Puzzle collection
Logic, Number, Spatial, and Board Puzzles
Puzzle games exercise different kinds of reasoning. Minesweeper turns nearby counts into constraints, Sudoku eliminates candidates across overlapping units, and spatial games ask how one local move reshapes the entire board. A broad collection makes those differences explicit.
Deduction grids
Minesweeper uses visible numbers to constrain hidden mines, while Sudoku uses rows, columns, and boxes to constrain digits. Both reward exact notation, yet only Minesweeper can reach a generated state where probability is necessary.
Spatial transformation
The Fifteen Puzzle moves one tile through an empty space; 2048 shifts an entire row or column; Peg Solitaire removes a jumped piece. Planning improves when the player predicts the full post-move board instead of focusing only on the selected piece.
Matching and local opponents
Mahjong Solitaire combines matching with blocked-layer geometry, and Card Pairs tests spatial memory. Tic-Tac-Toe and Connect Four use deterministic local opponents, so no account or remote player receives the board state.
Curated starting points
Games in this collection
Questions about this collection
Which puzzles are generated to be solvable?
The Fifteen Puzzle starts from legal moves away from a solved board, and Card Pairs creates exact accessible pairs. Other random games avoid broader solvability promises unless documented.
Are puzzle states uploaded?
No. Play, saved sessions, and personal records remain in browser storage; existing site measurement does not include board positions or moves.
Which game is suitable for a short logic session?
Beginner Minesweeper, Easy Sudoku, Tic-Tac-Toe, and Card Pairs offer compact boards and clear stopping points.