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Games found: 535

Choose a rules family, then compare its variants.

Hearts
Rule details

Avoid penalty tricks against three local computer opponents, with rotating passes and a 100-point match.

Playable entry

Gin Rummy
Rule details

Build sets and suited runs against a local computer, with exact deadwood, layoffs and 25-point gin or undercut bonuses.

Playable entry

Klondike Solitaire
Rule details

Build four foundations by suit while uncovering a seven-column tableau in the classic solitaire game.

Playable entry

Rules variant: Whitehead Solitaire · Easthaven Solitaire · Canister · Hex A Klon

Spider Solitaire
Rule details

Arrange descending runs across ten columns and clear complete King-to-Ace sequences from the table.

Playable entry

Rules variant: Simple Simon · Grounds for Divorce · Scorpion Solitaire · Spidercells

FreeCell
Rule details

Use four open cells to reorganize a fully visible deal and build every suit onto its foundation.

Playable entry

Rules variant: Baker's Game · Eight Off · Seahaven Towers · Penguin

Pyramid Solitaire
Rule details

Pair exposed cards that total thirteen to dismantle the pyramid before the stock runs out.

Playable entry

Rules variant: Giza Solitaire · Cheops · Apophis · Neighbour Solitaire

Minesweeper
Rule details

Reveal every safe square, read the number clues, and mark hidden mines without triggering one.

Playable entry

Sudoku
Rule details

Complete a nine-by-nine number grid with notes, conflict checks, and three carefully generated difficulties.

Playable entry

Yahtzee
Rule details

Roll and hold five dice across thirteen rounds to fill a scorecard and maximize your total.

Playable entry

Golf Solitaire
Rule details

Clear seven columns by playing exposed cards one rank above or below the waste before the stock runs out.

Playable entry

Rules variant: TriPeaks Solitaire · Black Hole Solitaire · Ricochet

Yukon Solitaire
Rule details

Move complete face-up tails between seven columns and build four suit foundations without a stock pile.

Playable entry

Rules variant: Australian Patience · Russian Solitaire · Alaska Solitaire · Yukon Cells

Forty Thieves Solitaire
Rule details

Organize two decks in ten columns, moving one card at a time and building eight foundations by suit.

Playable entry

Rules variant: Josephine Solitaire · Diplomat Solitaire · Junction · Little Forty

Canfield Solitaire
Rule details

Build four rotating-rank foundations while carefully releasing a thirteen-card reserve.

Playable entry

Rules variant: Eagle Wing · Storehouse · Minerva

Crescent Solitaire
Rule details

Move cards around sixteen crescent piles to build eight central foundations in opposite directions.

Playable entry

Mahjong Solitaire
Rule details

Remove identical free tiles from a compact 72-tile layered layout until the board is empty.

Playable entry

Card Pairs
Rule details

Turn over two cards at a time and remember their positions to match the complete deck.

Playable entry

Rules variant: Families

Peg Solitaire
Rule details

Jump pegs over adjacent pegs into empty holes and remove each jumped piece.

Playable entry

Fifteen Puzzle
Rule details

Slide numbered tiles through one empty space to restore the four-by-four board in order.

Playable entry

2048
Rule details

Slide and combine equal numbered tiles on a four-by-four board in the complete browser version of 2048.

Playable entry

Tic-Tac-Toe
Rule details

Play the complete three-by-three noughts-and-crosses game against a deterministic browser opponent.

Playable entry

Connect Four
Rule details

Drop discs into a seven-column grid and play a complete Connect Four match against the browser.

Playable entry

Nim
Rule details

Remove counters from one heap at a time and out-plan a deterministic computer opponent in the classic mathematical strategy game.

Playable entry

Misère Nim
Rule details

Play Nim with its decisive rule reversed: the player forced to take the final counter loses.

Playable entry

Wythoff Nim
Rule details

Remove counters from either heap or the same amount from both, creating a deeper two-pile strategy puzzle.

Playable entry

Euclid's Game
Rule details

Subtract a positive multiple of the smaller number from the larger and race the computer to produce zero.

Playable entry

Fibonacci Nim
Rule details

Take counters from one pile while every move limits the next player to at most twice the previous take.

Playable entry

Kayles
Rule details

Knock down one pin or two adjacent pins and play the remaining separated rows against the computer.

Playable entry

Chomp
Rule details

Bite a square from a chocolate bar and remove everything below and to its right without taking the poisoned corner.

Playable entry

Cram
Rule details

Place neutral dominoes on a shared grid and leave the computer without space for another legal placement.

Playable entry

Domineering
Rule details

Place vertical dominoes while the computer places horizontal ones in an asymmetric grid strategy game.

Playable entry

Notakto
Rule details

Both players place X marks across three boards, but completing a three-in-a-row loses that board.

Playable entry

Beleaguered Castle
Rule details

Build four suited foundations from a fully exposed eight-column deal, using empty columns and rank-only tableau moves to free blocked cards.

Playable entry

Rules variant: Fortress Solitaire · Baker's Dozen

Aces Up
Rule details

Discard lower exposed cards when a higher card of the same suit is showing, deal four-card rounds, and finish with only the four Aces.

Playable entry

Rules variant: Joker Bombs

Elevens
Rule details

Clear a nine-card grid by removing number pairs that total eleven or complete Jack-Queen-King trios.

Playable entry

Rules variant: Suit Elevens · The Lucky Number

Sir Tommy
Rule details

Sort a one-card-at-a-time stock onto four unrestricted holding piles while building four foundations upward by rank.

Playable entry

Rules variant: Frog Solitaire · Toad · Strategerie · Gloaming

Carpet Solitaire
Rule details

Build suited foundations from four Aces while twenty single-card carpet spaces manage cards from a one-pass stock.

Playable entry

Four Seasons
Rule details

Build wrapping suited foundations from a random base rank around a five-card cross, with rank-only wrapping tableau piles.

Playable entry

La Belle Lucie
Rule details

Unpack eighteen open fans by single-card same-suit descents, with two deterministic reshuffles available only after ordinary moves run out.

Playable entry

Rules variant: Shamrocks · Intelligence · Three Shuffles and a Draw

Calculation Solitaire
Rule details

Route a one-pass stock through four waste piles while completing four suit-free foundations that advance by one, two, three, or four ranks.

Playable entry

Rules variant: Betsy Ross · Senior Wrangler · Appreciate

Cruel Solitaire
Rule details

Build suited foundations from twelve four-card piles, using same-suit descents and order-preserving packet redeals to reopen the layout.

Playable entry

Flower Garden
Rule details

Cultivate six open flower beds with a sixteen-card bouquet reserve, moving one card at a time down by rank regardless of suit.

Playable entry

Accordion Solitaire
Rule details

Compress a full line of cards by moving a pile left onto a matching rank or suit one or three positions away.

Playable entry

Rules variant: 23 Skidoo

Monte Carlo Solitaire
Rule details

Remove equal-rank neighbours from a five-by-five grid, then compact survivors and deal fresh cards into the gaps.

Playable entry

Rules variant: Nestor · Simple Carlo · Aces Square

Clock Solitaire
Rule details

Follow a forced chain around thirteen four-card clock piles and expose every card before the fourth King ends the round.

Playable entry

Royal Marriage
Rule details

Bring the Queen and King of Hearts together by removing one or two cards enclosed by matching rank or suit boundaries.

Playable entry

Eighteens Solitaire
Rule details

Clear two decks by removing Aces alone or groups containing one face card plus three distinct number ranks totaling eighteen.

Playable entry

Doublets Solitaire
Rule details

Follow a doubling rank sequence through seven auto-refilled reserves and three stock passes while the four Kings remain outside the foundation.

Playable entry

Strategy Solitaire
Rule details

Assign every stock card to one of eight unrestricted piles before any foundation move is allowed, then unwind the layout by suit.

Playable entry

Royal Rendezvous
Rule details

Sort two decks from sixteen auto-refilled reserves into four different suited foundation patterns with no redeal.

Playable entry

Parallels Solitaire
Rule details

Expose cards in a seven-by-ten grid and build paired suited foundations upward from Aces and downward from Kings.

Playable entry

Windmill Solitaire
Rule details

Route two decks from eight auto-refilled reserves into a 52-card cycling center foundation and four King-down corner piles.

Playable entry

Bisley
Rule details

Build four suited foundations upward and four downward while rearranging a twelve-pile open tableau.

Playable entry

Bristol Solitaire
Rule details

Build rank-descending open piles while choosing among three simultaneous waste tops.

Playable entry

Miss Milligan
Rule details

Manage two decks with eight row-built columns and a single temporary reserve that opens only after the stock is exhausted.

Playable entry

Sultan
Rule details

Build seven King-led suit sequences and one Heart Ace sequence around a locked King of Hearts.

Playable entry

Colorado
Rule details

Feed four Ace-up and four King-down suited foundations through twenty open stock-placement piles.

Playable entry

Alhambra
Rule details

Release eight four-card reserves into paired Ace-up and King-down foundations, using the waste as a suited bidirectional build pile.

Playable entry

Royal Cotillion
Rule details

Build eight suited foundations by twos from four fixed three-card piles and sixteen automatically refilled reserves.

Playable entry

Salic Law
Rule details

Deal two decks into King-led dynamic columns while eight locked Queens guard eight suit-free Ace-to-Jack foundations.

Playable entry

Patriarchs
Rule details

Build paired Ace-up and King-down foundations through nine one-card reserves that refill themselves.

Playable entry

Aces and Kings
Rule details

Empty two thirteen-card reserves and four stock-fed cells into four Ace-up and four King-down foundations.

Playable entry

Montana
Rule details

Reorder four rows into same-suit Two-to-King sequences by sliding cards into the four Ace gaps.

Playable entry

Rules variant: Spaces and Aces · Paganini

Osmosis
Rule details

Spread ranks from one seeded foundation to the next while each suit builds upward within its own pile.

Playable entry

Perpetual Motion
Rule details

Cycle four-card packets through repeated stock passes while collecting complete equal-rank groups.

Playable entry

Hit or Miss
Rule details

Count repeatedly from Ace through King while discarding only cards whose rank matches the current call.

Playable entry

Decade
Rule details

Delete contiguous card runs whose rank values total a multiple of ten from a single open sequence.

Playable entry

Take Away
Rule details

Expose five piles and remove equal-rank top pairs while stock cards replenish the layout.

Playable entry

Puss in the Corner
Rule details

Build four corner foundations upward by rank while drawing from a compact four-pile layout.

Playable entry

Amazons Solitaire
Rule details

Build four shortened foundations through the unusual Ace, Seven-to-Queen sequence while repeatedly redealing four tableau cards.

Playable entry

Precedence Solitaire
Rule details

Open eight descending, wrapping foundations in order while cycling a two-deck stock through two redeals.

Playable entry

Primrose Solitaire
Rule details

Work a two-deck eight-pile layout through eight controlled redistributions toward foundations keyed by reserve cards.

Playable entry

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