Setup and opening position
The token begins on a safe square among immutable walls and several gems. The deterministic layout is checked for a complete glide sequence before play begins.
Collect every gem from the board; the token's final square is unrestricted once no gem remains.
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Collect every gem from the board; the token's final square is unrestricted once no gem remains.
Complete guide
Inertia Puzzle is a complete browser implementation with its own versioned rules profile. Slide a token across a four-by-four obstacle grid, continuing in a chosen direction until a wall or boundary stops it while collecting every gem crossed.
The token begins on a safe square among immutable walls and several gems. The deterministic layout is checked for a complete glide sequence before play begins.
Choose an unblocked cardinal direction. The token travels through every open square until the next step would hit a wall or leave the board, collecting gems along its path.
Collect every gem from the board; the token's final square is unrestricted once no gem remains. Preserve a wall-assisted route to the final gem and avoid sliding into a corner whose only exits repeat already cleared lines without crossing the target.
Plan stopping points rather than merely directions, because the token cannot halt voluntarily and a wall often supplies the only alignment for reaching a gem row. Expecting to stop on a gem is incorrect unless an obstacle lies immediately beyond it; the token always continues to the last reachable square in that direction.
Collect every gem from the board; the token's final square is unrestricted once no gem remains.
Choose an unblocked cardinal direction. The token travels through every open square until the next step would hit a wall or leave the board, collecting gems along its path.
Plan stopping points rather than merely directions, because the token cannot halt voluntarily and a wall often supplies the only alignment for reaching a gem row.