Sticko

You complete Sticko when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Loading game

Stats on this device

Your unfinished game is saved only in this browser.

Played
0
Wins
0
Win rate
Fastest win
Fewest moves
Best score
Current streak
0 days
Best streak
0 days

How to play

You complete Sticko when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Sticko opens from a versioned seeded position built for A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Sticko action is checked against the current board, available material, and this defining restriction: A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Sticko when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Sticko plan is to preserve several legal continuations around A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Sticko error is to ignore the boundary rule that A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Sticko, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Sticko uses the independently implemented Sticko PySolFC 3.6.1 fixed rules profile v1 profile (R541). Sticko is a complete deterministic browser game whose distinct rules centre on A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour.

Setup and opening position

Sticko opens from a versioned seeded position built for A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Sticko action is checked against the current board, available material, and this defining restriction: A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Sticko when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Sticko, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Sticko plan is to preserve several legal continuations around A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Sticko error is to ignore the boundary rule that A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Sticko a separate game?

Sticko has its own runtime and save identity because its rules require A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour.

Which Sticko edge rule matters most?

A stripped thirty-two-card pack refills sixteen one-card slots; its lone chain accepts same-suit upward steps, same-colour cross-suit downward steps, or the same rank in the opposite colour.

Can a Sticko position be reproduced?

Sticko stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.