How to play
Complete Twenty when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
- Twenty reconstructs its exact pile counts, concealed-card mask, seeded foundations and stock remainder from the route seed. The stock deals bounded rows of at most 20 cards under the profile's vacancy gates. Restart reproduces the same deal locally without a network request.
- A move is accepted only when its source is exposed, its packet satisfies any, and its destination satisfies none plus the any vacancy gate. Invalid, stale, non-finite and post-terminal actions do not mutate state.
- Complete Twenty when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Strategy tips
- In Twenty, map foundation dependencies before committing a reversible-looking tableau transfer. Twenty top-only slots refill from stock and feed four Ace-up plus four King-down suit foundations; tableau cards never build on one another and the last stock row may be partial.
- The most common Twenty error is advancing a foundation before checking whether its card is still needed in the tableau; the move may be legal in a neighbouring family while being rejected or strategically fatal in this exact profile.
- Before the final commitment in Twenty, count every live card, locked source and legal destination. Confirm that every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions.