Marshal

You complete Marshal when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

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How to play

You complete Marshal when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Marshal opens from a versioned seeded position built for Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Marshal action is checked against the current board, available material, and this defining restriction: Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Marshal when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Marshal plan is to preserve several legal continuations around Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Marshal error is to ignore the boundary rule that Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Marshal, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Marshal uses the independently implemented Marshal PySolFC 3.6.1 fixed rules profile v1 profile (R507). Marshal is a complete deterministic browser game whose distinct rules centre on Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets.

Setup and opening position

Marshal opens from a versioned seeded position built for Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Marshal action is checked against the current board, available material, and this defining restriction: Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Marshal when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Marshal, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Marshal plan is to preserve several legal continuations around Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Marshal error is to ignore the boundary rule that Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Marshal a separate game?

Marshal has its own runtime and save identity because its rules require Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets.

Which Marshal edge rule matters most?

Twenty-four same-suit bidirectional piles refill immediately while stock remains; the left foundations ascend, the right foundations descend, and cards may transfer between the two foundation sets.

Can a Marshal position be reproduced?

Marshal stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.