Numbers are constraints
A 1 beside one hidden cell proves that cell is a mine. A number already touching its full count of flags proves its other hidden neighbors are safe. Combine overlapping clue groups instead of reading each number alone.
Reveal all non-mine cells; use adjacent-number clues and flags to avoid every concealed mine.
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Reveal all non-mine cells; use adjacent-number clues and flags to avoid every concealed mine.
Complete guide
Minesweeper is a deduction game. Every number states exactly how many mines touch that cell, including diagonals. The first reveal is protected so play begins with useful information instead of an immediate loss.
A 1 beside one hidden cell proves that cell is a mine. A number already touching its full count of flags proves its other hidden neighbors are safe. Combine overlapping clue groups instead of reading each number alone.
Beginner uses a compact field, intermediate expands the grid, and expert uses the traditional large board. You win by revealing every non-mine cell. Flags are planning aids; an incorrect flag does not count as progress.
Do not leave speculative flags unreviewed. Count them against every neighboring clue. Avoid a 50–50 guess while another region still contains certain moves. Chording is fast, but one incorrect flag can expose a mine.
First mark clue groups where all hidden neighbors must be mines. Then open neighbors of clues whose mine quota is satisfied. Repeat along overlapping boundaries. If a guess is unavoidable, choose the cell with the lowest estimated risk.
Yes. Mines are placed after the first reveal with a protected opening area defined by the board configuration.
Selecting a revealed number opens its other neighbors when its adjacent flag count matches the clue. It assumes those flags are correct.
No. The seed remains identical, although a hint provides assistance that you may want to consider when comparing records.