One pin or an adjacent pair
A legal move knocks down one standing pin anywhere, or two pins that are both standing and next to one another. Pins separated by an earlier gap cannot be removed as a pair.
Make the final legal pin removal by splitting the standing row into favorable segments.
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Make the final legal pin removal by splitting the standing row into favorable segments.
Complete guide
Kayles is a row-of-pins game. Remove one standing pin or two adjacent standing pins; each move may split the row into smaller independent segments, and the final removal wins.
A legal move knocks down one standing pin anywhere, or two pins that are both standing and next to one another. Pins separated by an earlier gap cannot be removed as a pair.
Once pins fall, the surviving runs on either side no longer interact. Their strategic values combine even though the interface still displays one row.
Opening near the center creates balanced segments, but symmetry alone is not a proof of safety. The lengths and available one-or-two-pin moves determine whether a mirrored response exists.
Single pins offer one forced move; two adjacent pins may be cleared together; longer runs have several splits. Resolve the parity of small segments before adding another gap to the board.
No. A two-pin move requires the pins to be adjacent and both still standing.
No. A pin remains down for the rest of the round.
The player making the final legal removal wins.