseverance requires that all cards reach the foundations within the initial deal and two deterministic regrouping redeals. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Nines
Finish Nines when the deck is removed through the permitted numeric and court combinations while every reserve continues to satisfy its rank restriction. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Toni
Finish Toni when both directional foundation banks are completed within the three tableau deals. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Khedive
Khedive is complete once the auto-refilling diamond and waste are emptied into all eight suit foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Phalanx
The winning condition for Phalanx is precise: the triangular exposure graph and waste are cleared into the four foundations. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Grandee
Success in Grandee requires that every stock row is absorbed by the suit-down tableau and all eight foundations finish. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Turncoats
Finish Turncoats when all forced vacancy fills are resolved and every card reaches a foundation. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Shady Lanes
Shady Lanes is complete once the four reserves and lanes empty into the eight colour-based foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Noumea
The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Three Pirates
Success in Three Pirates requires that all three waste streams and ten lanes empty into the eight foundations. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Soother
Success in Soother requires that the large reserve and tableau empty into all sixteen foundations. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Granada
Finish Granada when all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Creek
Finish Creek when every cell, edge, region, and fixed clue satisfies the vertex count connected white completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Look Air
Look Air is complete once every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Canal View
The winning condition for Canal View is precise: every cell, edge, region, and fixed clue satisfies the connected water directional sight completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Mochikoro
Success in Mochikoro requires that every cell, edge, region, and fixed clue satisfies the numbered white areas single shade completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →No Three
Finish No Three when every cell, edge, region, and fixed clue satisfies the nonadjacent shade no three line completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Nondango
Nondango is complete once every cell, edge, region, and fixed clue satisfies the circle runs alternate shade completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Shimaguni
The winning condition for Shimaguni is precise: every cell, edge, region, and fixed clue satisfies the room shade counts distinct adjacency completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Barns
Success in Barns requires that every cell, edge, region, and fixed clue satisfies the ice crossing single loop completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Firefly
Finish Firefly when every cell, edge, region, and fixed clue satisfies the directed turn count connections completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Icebarn
Icebarn is complete once every cell, edge, region, and fixed clue satisfies the entrance exit arrow ice path completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Ichimaga
The winning condition for Ichimaga is precise: every cell, edge, region, and fixed clue satisfies the numbered straight branch network completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Kouchoku
Success in Kouchoku requires that every cell, edge, region, and fixed clue satisfies the letter segment right angle loop completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Onsen Meguri
Finish Onsen Meguri when every cell, edge, region, and fixed clue satisfies the numbered room loop length completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Pipelink
Pipelink is complete once every cell, edge, region, and fixed clue satisfies the fixed pipe single loop completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Nawabari
The winning condition for Nawabari is precise: every cell, edge, region, and fixed clue satisfies the clue centered rectangle partition completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Square Jam
Success in Square Jam requires that every cell, edge, region, and fixed clue satisfies the square room partition completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Nikoji
Finish Nikoji when every cell, edge, region, and fixed clue satisfies the paired clue congruent regions completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Scrin
Scrin is complete once every cell, edge, region, and fixed clue satisfies the numbered rectangles diagonal network completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Voxas
The winning condition for Voxas is precise: every cell, edge, region, and fixed clue satisfies the clue classified domino tetromino completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Uso Tatami
Success in Uso Tatami requires that every cell, edge, region, and fixed clue satisfies the liar clue tatami partition completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Kazunori
Finish Kazunori when every cell, edge, region, and fixed clue satisfies the paired domino room sums completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Kropki
Kropki is complete once every cell, edge, region, and fixed clue satisfies the dot ratio consecutive latin completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Renban
The winning condition for Renban is precise: every cell, edge, region, and fixed clue satisfies the consecutive room latin completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Simple Gako
Success in Simple Gako requires that every cell, edge, region, and fixed clue satisfies the row column frequency clues completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Sukoro
Finish Sukoro when every cell, edge, region, and fixed clue satisfies the orthogonal neighbor count connected numbers completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Cojun
Cojun is complete once every cell, edge, region, and fixed clue satisfies the ordered room latin adjacency completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Meandering Numbers
The winning condition for Meandering Numbers is precise: every cell, edge, region, and fixed clue satisfies the ordered room path latin completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Bonsan
Success in Bonsan requires that every cell, edge, region, and fixed clue satisfies the clue distance straight movement completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Rectslider
Finish Rectslider when every cell, edge, region, and fixed clue satisfies the clue distance rectangle movement completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Play now →Anglers
Anglers is complete once every cell, edge, region, and fixed clue satisfies the numbered fish line length completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Play now →Shugaku
The winning condition for Shugaku is precise: every cell, edge, region, and fixed clue satisfies the futon pillow aisle connectivity completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Play now →Coffee Milk
Success in Coffee Milk requires that every cell, edge, region, and fixed clue satisfies the paired symbol alternating path completion test. The game declares completion only after all interacting restrictions agree at the same time.
Play now →Princess Patience
Complete Princess Patience when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Choice
Complete Choice when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Strata
Complete Strata when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Voracious
Complete Voracious when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Napoleon Takes Moscow
Complete Napoleon Takes Moscow when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Precedence
Complete Precedence when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Phoenix
Complete Phoenix when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Dieppe
Complete Dieppe when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Little Napoleon
Complete Little Napoleon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Twin Queens
Complete Twin Queens when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →McClellan
Complete McClellan when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Carré Napoléon
Complete Carré Napoléon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Swiss Patience
Complete Swiss Patience when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Assembly
Complete Assembly when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Four Winds
Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Tens
Complete Tens when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Beacon
Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Accordion's Revenge
Complete Accordion's Revenge when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Ides of March
Complete Ides of March when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Eiffel Tower
Complete Eiffel Tower when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Following
Complete Following when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Arrow Flow
Complete Arrow Flow when every editable decision satisfies the numbered arrow successor route constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Amibo
Complete Amibo when every editable decision satisfies the connected bars with crossing lengths constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Antmill
Complete Antmill when every editable decision satisfies the three cell shaded rectangle cycle constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Border Block
Complete Border Block when every editable decision satisfies the number gathering border path constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Bosanowa
Complete Bosanowa when every editable decision satisfies the adjacent absolute difference numbers constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Eclipse
Complete Eclipse when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Gotham
Complete Gotham when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Lucky Piles
Complete Lucky Piles when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Topsy-Turvy Queens
Complete Topsy-Turvy Queens when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Play now →Leprechaun
Complete Leprechaun when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Russian Aces
Complete Russian Aces when the exact pair, trio or exposed-card predicate has moved every required card out of play. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Twenty
Complete Twenty when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Grant's Reinforcement
Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Vague
Complete Vague when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →British Blockade
Complete British Blockade when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Striptease
Complete Striptease when each Queen is the sole survivor in its source pile and all other cards occupy irreversible terminal lanes. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Zeus
Complete Zeus when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Czarina
Complete Czarina when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Der kleine Napoleon
Complete Der kleine Napoleon when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Napoleon
Complete Napoleon when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Master
Complete Master when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Napoleon Leaves Moscow
Complete Napoleon Leaves Moscow when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Yukon Kings
Complete Yukon Kings when all cards form complete legal King-to-A tableau packets and no stock obligation remains. The engine checks the full card partition and terminal rule rather than a visual approximation.
Play now →Thirty-Two Cards
Complete Thirty-Two Cards when every card reaches its exact legal foundation under the game's direction, suit, rank and capacity restrictions. The engine checks the complete card partition and terminal rule rather than a visual approximation.
Play now →Fort
Complete Fort when every card reaches its exact legal foundation under the game's direction, suit, rank and capacity restrictions. The engine checks the complete card partition and terminal rule rather than a visual approximation.
Play now →Laggard Lady
Complete Laggard Lady when all sixteen six-card foundations are complete and every Queen remains alone in its source row. The engine checks the complete card partition and terminal rule rather than a visual approximation.
Play now →Pagoda
Complete Pagoda when all twelve foundations complete their rising and setting passes through each suit. The engine checks the full special-deck partition and terminal rule rather than a visual approximation.
Play now →Bits n Bytes
Complete Bits n Bytes when every byte and bit destination is filled according to its row's goal card. The engine checks the full special-deck partition and terminal rule rather than a visual approximation.
Play now →Appachan's Waterfall
You complete Appachan's Waterfall when ten complete suited twelve-card sequences reach the finish foundation in the required incarnation order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Ishido
You complete Ishido when every remaining tile from the ordered draw pile has been placed legally on the board. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Lights Out
You complete Lights Out when all twenty-five lights are off at the same time. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Tile Puzzle
You complete Tile Puzzle when all sixteen tiles occupy their exact ascending target positions. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Memory Sequence
You complete Memory Sequence when the complete Ace-through-King sequence is revealed with a final score of at least seventy-five points. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Match Three
You complete Match Three when the score reaches eight thousand through horizontal or vertical groups of at least three within the first thirty successful swaps; later swaps count only toward a high score. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Scoundrel
You complete Scoundrel when every room has been survived with positive health and the final monster, weapon, or potion has been cleared from the dungeon. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Fatimeh's Game
You complete Fatimeh's Game when each of the eight Mughal suits has one complete modulo-twelve ascending foundation. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →The Last Monarch II
You complete The Last Monarch II when all cards except the final monarch have reached the eight foundations after every required grid vacancy has been refilled from stock. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →Shisen-Sho
You complete Shisen-Sho when all seventy-two matching pairs have been removed without using a shuffle. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.
Play now →