PileOn

You complete PileOn when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

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How to play

You complete PileOn when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • PileOn opens from a versioned seeded position built for Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every PileOn action is checked against the current board, available material, and this defining restriction: Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete PileOn when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical PileOn plan is to preserve several legal continuations around Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common PileOn error is to ignore the boundary rule that Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of PileOn, recount the remaining obligations needed until every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

PileOn uses the independently implemented PileOn PySolFC 3.6.1 fixed rules profile v1 profile (R484). PileOn is a complete deterministic browser game whose distinct rules centre on Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards.

Setup and opening position

PileOn opens from a versioned seeded position built for Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every PileOn action is checked against the current board, available material, and this defining restriction: Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete PileOn when every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of PileOn, recount the remaining obligations needed until every card reaches the ordered tableau target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical PileOn plan is to preserve several legal continuations around Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common PileOn error is to ignore the boundary rule that Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes PileOn a separate game?

PileOn has its own runtime and save identity because its rules require Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards.

Which PileOn edge rule matters most?

Fifteen open piles must be consolidated into thirteen four-card rank groups and two vacancies; only equal-rank packets may combine and no pile may exceed four cards.

Can a PileOn position be reproduced?

PileOn stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.