How to play
Reach 100 match points by ending hands with less deadwood. Aces count 1, number cards their value, and J/Q/K 10 each.
- Each player gets 10 cards. The non-dealer may take the first upcard or decline; if declined, the dealer gets the same offer. If both decline, the non-dealer draws from stock. Then each turn draws one card and discards one. A card taken from the discard pile cannot be thrown straight back that turn.
- Make sets of 3–4 equal ranks or same-suit runs of at least 3 consecutive ranks. Aces are low: A-2-3 works, Q-K-A does not. Each card belongs to at most one meld. After discarding, knock with at most 10 deadwood, or declare gin with zero. Choose the meld arrangement before ending the hand.
- After an ordinary knock, the defender may lay off unmatched cards on the knocker’s melds. A lower knocker total scores the difference; a defender total at or below it scores the difference plus 25. Gin scores 25 plus the defender’s deadwood, without layoffs. At 2 stock cards, the hand is drawn without points and the same dealer redeals. First to 100 wins.
Strategy tips
- Prefer connected low cards when a high unpaired card is costly to keep.
- Notice which discards the opponent takes before giving away another card of that rank or suit.
- Compare overlapping meld arrangements before knocking; a low deadwood total does not prevent an undercut.