Setup and opening position
The deck begins in stock with an empty waste and the called rank set to Ace; two ordered redeals permit three total passes.
Discard all fifty-two cards by matching every card to its called rank before the final pass ends.
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Discard all fifty-two cards by matching every card to its called rank before the final pass ends.
Complete guide
Hit or Miss is a complete browser implementation with its own versioned rules profile. Count repeatedly from Ace through King while discarding only cards whose rank matches the current call.
The deck begins in stock with an empty waste and the called rank set to Ace; two ordered redeals permit three total passes.
Expose one stock card and advance the call to the next rank. When the exposed card equals the current called rank it may be removed; unmatched cards remain in waste for the next pass.
Discard all fifty-two cards by matching every card to its called rank before the final pass ends. On the third pass, count the remaining waste positions modulo thirteen to identify whether every card still has a possible match.
Record where near-matches occur so later passes begin with an expectation of which call will reach them. Losing track of whether the call advances before or after a deal causes incorrect predictions for the entire waste order.
Discard all fifty-two cards by matching every card to its called rank before the final pass ends.
Expose one stock card and advance the call to the next rank. When the exposed card equals the current called rank it may be removed; unmatched cards remain in waste for the next pass.
Record where near-matches occur so later passes begin with an expectation of which call will reach them.