The reversed ending
Choose one non-empty heap and remove any positive number from it. Play stops when no counters remain, but the player who made that final removal loses and the other player wins.
Avoid taking the final counter while forcing the computer to make the last move.
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Avoid taking the final counter while forcing the computer to make the last move.
Complete guide
Misère Nim keeps Nim's one-heap move rule but reverses the finish: taking the final counter loses. That one change makes the last collection of one-counter heaps strategically different.
Choose one non-empty heap and remove any positive number from it. Play stops when no counters remain, but the player who made that final removal loses and the other player wins.
While at least two heaps contain more than one counter, ordinary nim-sum reasoning still guides most positions. The exception arrives when the game collapses to singletons or one remaining large heap.
With only one-counter heaps left, an even number is winning for the player to move and an odd number is losing. When exactly one larger heap remains, reduce it to zero or one so the opponent receives the unfavorable singleton count.
A move that would win normal Nim may lose immediately here. Before clearing a heap, count how many counters and nonempty heaps will remain, then verify who is forced to make the final take.
The legal moves are identical, but the player taking the final counter loses instead of winning.
Not in the all-singleton ending. Misère play uses a parity rule once every remaining heap has size one.
Yes, provided at least one counter is removed from only that heap; just remember that taking the final counter loses.