Setup and opening position
A five-by-five array of dots defines sixteen boxes and forty undrawn horizontal or vertical edges. You draw first and every edge can be claimed only once.
Own more than half of the sixteen boxes after all forty edges have been drawn and every box is closed.
Your unfinished game is saved only in this browser.
Own more than half of the sixteen boxes after all forty edges have been drawn and every box is closed.
Complete guide
Dots and Boxes is a complete browser implementation with its own versioned rules profile. Claim a sixteen-box lattice by drawing its forty edges, earning another turn whenever your line closes a square.
A five-by-five array of dots defines sixteen boxes and forty undrawn horizontal or vertical edges. You draw first and every edge can be claimed only once.
Draw one unclaimed edge. Completing one or two boxes assigns them to you and keeps your turn; a move that completes no box passes play to the computer.
Own more than half of the sixteen boxes after all forty edges have been drawn and every box is closed. Map every remaining chain and loop before drawing a safe-looking edge; the number and parity of those components determine when to keep or surrender control.
Avoid supplying the third side of a box too early, count long chains before opening them, and use a double-cross when sacrificing two boxes preserves control of a larger chain. Taking a single available box automatically can open the next edge of a long chain, handing the opponent far more boxes than the immediate point was worth.
Own more than half of the sixteen boxes after all forty edges have been drawn and every box is closed.
Draw one unclaimed edge. Completing one or two boxes assigns them to you and keeps your turn; a move that completes no box passes play to the computer.
Avoid supplying the third side of a box too early, count long chains before opening them, and use a double-cross when sacrificing two boxes preserves control of a larger chain.