Seven Up

You complete Seven Up when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

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How to play

You complete Seven Up when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Seven Up opens from a versioned seeded position built for Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Seven Up action is checked against the current board, available material, and this defining restriction: Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Seven Up when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Seven Up plan is to preserve several legal continuations around Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Seven Up error is to ignore the boundary rule that Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Seven Up, recount the remaining obligations needed until every card permitted by the removal rule is cleared and no uncleared material remains. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Seven Up uses the independently implemented Seven Up PySolFC 3.6.1 rules profile v1 profile (R426). Seven Up is a complete deterministic browser game whose distinct rules centre on Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap.

Setup and opening position

Seven Up opens from a versioned seeded position built for Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Seven Up action is checked against the current board, available material, and this defining restriction: Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Seven Up when every card permitted by the removal rule is cleared and no uncleared material remains. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Seven Up, recount the remaining obligations needed until every card permitted by the removal rule is cleared and no uncleared material remains. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Seven Up plan is to preserve several legal continuations around Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Seven Up error is to ignore the boundary rule that Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Seven Up a separate game?

Seven Up has its own runtime and save identity because its rules require Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap.

Which Seven Up edge rule matters most?

Remove a contiguous run of two through four exposed cards whose ranks total a multiple of seven, or remove any single Seven, then close every gap.

Can a Seven Up position be reproduced?

Seven Up stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.