Yajisan-Kazusan

You complete Yajisan-Kazusan when the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

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How to play

You complete Yajisan-Kazusan when the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Yajisan-Kazusan opens from a versioned seeded position built for Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. The independent runtime records this exact conditional arrow counts rules identity. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Yajisan-Kazusan action is checked against the current board, available material, and this defining restriction: Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. Partial assignments remain legal only while at least one completion still satisfies those constraints. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Yajisan-Kazusan when the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Yajisan-Kazusan plan is to preserve several legal continuations around Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. The independent runtime records this exact conditional arrow counts rules identity. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Yajisan-Kazusan error is to ignore the boundary rule that Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. Partial assignments remain legal only while at least one completion still satisfies those constraints. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Yajisan-Kazusan, recount the remaining obligations needed until the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Yajisan-Kazusan uses the independently implemented Yajisan-Kazusan conditional arrow counts rules profile v1 profile (R548). Yajisan-Kazusan is a complete deterministic browser game whose distinct rules centre on Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. The independent runtime records this exact conditional arrow counts rules identity.

Setup and opening position

Yajisan-Kazusan opens from a versioned seeded position built for Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. The independent runtime records this exact conditional arrow counts rules identity. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Yajisan-Kazusan action is checked against the current board, available material, and this defining restriction: Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. Partial assignments remain legal only while at least one completion still satisfies those constraints. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Yajisan-Kazusan when the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Yajisan-Kazusan, recount the remaining obligations needed until the completed grid satisfies the conditional arrow counts constraint set, every fixed clue, and the profile's whole-board completion test. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Yajisan-Kazusan plan is to preserve several legal continuations around Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. The independent runtime records this exact conditional arrow counts rules identity. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Yajisan-Kazusan error is to ignore the boundary rule that Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. Partial assignments remain legal only while at least one completion still satisfies those constraints. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Yajisan-Kazusan a separate game?

Yajisan-Kazusan has its own runtime and save identity because its rules require Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. The independent runtime records this exact conditional arrow counts rules identity.

Which Yajisan-Kazusan edge rule matters most?

Unshaded arrows count shaded cells in their ray; shaded clues are void, black cells do not touch, and white cells connect. Partial assignments remain legal only while at least one completion still satisfies those constraints.

Can a Yajisan-Kazusan position be reproduced?

Yajisan-Kazusan stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.