Neutral domino placement
A legal move covers exactly two empty cells sharing an edge. Either orientation is available to both players. Covered cells never reopen or overlap another domino.
Make the final horizontal or vertical domino placement on the board.
Your unfinished game is saved only in this browser.
Make the final horizontal or vertical domino placement on the board.
Complete guide
Cram is an impartial placement game: both players place the same kind of domino horizontally or vertically on two adjacent empty squares. The player with no legal placement loses.
A legal move covers exactly two empty cells sharing an edge. Either orientation is available to both players. Covered cells never reopen or overlap another domino.
A placement may split the remaining empties into regions that no future domino can cross. Those regions act like smaller games whose move possibilities combine.
A one-cell-wide corridor has an easy-to-count number of placements, while open rectangles permit many cross-cuts. Closing a corridor can fix its parity and simplify the endgame.
An isolated cell cannot hold a domino and is effectively dead space. Sometimes creating one is useful because it removes options; sometimes it wastes a cell that could have supported your final move.
Yes. Cram is impartial: horizontal and vertical placements are available to either player.
No. Both selected cells must be empty and share an edge.
When the player to move has no adjacent empty pair, that player loses and the previous mover wins.