Beehive

Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

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How to play

Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

  • Read the opening of Beehive by locating every lane, clue, reserve, room, or fixed element named in its rule. Four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear. The seeded deal and rules version reproduce that public starting information without exposing a hidden completion.
  • Check each proposed action against the current position and this boundary: Four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear. Illegal, stale, and post-finish actions are rejected without changing the board.
  • Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Strategy tips

  • Track rank counts across the six garden tops and reserve, preserving three-of-a-kind groups until the fourth copy can arrive and trigger a clean quartet removal.
  • Scattering matching ranks across blocked positions makes the garden refill around them; a nearly complete quartet then occupies space without being removable.
  • During the final few decisions, compare every unresolved obligation with the target: all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Keep the option described in the strategy note available until the last forced dependency is settled.

Complete guide

Rules, scoring, and strategy

Beehive uses the independently implemented Beehive PySolFC 3.6.1 fixed rules v1 profile (R588). Beehive is defined by one exact interaction: Four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear.

Setup and opening position

Read the opening of Beehive by locating every lane, clue, reserve, room, or fixed element named in its rule. Four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear. The seeded deal and rules version reproduce that public starting information without exposing a hidden completion.

Legal moves and game flow

Check each proposed action against the current position and this boundary: Four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear. Illegal, stale, and post-finish actions are rejected without changing the board.

Winning and terminal positions

Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation. During the final few decisions, compare every unresolved obligation with the target: all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Keep the option described in the strategy note available until the last forced dependency is settled.

Practical strategy

Track rank counts across the six garden tops and reserve, preserving three-of-a-kind groups until the fourth copy can arrive and trigger a clean quartet removal. Scattering matching ranks across blocked positions makes the garden refill around them; a nearly complete quartet then occupies space without being removable.

Questions players ask

How should players account for automatic removal of complete rank quartets in Beehive?

Track rank counts across the six garden tops and reserve, preserving three-of-a-kind groups until the fourth copy can arrive and trigger a clean quartet removal. This matters specifically because four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear.

Which error should be checked first in Beehive?

Scattering matching ranks across blocked positions makes the garden refill around them; a nearly complete quartet then occupies space without being removable. Recheck the legal boundary before choosing a replacement move.

What proves that Beehive is finished?

Beehive is complete once all thirteen rank quartets are collected after the reserve has finished replenishing the garden. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result. Undo and redo expose alternative branches without revealing an authored answer.