How to play
You complete Busy Cards when all cards reach the eight bidirectional suited foundations after every paired column gate has opened. The full Busy Cards position determines the outcome; visual shortcuts never replace the documented Busy Cards terminal rule.
- Busy Cards begins with twelve working columns beneath six occupied gate cells, paired Ace-up and King-down suited foundations, and no hidden external dependency. The Busy Cards deal identity and PySolFC Busy Cards v1 are stored together. Restarting Busy Cards reproduces this opening exactly.
- During Busy Cards, you build legal tableau sequences, move exposed tops to the matching foundation direction, and free a gate card only when its two linked columns are empty. The Busy Cards engine rejects profile violations, unavailable material, and every action attempted after Busy Cards reaches a terminal result.
- You complete Busy Cards when all cards reach the eight bidirectional suited foundations after every paired column gate has opened. The full Busy Cards position determines the outcome; visual shortcuts never replace the documented Busy Cards terminal rule.
Strategy tips
- A reliable Busy Cards plan is to clear linked columns as a pair instead of scattering progress, and balance upward and downward foundation routes around middle ranks. A Busy Cards hint is legal and deterministic. The next Busy Cards hint exposes one bounded action; it never claims a forced Busy Cards win.
- A costly Busy Cards mistake is to empty only one column beneath a gate and count its cell as available; both members of the documented pair must be clear simultaneously. Undo supports studying that Busy Cards decision, while restart preserves the original seeded Busy Cards opening.
- In the Busy Cards endgame, open the remaining gate with a coordinated two-column collapse, then route its card to whichever foundation direction has the shorter path. Check every remaining Busy Cards action before committing because its terminal rule is enforced immediately.