How to play
Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
- Read the opening of Beehive by locating every lane, clue, reserve, room, or fixed element named in its rule. Four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear. The seeded deal and rules version reproduce that public starting information without exposing a hidden completion.
- Check each proposed action against the current position and this boundary: Four exposed equal-rank cards are removed automatically as a quartet, and a thirteen-card reserve refills the six-pile garden as vacancies appear. Illegal, stale, and post-finish actions are rejected without changing the board.
- Finish Beehive when all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Completion is checked from the entire position, not from a displayed answer or a visual approximation.
Strategy tips
- Track rank counts across the six garden tops and reserve, preserving three-of-a-kind groups until the fourth copy can arrive and trigger a clean quartet removal.
- Scattering matching ranks across blocked positions makes the garden refill around them; a nearly complete quartet then occupies space without being removable.
- During the final few decisions, compare every unresolved obligation with the target: all thirteen rank quartets are collected after the reserve has finished replenishing the garden. Keep the option described in the strategy note available until the last forced dependency is settled.