Hearts

Finish with the lowest total when any player reaches 100 points. Hearts cost 1 each; the queen of spades costs 13.

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How to play

Finish with the lowest total when any player reaches 100 points. Hearts cost 1 each; the queen of spades costs 13.

  • Four players receive 13 cards each. Select three cards to pass left, then right next hand, then across, then keep all cards; repeat this cycle. After the pass, the holder of 2♣ must lead it.
  • Follow the led suit when possible; otherwise play another suit. On the first trick, avoid hearts and Q♠ if a non-point card is available. The highest card of the led suit wins and leads next. Only playing a heart breaks hearts here: Q♠ does not. Do not lead hearts before then unless your hand is all hearts.
  • At each hand’s end, add captured penalty points. Taking all 13 hearts and Q♠ shoots the moon: the shooter gets 0 and each other player gets 26. Finish the hand before checking the 100-point limit; the lowest total wins, with shared victory for tied lowest totals.

Strategy tips

  • Before passing, check whether removing three cards can leave you safely void in a suit.
  • Track Q♠ and exposed high cards; a low lead can still capture penalties late in a hand.
  • If one opponent collects every penalty, interrupt that plan when safe rather than blindly avoiding all points.

Complete guide

Rules, scoring, and strategy

Hearts is a four-player trick-taking game in which taking points is usually bad. Learn when to keep control, when to lose a trick, and how passing three cards changes the risks in your hand.

Deal, passing and the opening

A standard 52-card deck gives each player thirteen cards. Pass three cards left on the first hand, right on the second, across on the third, and keep all cards on the fourth; repeat this cycle. All four choices resolve together. After passing, whoever holds the two of clubs must lead it.

Follow suit and protect the first trick

Follow the led suit whenever possible. If void on the first trick, discard neither a heart nor the queen of spades while any non-point card remains. An all-point hand may play a point card. Only an actual heart breaks hearts here, not the queen of spades; before then, lead a heart only with an all-hearts hand. The highest led-suit card wins, with ace high.

Penalty points and shooting the moon

Each heart costs one point; the queen of spades costs thirteen. Taking all twenty-six points in one hand gives you zero and each opponent twenty-six instead. Finish the hand before checking the match: when any total reaches 100, the lowest total wins. Equal lowest totals share the win; reaching 100 first is not a victory.

Plan your exits, not just your lowest card

Before passing, consider how you will escape a dangerous suit and which high cards could force you to take the queen. Track played cards and opponents who cannot follow suit. The computer uses only its own cards and public play, not hidden hands or the deal seed. This is local practice, not a claim of expert or optimal opposition.

Questions players ask

Should I always pass the queen of spades?

Not necessarily. With enough low spades you may be able to shed it safely later; a short spade suit containing the queen, king or ace can be much riskier. Compare the whole hand rather than treating one card as an automatic choice.

Why can I not lead hearts after the queen was played?

This version breaks hearts only when a heart is actually played. The queen adds thirteen points but does not unlock heart leads. The exception is a hand containing only hearts, which must be allowed to lead one.

What is saved, and can I undo an opponent's turn?

The browser may keep the current local match and its final result. Replay restarts the same seeded deal; New match changes it. Clearing browser data removes local records. There is no undo across revealed opponent turns, no live matchmaking and no wagering.