How to play

Settle in with a familiar favorite or try a new daily challenge.

Hearts

Finish with the lowest total when any player reaches 100 points. Hearts cost 1 each; the queen of spades costs 13.

Play now

Gin Rummy

Reach 100 match points by ending hands with less deadwood. Aces count 1, number cards their value, and J/Q/K 10 each.

Play now

Klondike Solitaire

Move every card to the four foundations in ascending suit order, from Ace through King.

Play now

Spider Solitaire

Remove all cards by assembling complete descending sequences of the same suit from King to Ace.

Play now

FreeCell

Move all 52 cards to the foundations, using the free cells and empty columns to plan sequences.

Play now

Pyramid Solitaire

Remove every card in the pyramid by selecting exposed pairs worth thirteen; Kings are removed alone.

Play now

Minesweeper

Reveal all non-mine cells; use adjacent-number clues and flags to avoid every concealed mine.

Play now

Sudoku

Fill each row, column, and three-by-three box with the digits 1 through 9 exactly once.

Play now

Yahtzee

Choose one unused scoring category after each turn and finish all thirteen with the highest total possible.

Play now

Golf Solitaire

Remove all 35 tableau cards by building a continuous rank sequence on the waste pile.

Play now

Yukon Solitaire

Move all 52 cards to foundations from Ace through King, using unrestricted face-up tableau tails.

Play now

Forty Thieves Solitaire

Move all 104 cards to eight suit foundations from Ace through King.

Play now

Canfield Solitaire

Move every card to four foundations that begin at the dealt base rank and wrap from King to Ace.

Play now

Crescent Solitaire

Move all cards onto four ascending and four descending same-suit foundations.

Play now

Mahjong Solitaire

Clear all 72 tiles by selecting identical pairs that are uncovered and open on at least one side.

Play now

Card Pairs

Find every matching pair using as few turns as possible.

Play now

Peg Solitaire

Finish with one peg, ideally in the center of the cross-shaped board.

Play now

Fifteen Puzzle

Arrange tiles 1 through 15 in reading order with the empty space at the lower-right corner.

Play now

2048

Create a 2048 tile while keeping at least one legal slide available.

Play now

Tic-Tac-Toe

Place three X marks in a row before the computer places three O marks.

Play now

Connect Four

Connect four red discs horizontally, vertically, or diagonally before the computer connects four yellow discs.

Play now

Nim

Take the final counter by leaving the computer a losing combination of heap sizes.

Play now

Misère Nim

Avoid taking the final counter while forcing the computer to make the last move.

Play now

Wythoff Nim

Take the final counter by moving the two heaps away from the opponent's cold positions.

Play now

Euclid's Game

Make one of the two values zero by choosing legal multiples on alternating turns.

Play now

Fibonacci Nim

Take the final counter while controlling the changing upper limit on each move.

Play now

Kayles

Make the final legal pin removal by splitting the standing row into favorable segments.

Play now

Chomp

Force the computer to take the poisoned top-left square.

Play now

Cram

Make the final horizontal or vertical domino placement on the board.

Play now

Domineering

Keep a legal vertical placement available after the computer runs out of horizontal placements.

Play now

Notakto

Leave the computer with the final playable board after completed lines are closed.

Play now

Beleaguered Castle

Move all 52 cards to the suited foundations, building each one upward from Ace to King.

Play now

Aces Up

Remove every card except the four Aces from the tableau.

Play now

Elevens

Remove the entire deck through valid pairs and court-card trios.

Play now

Sir Tommy

Move the full deck to four foundations built from Ace through King, with suit ignored.

Play now

Carpet Solitaire

Move all 52 cards to the four suited foundations from Ace through King.

Play now

Four Seasons

Complete four suited foundations beginning at the deal's base rank and wrapping from King to Ace.

Play now

La Belle Lucie

Build all four suited foundations upward from Ace to King.

Play now

Calculation Solitaire

Place all 52 cards on the four foundations in their repeating rank sequences.

Play now

Cruel Solitaire

Move all 52 cards to the four suited foundations from Ace through King.

Play now

Flower Garden

Build all four suited foundations upward from Ace to King.

Play now

Accordion Solitaire

Collapse all 52 cards into a single surviving pile.

Play now

Monte Carlo Solitaire

Remove all 52 cards in matching-rank pairs.

Play now

Clock Solitaire

Reveal and place all 52 cards before the final King stops the chain.

Play now

Royal Marriage

Reduce the sequence to the Queen and King of Hearts as the only remaining cards.

Play now

Eighteens Solitaire

Remove all 104 cards from twelve refilling slots.

Play now

Doublets Solitaire

Place all 48 non-King cards onto the single doubling foundation.

Play now

Strategy Solitaire

Build four suited foundations from Ace through King.

Play now

Royal Rendezvous

Place all 104 cards across the King, ascending, odd-rank, and even-rank suited foundations.

Play now

Parallels Solitaire

Move both decks onto four ascending and four descending suited foundations.

Play now

Windmill Solitaire

Move all 104 cards to the center and four corner foundations.

Play now

Bisley

Place every card on the eight suited foundations, completing the upward and downward sequences.

Play now

Bristol Solitaire

Move all fifty-two cards to the four foundations.

Play now

Miss Milligan

Move both decks onto the eight suited foundations.

Play now

Sultan

Move 103 cards onto the eight foundations while the second King of Hearts remains permanently locked in the center.

Play now

Colorado

Complete all eight thirteen-card foundations with both decks.

Play now

Alhambra

Move all 104 cards onto the eight outward suited foundations.

Play now

Royal Cotillion

Place both decks onto the eight thirteen-card step-two foundations.

Play now

Salic Law

Complete eight eleven-card Ace-to-Jack foundations, leaving the eight Kings as column bases and the eight Queens locked.

Play now

Patriarchs

Move all 104 cards onto the eight outward suited foundations.

Play now

Aces and Kings

Complete the four upward and four downward suited foundations with both decks.

Play now

Montana

Arrange each row as one complete same-suit sequence from Two through King.

Play now

Grandfather's Clock

Place the full deck around the twelve clock foundations in their required rank sequences.

Play now

Osmosis

Move all fifty-two cards to the four foundations under the rank-permeation rule.

Play now

Perpetual Motion

Remove the entire deck as complete rank packets.

Play now

Hit or Miss

Discard all fifty-two cards by matching every card to its called rank before the final pass ends.

Play now

Decade

Remove the complete sequence through legal ten-multiple runs.

Play now

Take Away

Remove all fifty-two cards in equal-rank pairs.

Play now

Puss in the Corner

Move the entire deck onto the four corner foundations.

Play now

Amazons Solitaire

Complete all four seven-card foundations and clear the shortened deck.

Play now

Precedence Solitaire

Complete eight thirteen-card descending foundations with all 104 cards.

Play now

Primrose Solitaire

Complete all eight thirteen-card foundations, including each reserve starter, and empty the tableau.

Play now

Assembly Solitaire

Move all fifty-two cards to the four thirteen-card foundations.

Play now

Four Winds Solitaire

Build all four suited foundations through King and clear the stock and reserves.

Play now

Captive Queens

Place every suit's thirteen cards across its three prescribed foundations.

Play now

Terrace Solitaire

Build all 104 cards onto eight foundations that share the chosen base rank.

Play now

Backbone Solitaire

Move all 104 cards to the eight suited foundations.

Play now

Braid Solitaire

Move both decks to eight suited, consistently directed foundations.

Play now

Casket Solitaire

Extract the jewels and clear both decks to the eight suited foundations.

Play now

Cat's Tail

Move all 104 cards from the nine tails and eight cells to the suited foundations.

Play now

Heads and Tails

Complete four suited foundations from Ace to King and four from King to Ace.

Play now

Camelot Solitaire

Empty the stock and clear all four central spaces, leaving the court cards arranged around the border.

Play now

Last Monarch

Build fifty-one cards onto the four suited foundations, leaving exactly one card outside them as the Last Monarch.

Play now

Tens Solitaire

Exhaust the stock and clear all thirteen layout positions and all four high-card reserves.

Play now

Eiffel Tower Solitaire

Use every stock and waste card on the twenty tower piles, leaving both stock and waste empty.

Play now

Moojub

Move all fifty-two cards from the stock and reserves onto the ordered Moojub foundations.

Play now

Seven Devils

Move all 104 cards, including every devil, onto the eight same-suit Ace-to-King foundations.

Play now

Rouge et Noir

Place all 104 cards across the four upward foundations and four complete-sequence foundations.

Play now

Curds and Whey

Arrange all 52 cards into four complete same-suit columns running from King down to Ace.

Play now

Demons and Thieves

Complete eight thirteen-card same-suit foundations from the shared wrapped base rank.

Play now

Martha Solitaire

Turn every hidden card face up and complete the four same-suit Ace-to-King foundations.

Play now

Stonewall Solitaire

Move the entire deck from the striped tableau and bouquet onto the four suit foundations.

Play now

Churchill Solitaire

Complete eight same-suit Ace-to-King foundations with all 104 cards.

Play now

Blockade Solitaire

Complete eight same-suit Ace-to-King foundations with both decks.

Play now

Reversi

Finish with more discs than the computer when the board is full or neither side can make a legal capture.

Play now

Gomoku

Be the first player to complete a continuous line containing at least five of your own stones.

Play now

Hex

Create one continuous chain of your stones from your assigned left edge to your assigned right edge before the computer connects its edges.

Play now

Dots and Boxes

Own more than half of the sixteen boxes after all forty edges have been drawn and every box is closed.

Play now

Sim

Force the computer to complete a triangle in its own color before any three of your claimed edges form one.

Play now

SOS

Have the higher score after every cell is filled, counting each distinct three-cell SOS completed during play.

Play now

Kalah

Collect more seeds than the computer after either row becomes empty and all remaining pit seeds move to their owner's store.

Play now

Oware

Reach a decisive captured-seed majority or finish with the larger score when no legal feeding move remains and the uncaptured seeds are collected.

Play now

Nine Men's Morris

Win by reducing the opponent below three men after placement or by leaving the opponent with no legal slide or flight.

Play now

Alquerque

Capture every opposing man or leave the opponent unable to make a legal move on their turn.

Play now

Fanorona

Remove all opposing pieces or leave the opponent without any legal move on the connected lattice.

Play now

Konane

Make the last legal jumping turn; the first player who begins a turn without an available capture loses.

Play now

Bagh-Chal

Tigers win after capturing five goats or immobilizing the goats; goats win by leaving all four tigers without a legal step or jump.

Play now

Surakarta

Capture all twelve opposing pieces while keeping your own pieces connected to useful loop-entry tracks.

Play now

Yote

Eliminate all opposing pieces from both the board position and the opponent's remaining force.

Play now

Mu Torere

Leave the opponent with no legal move while preserving at least one route for your own four wheke.

Play now

Seega

Remove every opposing stone, or hold more stones if both players become immobile and the position is resolved by the fixed blocked-game rule.

Play now

Dara

Reduce the opponent to two stones or leave that player without a legal movement, making it impossible to form another legal three.

Play now

Hare and Hounds

The hounds win by leaving the hare no legal move, while the hare wins by passing every hound and escaping to their far side of the graph.

Play now

Fox and Geese

The geese win by leaving the fox with no step or jump, while the fox wins after capturing enough geese that fewer than four remain to form a trap.

Play now

Nonogram

Mark the unique grid whose filled-cell runs match every row clue and every column clue exactly.

Play now

Hitori

Find the unique pattern of black and white cells that satisfies duplicate, adjacency, and connectivity rules together.

Play now

Inequality Puzzle

Complete the unique Latin square that preserves all givens and satisfies every inequality on the grid.

Play now

Calcudoku

Solve the unique grid that satisfies all Latin-square restrictions and every cage operation simultaneously.

Play now

Light Up

Place the unique set of bulbs that lights every open cell while satisfying every numbered wall and line-of-sight rule.

Play now

Skyscrapers

Complete the unique Latin-height grid whose sight lines agree with all top, right, bottom, and left clues.

Play now

Loop Puzzle

Classify every edge so the clues are exact and the selected edges form the puzzle's single solver-verified loop.

Play now

Bridges Puzzle

Set all four links to the unique connected arrangement that gives every island degree two.

Play now

Pearl Loop

Classify every link so a single loop obeys all eight pearl constraints.

Play now

Dominosa

Choose six candidate edges that cover all twelve cells and use every unordered digit pair once.

Play now

Rectangle Division

Select the unique exact cover of the board with four clue-bearing rectangles.

Play now

Magnets

Assign all four dominoes to the unique solver-verified orientation or neutral state that satisfies every count and adjacency rule.

Play now

Picture Gallery

Complete all twenty-four four-card gallery columns on their prescribed bases and place both decks' eight Aces in the discard.

Play now

Great Wheel

Place eighty-eight cards on the sixteen suited step-two foundations and all eight Aces in the alternating-color discard.

Play now

Four by Four

Transfer the complete fifty-two-card deck into the single foundation in thirteen consecutive groups of four equal ranks.

Play now

Archway

Complete all eight thirteen-card suited foundations, consuming both decks from the tableau and rank reserves.

Play now

Adela

Move all 104 cards to eight Jack-through-Ace foundations and their sixteen single-card Queen and King destinations.

Play now

Sly Fox

Complete all eight suited foundations, four from Ace to King and four from King to Ace, using both decks.

Play now

Ladybug

Finish with all seven tableau piles containing exactly four cards and each pile evaluating to ten.

Play now

The Plot

Build eight complete thirteen-card foundations from the shared dealt base, consuming both decks.

Play now

Interregnum

Complete all eight thirteen-card indexed foundations, ending every rank cycle with its original reserve card.

Play now

Intrigue

Place all ninety-six non-Queen cards on sixteen six-card foundations, leaving the eight Queens as tableau anchors.

Play now

Idle Aces

Place all 104 cards across four complete King-down foundations, four Two-up foundations, and the four isolated Ace slots.

Play now

Fifteens

Discard all fifty-two cards in verified fifteen-total groups or complete four-card high-rank sets.

Play now

Foursome

Discard all fifty-two cards as thirteen four-of-a-kind groups assembled across the cells.

Play now

Clear the Dungeon

Defeat and remove every monster from all four dungeon stacks, regardless of unused power cards that may remain.

Play now

Exit Solitaire

Discard all fifty-two cards through twenty-six legal Exit pairs.

Play now

Cover Solitaire

Empty the stock, discard forty-eight cards, and finish with exactly four tableau survivors representing four distinct suits.

Play now

Triple Alliance

Discard fifty-one cards as seventeen consecutive-rank alliances and leave exactly one card in the tableau.

Play now

Tournament Solitaire

Build all eight thirteen-card suited foundations, four upward from Ace and four downward from King, using both decks.

Play now

St. Helena

Complete the eight suited foundations in both directions with the full two-deck pack.

Play now

Dutchess

Complete four thirteen-card suited foundations from the chosen common base.

Play now

Royal Aids

Build all eight thirteen-card alternating-color foundations and consume both decks.

Play now

Boudoir

Place all 104 cards into the sixteen role-specific suited foundations.

Play now

Carcassonne Solitaire

Complete four suited Ace-to-King and four suited King-to-Ace foundations with both decks.

Play now

Twilight Zone

Transfer all 104 cards to eight thirteen-card alternating-color foundations.

Play now

Antares

Complete all four suited Ace-to-King foundations.

Play now

Trapdoor Spider

Remove both decks as eight same-suit thirteen-card King-to-Ace packets.

Play now

Chelicera

Finish with stock empty and exactly four nonempty tableau piles, each a thirteen-card suited King-to-Ace sequence.

Play now

Daddy Longlegs

Finish with four thirteen-card tableau piles, each running in suit from Ace through King, and no stock remaining.

Play now

The Jolly Roger

Fill sixteen six-card suited parity packets and two four-Ace color packets, consuming all 104 cards.

Play now

Poker Square

Fill all twenty-five cells and achieve a combined ten-line Poker score of at least one hundred points.

Play now

Poker Shuffle

Raise the combined score of the five horizontal and five vertical hands to at least two hundred points.

Play now

Maverick

Make all five horizontal rows qualify as pat hands of straight strength or better.

Play now

Cribbage Square

Score at least sixty-one points across the four rows and four columns after the starter is revealed.

Play now

Cribbage Shuffle

Reach a combined score of sixty-one or more across all eight grid lines.

Play now

Cribbage Patience

Accumulate at least eighty points after all five rounds.

Play now

Cribbage Patience II

Reach at least eighty cumulative points after the fourth round.

Play now

Ninety-One

Trigger four complete thirteen-card removals and clear all fifty-two cards.

Play now

Big Ben

Place all 104 cards on the twelve clock foundations, completing every prescribed suited arc.

Play now

German Clock

Fill all thirteen rank piles to four cards, producing four complete same-suit layers with alternating colors between depths.

Play now

Two Rings

Complete all sixteen directional suited foundations and place both full decks in the two rings.

Play now

Zodiac Solitaire

Complete all eight thirteen-card directional suited foundations with both decks.

Play now

Circle Eight

Consume every stock and waste card by extending the eight tableau arcs.

Play now

Circle Nine

Build the single foundation to fifty-two cards through four complete wrapped rank cycles.

Play now

Four Kingdoms

Complete all six role foundations for each suit and move the entire fifty-two-card deck into the four kingdoms.

Play now

Catherine the Great

Complete all eight thirteen-card foundations and place both decks in Catherine's seven arms and central heart sequence.

Play now

Chess

Checkmate the opposing king; stalemate, dead material, valid repetition or fifty-move claims, fivefold repetition, and seventy-five moves without a pawn move or capture end in a draw.

Play now

Xiangqi

Win by checkmating the opposing general or leaving that player with no legal move; the versioned browser rules also recognize repeated positions and the no-capture move limit as draws.

Play now

Shogi

Checkmate the opposing king by leaving no legal move or drop that escapes attack; a position occurring four times ends under the repetition rule represented by this profile.

Play now

Go

Finish with the larger AGA area score: stones plus surrounded empty intersections for each color, with 7.5 komi added to White after both players pass.

Play now

Backgammon

Bear off all fifteen checkers first; the finished single game scores one point for a normal win, two for a gammon, or three for a backgammon.

Play now

English Draughts

Win by capturing every opposing piece or leaving the opponent without a legal move; threefold repetition and the versioned quiet-king move limit produce a draw.

Play now

International Draughts

Win by removing all opposing pieces or leaving the opponent without a legal move; repeated positions and the fixed non-progress limit end a balanced game as a draw.

Play now

Turkish Draughts

Win by capturing the opposing army or leaving it without a legal move; repeated positions and the shared versioned non-progress limit resolve positions that cannot advance.

Play now

Net Puzzle

Restore all nine tile orientations so their connection masks form the one solver-verified canonical network for this deal.

Play now

Cube Rolling Puzzle

Land on the lower-right square with every labeled face matching the target cube orientation, not merely with the correct top face.

Play now

Twiddle Puzzle

Return the three rows to one-through-nine row-major order using only legal overlapping two-by-two rotations.

Play now

Netslide

Place all eight network tiles in their unique canonical positions with the blank in the lower-right square.

Play now

Untangle

Place every labeled vertex on its solver-verified target anchor so the fixed graph is presented in its prescribed untangled layout.

Play now

Same Game

Remove every colored block from the grid; a position with blocks remaining but no group of size two is stuck rather than complete.

Play now

Flip Puzzle

Reach the unique all-off board, with all nine binary cells equal to zero after a sequence of cross-shaped flips.

Play now

Code Guess Puzzle

Submit the unique secret code that satisfies every immutable feedback row generated for the puzzle.

Play now

Black Box Puzzle

Mark precisely the three cells whose atom placement reproduces every recorded perimeter ray result.

Play now

Inertia Puzzle

Collect every gem from the board; the token's final square is unrestricted once no gem remains.

Play now

Flood Puzzle

Make all nine cells part of one flooded region and finish with every cell in the designated target color.

Play now

Slant Puzzle

Choose all nine slash directions so the vertex totals match exactly and the resulting diagonal graph remains acyclic.

Play now

Map Colouring Puzzle

Color all six regions so every recorded adjacency joins two different colors and all given region colors remain unchanged.

Play now

Tents Puzzle

Complete all lawn cells with exactly four legal tents while satisfying every tree pairing and all row and column totals.

Play now

Galaxies Puzzle

Partition all nine cells among the three centers so every galaxy is connected and has 180-degree rotational symmetry around its center.

Play now

Filling Puzzle

Complete the grid so each connected component of equal numbers has a cell count exactly equal to that number.

Play now

Unruly Puzzle

Fill all sixteen cells so each row and column is balanced two-to-two and no three consecutive cells share a symbol.

Play now

Signpost Puzzle

Use every number exactly once and ensure each label from one through eight points horizontally, vertically, or diagonally to its successor.

Play now

Range Puzzle

Match every positive visibility clue exactly and keep all black cells separated from other black cells along shared edges.

Play now

Undead Puzzle

Fill all six slots with the unique monster assignment that reproduces every encoded direct and reflected visibility count.

Play now

Tracks Puzzle

Create one connected path between the two marked endpoints with no branches or separate loops while satisfying all row and column track totals.

Play now

Palisade Puzzle

Partition all nine cells into three connected regions of exactly three cells by assigning every internal edge correctly.

Play now

Mosaic Puzzle

Complete every cell so all nine overlapping neighborhood counts agree exactly with the displayed clues.

Play now

Firing Squad

You complete Firing Squad when only the four Aces remain in the working area after forty-eight lower cards have been eliminated under the comparison rule. The full Firing Squad position determines the outcome; visual shortcuts never replace the documented Firing Squad terminal rule.

Play now

Busy Cards

You complete Busy Cards when all cards reach the eight bidirectional suited foundations after every paired column gate has opened. The full Busy Cards position determines the outcome; visual shortcuts never replace the documented Busy Cards terminal rule.

Play now

Buffalo Bill

You complete Buffalo Bill when all 104 cards leave the source piles and cells for four Ace-to-King plus four King-to-Ace suited foundations. The full Buffalo Bill position determines the outcome; visual shortcuts never replace the documented Buffalo Bill terminal rule.

Play now

Quartets

You complete Quartets when all thirteen rank quartets are assembled in the cells and removed, leaving no card in stock or tableau. The full Quartets position determines the outcome; visual shortcuts never replace the documented Quartets terminal rule.

Play now

Grand Duchess

You complete Grand Duchess when both decks complete the four ascending and four descending suited foundations by the end of the final reserve-free round. The full Grand Duchess position determines the outcome; visual shortcuts never replace the documented Grand Duchess terminal rule.

Play now

Kings Solitaire

You complete Kings Solitaire when all segmented columns and cells are emptied into four suited foundations without needing a permanently closed column again. The full Kings Solitaire position determines the outcome; visual shortcuts never replace the documented Kings Solitaire terminal rule.

Play now

Deuces and Queens

You complete Deuces and Queens when both decks complete their Two-start and Queen-start suited foundation cycles without leaving cards in the three reserves. The full Deuces and Queens position determines the outcome; visual shortcuts never replace the documented Deuces and Queens terminal rule.

Play now

Octave

You complete Octave when both decks reach their suited foundations after the single-waste and eight-slot phases are completed without an unresolved exposed card. The full Octave position determines the outcome; visual shortcuts never replace the documented Octave terminal rule.

Play now

Wheatsheaf

You complete Wheatsheaf when both decks are divided completely among the eight suited foundations after all auto-filled columns and waste cards are cleared. The full Wheatsheaf position determines the outcome; visual shortcuts never replace the documented Wheatsheaf terminal rule.

Play now

Nationale

You complete Nationale when all 104 cards occupy the eight suited foundations after the open piles are emptied without a redeal. The full Nationale position determines the outcome; visual shortcuts never replace the documented Nationale terminal rule.

Play now

Royal Family

You complete Royal Family when all cards complete eight suited King-to-Ace foundations before the second and final redeal is exhausted. The full Royal Family position determines the outcome; visual shortcuts never replace the documented Royal Family terminal rule.

Play now

Belvedere

You complete Belvedere when the complete deck reaches the four suited Ace-to-King foundations after all three waste streams and tableau piles are cleared. The full Belvedere position determines the outcome; visual shortcuts never replace the documented Belvedere terminal rule.

Play now

Maze Solitaire

You complete Maze Solitaire when the four suits form complete ordered sequences across the circular layout with all six gaps in legal terminal locations. The full Maze Solitaire position determines the outcome; visual shortcuts never replace the documented Maze Solitaire terminal rule.

Play now

Ripple Fan

You complete Ripple Fan when all four Ace-to-King suited foundations complete after the open fans and any number of ordered redeals are resolved. The full Ripple Fan position determines the outcome; visual shortcuts never replace the documented Ripple Fan terminal rule.

Play now

Capricieuse

You complete Capricieuse when all 104 cards reach the suited foundations before the second tableau redeal is consumed. The full Capricieuse position determines the outcome; visual shortcuts never replace the documented Capricieuse terminal rule.

Play now

Grandfather Solitaire

You complete Grandfather Solitaire when both decks reach four ascending and four descending foundations after the limited sources and single redeal are consumed. The full Grandfather Solitaire position determines the outcome; visual shortcuts never replace the documented Grandfather Solitaire terminal rule.

Play now

Zerline

You complete Zerline when all 104 cards complete the eight thirteen-card King-to-Queen wrapped suited foundations. The full Zerline position determines the outcome; visual shortcuts never replace the documented Zerline terminal rule.

Play now

Napoleon's Tomb

You complete Napoleon's Tomb when all cards fill the four Seven-through-King corners and the central repeated Six-through-Ace sequence in its prescribed order. The full Napoleon's Tomb position determines the outcome; visual shortcuts never replace the documented Napoleon's Tomb terminal rule.

Play now

Auld Lang Syne

You complete Auld Lang Syne when the four foundations each climb from Ace through King and collectively absorb the whole deck despite ignoring suit. The full Auld Lang Syne position determines the outcome; visual shortcuts never replace the documented Auld Lang Syne terminal rule.

Play now

Odd and Even

You complete Odd and Even when all cards complete their odd-rank or even-rank suited foundation cycles after no more than two stock passes. The full Odd and Even position determines the outcome; visual shortcuts never replace the documented Odd and Even terminal rule.

Play now

Sixes and Sevens

You complete Sixes and Sevens when every suit-copy foundation completes its fixed Six-to-Ace or Seven-to-King direction before stock and spaces are exhausted. The full Sixes and Sevens position determines the outcome; visual shortcuts never replace the documented Sixes and Sevens terminal rule.

Play now

British Constitution

You complete British Constitution when all cards from Ace through Jack reach four suited foundations after climbing the tier structure in legal stages. The full British Constitution position determines the outcome; visual shortcuts never replace the documented British Constitution terminal rule.

Play now

Push Pin

You complete Push Pin when repeated legal comparisons reduce the original fifty-two-card row to exactly two surviving cards. The full Push Pin position determines the outcome; visual shortcuts never replace the documented Push Pin terminal rule.

Play now

Cicely

You complete Cicely when all 104 cards reach the suited foundations after the reserve, tableau, and one-pass stock are cleared. The full Cicely position determines the outcome; visual shortcuts never replace the documented Cicely terminal rule.

Play now

Game of the Amazons

You complete Game of the Amazons when the opponent begins a turn with no Amazon that can complete a legal move-and-arrow action. The full Game of the Amazons position determines the outcome; visual shortcuts never replace the documented Game of the Amazons terminal rule.

Play now

Lines of Action

You complete Lines of Action when all of your remaining pieces become orthogonally or diagonally connected in one group, with the simultaneous-connect rule resolved by the profile. The full Lines of Action position determines the outcome; visual shortcuts never replace the documented Lines of Action terminal rule.

Play now

Breakthrough

You complete Breakthrough when one of your pawns reaches any square on the opponent's back rank or the opponent has no remaining legal position. The full Breakthrough position determines the outcome; visual shortcuts never replace the documented Breakthrough terminal rule.

Play now

Copenhagen Hnefatafl

You complete Copenhagen Hnefatafl when the King reaches a corner for the defenders, or attackers surround and capture the King according to his location-specific rule. The full Copenhagen Hnefatafl position determines the outcome; visual shortcuts never replace the documented Copenhagen Hnefatafl terminal rule.

Play now

Hasami Shogi

You complete Hasami Shogi when you reduce the opponent to the documented remaining-piece threshold before your own force reaches that condition. The full Hasami Shogi position determines the outcome; visual shortcuts never replace the documented Hasami Shogi terminal rule.

Play now

Dou Shou Qi

You complete Dou Shou Qi when one of your animals enters the opponent's den or the opponent loses every animal. The full Dou Shou Qi position determines the outcome; visual shortcuts never replace the documented Dou Shou Qi terminal rule.

Play now

Nurikabe

You complete Nurikabe when every white component contains exactly one clue with its stated size, all black cells connect, and no black two-by-two block exists. The full Nurikabe position determines the outcome; visual shortcuts never replace the documented Nurikabe terminal rule.

Play now

Heyawake

You complete Heyawake when all numbered room counts match, black cells never share an edge, white cells connect, and no straight white run passes through three rooms. The full Heyawake position determines the outcome; visual shortcuts never replace the documented Heyawake terminal rule.

Play now

Kurodoko

You complete Kurodoko when every clue's visibility total is exact, no two black cells share an edge, and all white cells form one component. The full Kurodoko position determines the outcome; visual shortcuts never replace the documented Kurodoko terminal rule.

Play now

LITS

You complete LITS when each region contains one valid LITS tetromino, all shaded cells connect orthogonally, identical neighbouring tetromino types do not touch, and no black square forms. The full LITS position determines the outcome; visual shortcuts never replace the documented LITS terminal rule.

Play now

Tapa

You complete Tapa when every clue's unordered circular run pattern matches, all black cells connect orthogonally, and no two-by-two black area appears. The full Tapa position determines the outcome; visual shortcuts never replace the documented Tapa terminal rule.

Play now

Star Battle

You complete Star Battle when every row, column, and region contains exactly the required stars and no two stars touch along an edge or corner. The full Star Battle position determines the outcome; visual shortcuts never replace the documented Star Battle terminal rule.

Play now

Norinori

You complete Norinori when every region contains two black cells and every black cell has exactly one orthogonally adjacent black partner. The full Norinori position determines the outcome; visual shortcuts never replace the documented Norinori terminal rule.

Play now

Shakashaka

You complete Shakashaka when all clue counts match and every connected unshaded polygon is an axis-aligned rectangle without notches or diagonal leaks. The full Shakashaka position determines the outcome; visual shortcuts never replace the documented Shakashaka terminal rule.

Play now

Kakuro

You complete Kakuro when every white cell is filled and every across and down run contains unique digits summing exactly to its clue. The full Kakuro position determines the outcome; visual shortcuts never replace the documented Kakuro terminal rule.

Play now

Yajilin

You complete Yajilin when all arrows see the stated number of black cells, black cells never share an edge, and one closed loop visits every remaining white non-clue cell. The full Yajilin position determines the outcome; visual shortcuts never replace the documented Yajilin terminal rule.

Play now

Numberlink

You complete Numberlink when each matching pair is connected, paths do not overlap, and the collection covers every grid cell exactly once. The full Numberlink position determines the outcome; visual shortcuts never replace the documented Numberlink terminal rule.

Play now

Ripple Effect

You complete Ripple Effect when each room contains every integer from one through its size exactly once and all equal digits satisfy their separation rule. The full Ripple Effect position determines the outcome; visual shortcuts never replace the documented Ripple Effect terminal rule.

Play now

Kakurasu

You complete Kakurasu when all selected-cell weighted sums match every row and column target exactly. The full Kakurasu position determines the outcome; visual shortcuts never replace the documented Kakurasu terminal rule.

Play now

Fleet Logic

You complete Fleet Logic when the exact fleet is placed, all directional counts match, each ship is straight and complete, and distinct ships never touch in eight directions. The full Fleet Logic position determines the outcome; visual shortcuts never replace the documented Fleet Logic terminal rule.

Play now

Thermometers

You complete Thermometers when all row and column totals match and each thermometer's filled cells form one contiguous prefix beginning at the bulb. The full Thermometers position determines the outcome; visual shortcuts never replace the documented Thermometers terminal rule.

Play now

Aquarium

You complete Aquarium when every row and column contains its stated water count and each aquarium has a single horizontal surface with all lower cells filled. The full Aquarium position determines the outcome; visual shortcuts never replace the documented Aquarium terminal rule.

Play now

Warehouse Push Puzzle

You complete Warehouse Push Puzzle when every crate occupies a distinct goal square, regardless of where the worker finishes. The full Warehouse Push Puzzle position determines the outcome; visual shortcuts never replace the documented Warehouse Push Puzzle terminal rule.

Play now

Sliding Block Escape

You complete Sliding Block Escape when the target block reaches and crosses its designated exit in the documented orientation. The full Sliding Block Escape position determines the outcome; visual shortcuts never replace the documented Sliding Block Escape terminal rule.

Play now

Tower of Hanoi

You complete Tower of Hanoi when the complete ordered tower is rebuilt on the target right peg without violating disc order. The full Tower of Hanoi position determines the outcome; visual shortcuts never replace the documented Tower of Hanoi terminal rule.

Play now

Tangram

You complete Tangram when the union of all seven pieces covers the target silhouette within tolerance with no overlap, gap, or piece outside the boundary. The full Tangram position determines the outcome; visual shortcuts never replace the documented Tangram terminal rule.

Play now

N-Queens

You complete N-Queens when all required queens are on the board and every pair is nonattacking in all three line types. The full N-Queens position determines the outcome; visual shortcuts never replace the documented N-Queens terminal rule.

Play now

Knight's Tour

You complete Knight's Tour when the path includes every square exactly once; closure to the start is reported only when the profile explicitly requires a closed tour. The full Knight's Tour position determines the outcome; visual shortcuts never replace the documented Knight's Tour terminal rule.

Play now

Water Jug Puzzle

You complete Water Jug Puzzle when at least one jug contains exactly the target amount after a finite sequence of allowed operations. The full Water Jug Puzzle position determines the outcome; visual shortcuts never replace the documented Water Jug Puzzle terminal rule.

Play now

River Crossing Logic

You complete River Crossing Logic when every passenger and the boat arrive safely on the right bank within the profile's solvable move budget. The full River Crossing Logic position determines the outcome; visual shortcuts never replace the documented River Crossing Logic terminal rule.

Play now

Bridge and Torch

You complete Bridge and Torch when every traveller reaches the far side with the torch before or exactly at the time limit. The full Bridge and Torch position determines the outcome; visual shortcuts never replace the documented Bridge and Torch terminal rule.

Play now

Magic Square Puzzle

You complete Magic Square Puzzle when all cells are filled exactly once and every row, column, and main diagonal totals the same magic constant. The full Magic Square Puzzle position determines the outcome; visual shortcuts never replace the documented Magic Square Puzzle terminal rule.

Play now

Osmium

You complete Osmium when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Genesis

You complete Genesis when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Dimensions

You complete Dimensions when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Gloria

You complete Gloria when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Realm

You complete Realm when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Hospital Patience

You complete Hospital Patience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Board Patience

You complete Board Patience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Cringle

You complete Cringle when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Spoilt

You complete Spoilt when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Crossword

You complete Crossword when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Pas de Deux

You complete Pas de Deux when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Matriarchy

You complete Matriarchy when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Fission

You complete Fission when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Guardian

You complete Guardian when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Interlock

You complete Interlock when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Love a Duck

You complete Love a Duck when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Flamboyant

You complete Flamboyant when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Needle

You complete Needle when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Barrier

You complete Barrier when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

New York

You complete New York when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Interment

You complete Interment when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Shifting

You complete Shifting when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

The Bogey

You complete The Bogey when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Hemispheres

You complete Hemispheres when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Dutch Solitaire

You complete Dutch Solitaire when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Les Quatre Coins

You complete Les Quatre Coins when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Regal Family

You complete Regal Family when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

King's Audience

You complete King's Audience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Corners

You complete Corners when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Simplicity

You complete Simplicity when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Box Kite

You complete Box Kite when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Seven Up

You complete Seven Up when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Crispy

You complete Crispy when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Algerian Patience

You complete Algerian Patience when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Carthage

You complete Carthage when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Union Square

You complete Union Square when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Boomerang

You complete Boomerang when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Wave Motion

You complete Wave Motion when the cards finish in the exact ordered tableau, run, or compressed layout required by this profile. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

The Little Corporal

You complete The Little Corporal when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Dotchi Loop

You complete Dotchi Loop when one closed loop visits every white circle, avoids every black circle, and gives each room a consistent white-circle passage type. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Kuralin

You complete Kuralin when the selected edges form one loop and every circle reports the required comparison between adjacent loop cells and adjacent outside cells. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Nagareru

You complete Nagareru when every used vertex belongs to one consistently directed closed route and all arrow or wind directions are obeyed. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Midpoint Loop

You complete Midpoint Loop when one non-branching loop crosses every mark and the straight run on each side of a marked midpoint has equal length. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Moon or Sun

You complete Moon or Sun when one loop enters each room once, visits a uniform symbol type there, and alternates moon and sun rooms around the route. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Suraromu

You complete Suraromu when the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Castle Wall

You complete Castle Wall when one closed wall separates all black and white clues correctly and every arrow sees its stated number of selected segments. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Pencils

You complete Pencils when every required cell belongs to a valid pencil or its lead and all numbered pencil lengths match their bodies. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Chained Block

You complete Chained Block when all clues belong to correctly sized shaded blocks and the complete collection forms the required connected chain. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Double Choco

You complete Double Choco when the board is partitioned into valid regions and each region's white half matches its grey half in size and normalized shape. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Evolomino

You complete Evolomino when all cells form the ordered polyomino sequence and every neighbouring pair differs by one permitted growth or shrink operation. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Five Cells

You complete Five Cells when every board cell belongs to exactly one pentomino-sized region and all local boundary counts are satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Sashigane

You complete Sashigane when the grid is covered by non-overlapping L regions and every circle or arrow occupies its required structural position. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Nuritwin

You complete Nuritwin when each paired region carries the same normalized shade pattern and every required global connection or separation rule holds. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Statue Park

You complete Statue Park when every required statue is used exactly once, clues have the required shade, and all unshaded cells form one component. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Choco Banana

You complete Choco Banana when every clue's component has its stated area, each white component is rectangular, and each black component is connected correctly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Dosun Fuwari

You complete Dosun Fuwari when each room contains exactly one balloon of each colour and every balloon occupies a position allowed by gravity or buoyancy. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Juosan

You complete Juosan when all room orientation requirements are met and the final black and white run restrictions hold across the complete grid. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Kurotto

You complete Kurotto when every circle remains white and the sum of adjacent black-component sizes equals its printed number. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Nurimisaki

You complete Nurimisaki when all white cells connect, each cape has the required visibility, and every white dead end is a legitimate cape. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Sto Stone

You complete Sto Stone when all room shade counts and connectivity rules hold and the completed stones can fall to a stable non-overlapping arrangement. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Tilepaint

You complete Tilepaint when each block has one colour and all outside run clues describe the resulting rows and columns exactly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Usowan

You complete Usowan when the shading satisfies the base adjacency rules and every room contains exactly one clue whose count is correct. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Hebi

You complete Hebi when all clues see the required snake information and every placed segment belongs to one correctly ordered snake. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Herugolf

You complete Herugolf when every numbered ball reaches one hole through the required countdown of shot lengths without path intersections. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Number Skeleton

You complete Number Skeleton when all open slots are filled with the provided numbers and every crossing cell carries the same digit in both directions. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Makaro

You complete Makaro when each room contains its complete value range, arrows identify the unique local maximum, and equal adjacent values remain separated. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Satogaeri

You complete Satogaeri when each circle reaches a cell at its exact distance, every region contains one final circle, and all movement paths satisfy the crossing rule. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Yosenabe

You complete Yosenabe when every ingredient reaches a permitted pot, each pot sum equals its clue, and no two ingredient paths cross. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Cave Puzzle

You complete Cave Puzzle when all white cells form one cave, all black cells connect to the boundary as required, and every visibility clue is exact. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Nurimeizu

You complete Nurimeizu when the shading obeys every room clue and the remaining open cells contain the required single endpoint-to-endpoint route. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Yin-Yang Puzzle

You complete Yin-Yang Puzzle when every cell is assigned black or white, both colour regions are connected, and every two-by-two window contains both colours. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Bad Seven

You complete Bad Seven when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Sieben bis As

You complete Sieben bis As when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Royal East

You complete Royal East when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

PileOn

You complete PileOn when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Simplex

You complete Simplex when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Knockout

You complete Knockout when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Devil's Solitaire

You complete Devil's Solitaire when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Display

You complete Display when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Matrimony

You complete Matrimony when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Kingdom

You complete Kingdom when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Double Fives

You complete Double Fives when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Rosamund's Bower

You complete Rosamund's Bower when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Rittenhouse

You complete Rittenhouse when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Colonel

You complete Colonel when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Frames

You complete Frames when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Flipper

You complete Flipper when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Castle of Indolence

You complete Castle of Indolence when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Chequers

You complete Chequers when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Four Stacks

You complete Four Stacks when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

The Red and the Black

You complete The Red and the Black when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Lady of the Manor

You complete Lady of the Manor when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Marshal

You complete Marshal when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Desert Island

You complete Desert Island when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Tabby Cat

You complete Tabby Cat when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Bastion

You complete Bastion when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Castles End

You complete Castles End when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

German Patience

You complete German Patience when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Trusty Twelve

You complete Trusty Twelve when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Sweet Sixteen

You complete Sweet Sixteen when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Glacier

You complete Glacier when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Eight Packs

You complete Eight Packs when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Four Packs

You complete Four Packs when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Fire and Ice

You complete Fire and Ice when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Up and Up

You complete Up and Up when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Snake

You complete Snake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Faerie Queen

You complete Faerie Queen when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Xerxes

You complete Xerxes when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Step Up

You complete Step Up when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Kentish

You complete Kentish when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Glencoe

You complete Glencoe when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Corner Suite

You complete Corner Suite when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Picture Patience

You complete Picture Patience when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Trapdoor

You complete Trapdoor when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Cone

You complete Cone when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Locked Cards

You complete Locked Cards when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Thirty

You complete Thirty when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Ace of Hearts

You complete Ace of Hearts when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Right Triangle

You complete Right Triangle when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Surprise

You complete Surprise when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Flamenco

You complete Flamenco when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Four Leaf Clovers

You complete Four Leaf Clovers when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Diamond Mine

You complete Diamond Mine when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Waterfall

You complete Waterfall when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Sticko

You complete Sticko when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Uintah

You complete Uintah when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Flake

You complete Flake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Aqre

You complete Aqre when the completed grid satisfies the room count connected no four constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Nuribou

You complete Nuribou when the completed grid satisfies the numbered white regions and bars constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Coral Puzzle

You complete Coral Puzzle when the completed grid satisfies the unordered runs connected coral constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Light and Shadow

You complete Light and Shadow when the completed grid satisfies the signed monochrome regions constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Yajisan-Kazusan

You complete Yajisan-Kazusan when the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Aquapelago

You complete Aquapelago when the completed grid satisfies the diagonal islands white network constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Parquet Puzzle

You complete Parquet Puzzle when the completed grid satisfies the tile choice connected tree constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Balance Loop

You complete Balance Loop when the completed grid satisfies the balanced straight runs constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Country Road

You complete Country Road when the completed grid satisfies the single room visits constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Geradeweg

You complete Geradeweg when the completed grid satisfies the clued straight segments constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Rail Pool

You complete Rail Pool when the completed grid satisfies the room segment inventory constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Myopia Loop

You complete Myopia Loop when the completed grid satisfies the nearest loop rays constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Round Trip Loop

You complete Round Trip Loop when the completed grid satisfies the crossing loop edge runs constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Detour Loop

You complete Detour Loop when the completed grid satisfies the room turn counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Araf

You complete Araf when the completed grid satisfies the two clue between area constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Pentominous

You complete Pentominous when the completed grid satisfies the adjacent distinct pentominoes constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Tatamibari

You complete Tatamibari when the completed grid satisfies the aspect clued rectangles constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Compass Regions

You complete Compass Regions when the completed grid satisfies the directional region counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Heteromino

You complete Heteromino when the completed grid satisfies the oriented triomino partition constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Slash Pack

You complete Slash Pack when the completed grid satisfies the diagonal planar number regions constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Snake Pit

You complete Snake Pit when the completed grid satisfies the induced path partition constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Easy as ABC

You complete Easy as ABC when the completed grid satisfies the latin symbols first visible constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Doppelblock

You complete Doppelblock when the completed grid satisfies the two block latin sums constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Japanese Sums

You complete Japanese Sums when the completed grid satisfies the ordered run sums no repeat constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Nanro

You complete Nanro when the completed grid satisfies the room population connected numbers constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Tren

You complete Tren when the completed grid satisfies the sliding block mobility clues constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Pentopia

You complete Pentopia when the completed grid satisfies the noncontact polyform bank rays constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Kinkonkan

You complete Kinkonkan when the completed grid satisfies the paired reflected rays constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Goishi Hiroi

You complete Goishi Hiroi when the completed grid satisfies the visible stone collection order constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Putteria

You complete Putteria when the completed grid satisfies the one area number per region constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Toichika

You complete Toichika when the completed grid satisfies the nonneighboring arrow pairs constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Lollipops

You complete Lollipops when the completed grid satisfies the separated circle stick dominoes constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Mount Olympus

Mount Olympus is complete once all cards reach the sixteen same-suit, step-two foundations after every forced stock refill has been resolved. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Dial

Success in Dial requires that every clock position completes the independently assigned rank and alternating-colour suit sequence. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Contradance

Finish Contradance when both opposed foundation groups complete their prescribed lower and upper rank streams. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Selective Castle

Success in Selective Castle requires that all suits complete their wrapping foundation sequences from the player-selected global base rank. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Twelve Sleeping Maids

Finish Twelve Sleeping Maids when all sleeping reserves are awakened and every card reaches its foundation destination. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Well

Well is complete once the interlocked reserves, wastes, and tableau are emptied into their legal foundation sequences before the final redeal ends. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Beehive

Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Moving Left

Finish Moving Left when all cards reach the foundations after every leftward vacancy shift has been resolved. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Kingsdown Eights

Kingsdown Eights is complete once all stock-fed reserve cards are exposed and routed through the tableau into the completed foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Ladies Battle

The winning condition for Ladies Battle is precise: the Queen-led wrapping foundations are complete and all four Jack reserves are cleared. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Sarlacc

Finish Sarlacc when the entire overlap graph is disentangled through the six cells and transferred to the foundations. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Saxony

Success in Saxony requires that every fixed tableau card is released through the building reserves and single-card cells into the foundations. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Scuffle

Success in Scuffle requires that the shuffled redeal states expose enough cards to finish all foundations before redeals expire. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Deck

Deck is complete once pair removal leaves precisely four cards, one from each suit, as the terminal layout. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Valentine

The winning condition for Valentine is precise: all four columns finish as ordered King-to-Ace suit runs. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Perseverance

Success in Perseverance requires that all cards reach the foundations within the initial deal and two deterministic regrouping redeals. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Nines

Finish Nines when the deck is removed through the permitted numeric and court combinations while every reserve continues to satisfy its rank restriction. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Toni

Finish Toni when both directional foundation banks are completed within the three tableau deals. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Khedive

Khedive is complete once the auto-refilling diamond and waste are emptied into all eight suit foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Phalanx

The winning condition for Phalanx is precise: the triangular exposure graph and waste are cleared into the four foundations. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Grandee

Success in Grandee requires that every stock row is absorbed by the suit-down tableau and all eight foundations finish. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Turncoats

Finish Turncoats when all forced vacancy fills are resolved and every card reaches a foundation. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Shady Lanes

Shady Lanes is complete once the four reserves and lanes empty into the eight colour-based foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Noumea

The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Three Pirates

Success in Three Pirates requires that all three waste streams and ten lanes empty into the eight foundations. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Soother

Success in Soother requires that the large reserve and tableau empty into all sixteen foundations. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Granada

Finish Granada when all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Creek

Finish Creek when every cell, edge, region, and fixed clue satisfies the vertex count connected white completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Look Air

Look Air is complete once every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Canal View

The winning condition for Canal View is precise: every cell, edge, region, and fixed clue satisfies the connected water directional sight completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Mochikoro

Success in Mochikoro requires that every cell, edge, region, and fixed clue satisfies the numbered white areas single shade completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

No Three

Finish No Three when every cell, edge, region, and fixed clue satisfies the nonadjacent shade no three line completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Nondango

Nondango is complete once every cell, edge, region, and fixed clue satisfies the circle runs alternate shade completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Shimaguni

The winning condition for Shimaguni is precise: every cell, edge, region, and fixed clue satisfies the room shade counts distinct adjacency completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Barns

Success in Barns requires that every cell, edge, region, and fixed clue satisfies the ice crossing single loop completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Firefly

Finish Firefly when every cell, edge, region, and fixed clue satisfies the directed turn count connections completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Icebarn

Icebarn is complete once every cell, edge, region, and fixed clue satisfies the entrance exit arrow ice path completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Ichimaga

The winning condition for Ichimaga is precise: every cell, edge, region, and fixed clue satisfies the numbered straight branch network completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Kouchoku

Success in Kouchoku requires that every cell, edge, region, and fixed clue satisfies the letter segment right angle loop completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Onsen Meguri

Finish Onsen Meguri when every cell, edge, region, and fixed clue satisfies the numbered room loop length completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Pipelink

Pipelink is complete once every cell, edge, region, and fixed clue satisfies the fixed pipe single loop completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Nawabari

The winning condition for Nawabari is precise: every cell, edge, region, and fixed clue satisfies the clue centered rectangle partition completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Square Jam

Success in Square Jam requires that every cell, edge, region, and fixed clue satisfies the square room partition completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Nikoji

Finish Nikoji when every cell, edge, region, and fixed clue satisfies the paired clue congruent regions completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Scrin

Scrin is complete once every cell, edge, region, and fixed clue satisfies the numbered rectangles diagonal network completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Voxas

The winning condition for Voxas is precise: every cell, edge, region, and fixed clue satisfies the clue classified domino tetromino completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Uso Tatami

Success in Uso Tatami requires that every cell, edge, region, and fixed clue satisfies the liar clue tatami partition completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Kazunori

Finish Kazunori when every cell, edge, region, and fixed clue satisfies the paired domino room sums completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Kropki

Kropki is complete once every cell, edge, region, and fixed clue satisfies the dot ratio consecutive latin completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Renban

The winning condition for Renban is precise: every cell, edge, region, and fixed clue satisfies the consecutive room latin completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Simple Gako

Success in Simple Gako requires that every cell, edge, region, and fixed clue satisfies the row column frequency clues completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Sukoro

Finish Sukoro when every cell, edge, region, and fixed clue satisfies the orthogonal neighbor count connected numbers completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Cojun

Cojun is complete once every cell, edge, region, and fixed clue satisfies the ordered room latin adjacency completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Meandering Numbers

The winning condition for Meandering Numbers is precise: every cell, edge, region, and fixed clue satisfies the ordered room path latin completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Bonsan

Success in Bonsan requires that every cell, edge, region, and fixed clue satisfies the clue distance straight movement completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Rectslider

Finish Rectslider when every cell, edge, region, and fixed clue satisfies the clue distance rectangle movement completion test. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Play now

Anglers

Anglers is complete once every cell, edge, region, and fixed clue satisfies the numbered fish line length completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Play now

Shugaku

The winning condition for Shugaku is precise: every cell, edge, region, and fixed clue satisfies the futon pillow aisle connectivity completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Play now

Coffee Milk

Success in Coffee Milk requires that every cell, edge, region, and fixed clue satisfies the paired symbol alternating path completion test. The game declares completion only after all interacting restrictions agree at the same time.

Play now

Princess Patience

Complete Princess Patience when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Choice

Complete Choice when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Strata

Complete Strata when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Voracious

Complete Voracious when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Napoleon Takes Moscow

Complete Napoleon Takes Moscow when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Precedence

Complete Precedence when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Phoenix

Complete Phoenix when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Dieppe

Complete Dieppe when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Little Napoleon

Complete Little Napoleon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Twin Queens

Complete Twin Queens when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

McClellan

Complete McClellan when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Carré Napoléon

Complete Carré Napoléon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Swiss Patience

Complete Swiss Patience when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Assembly

Complete Assembly when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Four Winds

Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Tens

Complete Tens when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Beacon

Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Accordion's Revenge

Complete Accordion's Revenge when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Ides of March

Complete Ides of March when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Eiffel Tower

Complete Eiffel Tower when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Following

Complete Following when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Arrow Flow

Complete Arrow Flow when every editable decision satisfies the numbered arrow successor route constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Amibo

Complete Amibo when every editable decision satisfies the connected bars with crossing lengths constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Antmill

Complete Antmill when every editable decision satisfies the three cell shaded rectangle cycle constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Border Block

Complete Border Block when every editable decision satisfies the number gathering border path constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Bosanowa

Complete Bosanowa when every editable decision satisfies the adjacent absolute difference numbers constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Eclipse

Complete Eclipse when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Gotham

Complete Gotham when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Lucky Piles

Complete Lucky Piles when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Topsy-Turvy Queens

Complete Topsy-Turvy Queens when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Play now

Leprechaun

Complete Leprechaun when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Russian Aces

Complete Russian Aces when the exact pair, trio or exposed-card predicate has moved every required card out of play. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Twenty

Complete Twenty when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Grant's Reinforcement

Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Vague

Complete Vague when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

British Blockade

Complete British Blockade when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Striptease

Complete Striptease when each Queen is the sole survivor in its source pile and all other cards occupy irreversible terminal lanes. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Zeus

Complete Zeus when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Czarina

Complete Czarina when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Der kleine Napoleon

Complete Der kleine Napoleon when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Napoleon

Complete Napoleon when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Master

Complete Master when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Napoleon Leaves Moscow

Complete Napoleon Leaves Moscow when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Yukon Kings

Complete Yukon Kings when all cards form complete legal King-to-A tableau packets and no stock obligation remains. The engine checks the full card partition and terminal rule rather than a visual approximation.

Play now

Thirty-Two Cards

Complete Thirty-Two Cards when every card reaches its exact legal foundation under the game's direction, suit, rank and capacity restrictions. The engine checks the complete card partition and terminal rule rather than a visual approximation.

Play now

Fort

Complete Fort when every card reaches its exact legal foundation under the game's direction, suit, rank and capacity restrictions. The engine checks the complete card partition and terminal rule rather than a visual approximation.

Play now

Laggard Lady

Complete Laggard Lady when all sixteen six-card foundations are complete and every Queen remains alone in its source row. The engine checks the complete card partition and terminal rule rather than a visual approximation.

Play now

Pagoda

Complete Pagoda when all twelve foundations complete their rising and setting passes through each suit. The engine checks the full special-deck partition and terminal rule rather than a visual approximation.

Play now

Bits n Bytes

Complete Bits n Bytes when every byte and bit destination is filled according to its row's goal card. The engine checks the full special-deck partition and terminal rule rather than a visual approximation.

Play now

Appachan's Waterfall

You complete Appachan's Waterfall when ten complete suited twelve-card sequences reach the finish foundation in the required incarnation order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Ishido

You complete Ishido when every remaining tile from the ordered draw pile has been placed legally on the board. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Lights Out

You complete Lights Out when all twenty-five lights are off at the same time. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Tile Puzzle

You complete Tile Puzzle when all sixteen tiles occupy their exact ascending target positions. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Memory Sequence

You complete Memory Sequence when the complete Ace-through-King sequence is revealed with a final score of at least seventy-five points. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Match Three

You complete Match Three when the score reaches eight thousand through horizontal or vertical groups of at least three within the first thirty successful swaps; later swaps count only toward a high score. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Scoundrel

You complete Scoundrel when every room has been survived with positive health and the final monster, weapon, or potion has been cleared from the dungeon. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Fatimeh's Game

You complete Fatimeh's Game when each of the eight Mughal suits has one complete modulo-twelve ascending foundation. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

The Last Monarch II

You complete The Last Monarch II when all cards except the final monarch have reached the eight foundations after every required grid vacancy has been refilled from stock. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now

Shisen-Sho

You complete Shisen-Sho when all seventy-two matching pairs have been removed without using a shuffle. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Play now