Rule details
Avoid penalty tricks against three local computer opponents, with rotating passes and a 100-point match.
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Games found: 535
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Avoid penalty tricks against three local computer opponents, with rotating passes and a 100-point match.
Playable entry
Build sets and suited runs against a local computer, with exact deadwood, layoffs and 25-point gin or undercut bonuses.
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Build four foundations by suit while uncovering a seven-column tableau in the classic solitaire game.
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Rules variant: Whitehead Solitaire · Easthaven Solitaire · Canister · Hex A Klon
Arrange descending runs across ten columns and clear complete King-to-Ace sequences from the table.
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Rules variant: Simple Simon · Grounds for Divorce · Scorpion Solitaire · Spidercells
Use four open cells to reorganize a fully visible deal and build every suit onto its foundation.
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Rules variant: Baker's Game · Eight Off · Seahaven Towers · Penguin
Pair exposed cards that total thirteen to dismantle the pyramid before the stock runs out.
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Rules variant: Giza Solitaire · Cheops · Apophis · Neighbour Solitaire
Reveal every safe square, read the number clues, and mark hidden mines without triggering one.
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Complete a nine-by-nine number grid with notes, conflict checks, and three carefully generated difficulties.
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Roll and hold five dice across thirteen rounds to fill a scorecard and maximize your total.
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Clear seven columns by playing exposed cards one rank above or below the waste before the stock runs out.
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Rules variant: TriPeaks Solitaire · Black Hole Solitaire · Ricochet
Move complete face-up tails between seven columns and build four suit foundations without a stock pile.
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Rules variant: Australian Patience · Russian Solitaire · Alaska Solitaire · Yukon Cells
Organize two decks in ten columns, moving one card at a time and building eight foundations by suit.
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Rules variant: Josephine Solitaire · Diplomat Solitaire · Junction · Little Forty
Build four rotating-rank foundations while carefully releasing a thirteen-card reserve.
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Rules variant: Eagle Wing · Storehouse · Minerva
Move cards around sixteen crescent piles to build eight central foundations in opposite directions.
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Remove identical free tiles from a compact 72-tile layered layout until the board is empty.
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Turn over two cards at a time and remember their positions to match the complete deck.
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Rules variant: Families
Jump pegs over adjacent pegs into empty holes and remove each jumped piece.
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Slide numbered tiles through one empty space to restore the four-by-four board in order.
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Slide and combine equal numbered tiles on a four-by-four board in the complete browser version of 2048.
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Play the complete three-by-three noughts-and-crosses game against a deterministic browser opponent.
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Drop discs into a seven-column grid and play a complete Connect Four match against the browser.
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Remove counters from one heap at a time and out-plan a deterministic computer opponent in the classic mathematical strategy game.
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Play Nim with its decisive rule reversed: the player forced to take the final counter loses.
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Remove counters from either heap or the same amount from both, creating a deeper two-pile strategy puzzle.
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Subtract a positive multiple of the smaller number from the larger and race the computer to produce zero.
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Take counters from one pile while every move limits the next player to at most twice the previous take.
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Knock down one pin or two adjacent pins and play the remaining separated rows against the computer.
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Bite a square from a chocolate bar and remove everything below and to its right without taking the poisoned corner.
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Place neutral dominoes on a shared grid and leave the computer without space for another legal placement.
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Place vertical dominoes while the computer places horizontal ones in an asymmetric grid strategy game.
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Both players place X marks across three boards, but completing a three-in-a-row loses that board.
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Build four suited foundations from a fully exposed eight-column deal, using empty columns and rank-only tableau moves to free blocked cards.
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Rules variant: Fortress Solitaire · Baker's Dozen
Discard lower exposed cards when a higher card of the same suit is showing, deal four-card rounds, and finish with only the four Aces.
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Rules variant: Joker Bombs
Clear a nine-card grid by removing number pairs that total eleven or complete Jack-Queen-King trios.
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Rules variant: Suit Elevens · The Lucky Number
Sort a one-card-at-a-time stock onto four unrestricted holding piles while building four foundations upward by rank.
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Rules variant: Frog Solitaire · Toad · Strategerie · Gloaming
Build suited foundations from four Aces while twenty single-card carpet spaces manage cards from a one-pass stock.
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Build wrapping suited foundations from a random base rank around a five-card cross, with rank-only wrapping tableau piles.
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Unpack eighteen open fans by single-card same-suit descents, with two deterministic reshuffles available only after ordinary moves run out.
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Rules variant: Shamrocks · Intelligence · Three Shuffles and a Draw
Route a one-pass stock through four waste piles while completing four suit-free foundations that advance by one, two, three, or four ranks.
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Rules variant: Betsy Ross · Senior Wrangler · Appreciate
Build suited foundations from twelve four-card piles, using same-suit descents and order-preserving packet redeals to reopen the layout.
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Cultivate six open flower beds with a sixteen-card bouquet reserve, moving one card at a time down by rank regardless of suit.
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Compress a full line of cards by moving a pile left onto a matching rank or suit one or three positions away.
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Rules variant: 23 Skidoo
Remove equal-rank neighbours from a five-by-five grid, then compact survivors and deal fresh cards into the gaps.
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Rules variant: Nestor · Simple Carlo · Aces Square
Follow a forced chain around thirteen four-card clock piles and expose every card before the fourth King ends the round.
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Bring the Queen and King of Hearts together by removing one or two cards enclosed by matching rank or suit boundaries.
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Clear two decks by removing Aces alone or groups containing one face card plus three distinct number ranks totaling eighteen.
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Follow a doubling rank sequence through seven auto-refilled reserves and three stock passes while the four Kings remain outside the foundation.
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Assign every stock card to one of eight unrestricted piles before any foundation move is allowed, then unwind the layout by suit.
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Sort two decks from sixteen auto-refilled reserves into four different suited foundation patterns with no redeal.
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Expose cards in a seven-by-ten grid and build paired suited foundations upward from Aces and downward from Kings.
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Route two decks from eight auto-refilled reserves into a 52-card cycling center foundation and four King-down corner piles.
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Build four suited foundations upward and four downward while rearranging a twelve-pile open tableau.
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Build rank-descending open piles while choosing among three simultaneous waste tops.
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Manage two decks with eight row-built columns and a single temporary reserve that opens only after the stock is exhausted.
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Build seven King-led suit sequences and one Heart Ace sequence around a locked King of Hearts.
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Feed four Ace-up and four King-down suited foundations through twenty open stock-placement piles.
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Release eight four-card reserves into paired Ace-up and King-down foundations, using the waste as a suited bidirectional build pile.
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Build eight suited foundations by twos from four fixed three-card piles and sixteen automatically refilled reserves.
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Deal two decks into King-led dynamic columns while eight locked Queens guard eight suit-free Ace-to-Jack foundations.
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Build paired Ace-up and King-down foundations through nine one-card reserves that refill themselves.
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Empty two thirteen-card reserves and four stock-fed cells into four Ace-up and four King-down foundations.
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Reorder four rows into same-suit Two-to-King sequences by sliding cards into the four Ace gaps.
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Rules variant: Spaces and Aces · Paganini
Build twelve rank-designated clock foundations from eight open tableau piles.
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Spread ranks from one seeded foundation to the next while each suit builds upward within its own pile.
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Cycle four-card packets through repeated stock passes while collecting complete equal-rank groups.
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Count repeatedly from Ace through King while discarding only cards whose rank matches the current call.
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Delete contiguous card runs whose rank values total a multiple of ten from a single open sequence.
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Expose five piles and remove equal-rank top pairs while stock cards replenish the layout.
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Build four corner foundations upward by rank while drawing from a compact four-pile layout.
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Build four shortened foundations through the unusual Ace, Seven-to-Queen sequence while repeatedly redealing four tableau cards.
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Open eight descending, wrapping foundations in order while cycling a two-deck stock through two redeals.
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Work a two-deck eight-pile layout through eight controlled redistributions toward foundations keyed by reserve cards.
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