Values and exposed cards
Ace counts as 1, Jack 11, Queen 12, and King 13. A pyramid card becomes available only after both overlapping cards below it are gone. Stock and waste cards can partner with exposed pyramid cards.
Remove every card in the pyramid by selecting exposed pairs worth thirteen; Kings are removed alone.
Remove every card in the pyramid by selecting exposed pairs worth thirteen; Kings are removed alone.
Complete guide
Pyramid is a dependency puzzle: remove exposed pairs totaling thirteen while choosing the pair that unlocks the most useful cards beneath it. An exposed King removes by itself.
Ace counts as 1, Jack 11, Queen 12, and King 13. A pyramid card becomes available only after both overlapping cards below it are gone. Stock and waste cards can partner with exposed pyramid cards.
Every removed card adds ten points. Drawing changes the waste target but does not score by itself. Because stock order is fixed, preserve a rare partner when a deeper blocked pyramid card still needs it.
A visible pair is not automatically the best pair. Prefer a removal that exposes two cards instead of one. Remove Kings promptly, and avoid pairing stock cards together when either one releases a critical pyramid blocker.
Look from the bottom row toward the center and compare what each pair exposes. When two choices seem equal, keep the rarer rank and choose the branch that reveals more information. Numbered replays show where an early choice closed the route.
Ace–Queen, Two–Jack, Three–Ten, Four–Nine, Five–Eight, and Six–Seven. Kings remove alone.
No. Both cards overlapping it from the row below must be removed before it is exposed.
A needed partner may have passed through the stock or been used in another pair. Replay the deal and preserve that rank earlier.