English Draughts

Win by capturing every opposing piece or leaving the opponent without a legal move; threefold repetition and the versioned quiet-king move limit produce a draw.

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How to play

Win by capturing every opposing piece or leaving the opponent without a legal move; threefold repetition and the versioned quiet-king move limit produce a draw.

  • Each player begins with twelve men on the dark squares of the nearest three rows of an eight-by-eight board. The first side moves toward the opposite back rank and all light squares remain unused.
  • A man moves one dark-square diagonal step forward and captures by jumping an adjacent opponent into an empty square beyond; kings move and capture one step in either diagonal direction. Captures are compulsory and a capturing piece must continue while another jump is available. Reaching the king row during a man's capture ends that turn and crowns it.
  • Win by capturing every opposing piece or leaving the opponent without a legal move; threefold repetition and the versioned quiet-king move limit produce a draw.

Strategy tips

  • Keep a connected back line until promotion threats are controlled, offer exchanges that improve your move tempo, and examine the full forced jump sequence before presenting an apparently free piece.
  • A quiet move is illegal whenever any capture exists anywhere in the army, and a newly crowned man may not continue jumping backward during the same English-draughts turn.
  • Use opposition to escort a man toward promotion, keep kings on diagonals that restrict multiple exits, and track repeated positions before a winning maneuver turns into an avoidable draw.

Complete guide

Rules, scoring, and strategy

English Draughts is a complete browser implementation with its own versioned rules profile. Play eight-by-eight English draughts with forward-moving men, mandatory jumps, multi-captures, crowning, kings, and repetition draws.

Setup and opening position

Each player begins with twelve men on the dark squares of the nearest three rows of an eight-by-eight board. The first side moves toward the opposite back rank and all light squares remain unused.

Legal moves and game flow

A man moves one dark-square diagonal step forward and captures by jumping an adjacent opponent into an empty square beyond; kings move and capture one step in either diagonal direction. Captures are compulsory and a capturing piece must continue while another jump is available. Reaching the king row during a man's capture ends that turn and crowns it.

Winning and terminal positions

Win by capturing every opposing piece or leaving the opponent without a legal move; threefold repetition and the versioned quiet-king move limit produce a draw. Use opposition to escort a man toward promotion, keep kings on diagonals that restrict multiple exits, and track repeated positions before a winning maneuver turns into an avoidable draw.

Practical strategy

Keep a connected back line until promotion threats are controlled, offer exchanges that improve your move tempo, and examine the full forced jump sequence before presenting an apparently free piece. A quiet move is illegal whenever any capture exists anywhere in the army, and a newly crowned man may not continue jumping backward during the same English-draughts turn.

Questions players ask

What is the objective in English Draughts?

Win by capturing every opposing piece or leaving the opponent without a legal move; threefold repetition and the versioned quiet-king move limit produce a draw.

Which moves are legal in English Draughts?

A man moves one dark-square diagonal step forward and captures by jumping an adjacent opponent into an empty square beyond; kings move and capture one step in either diagonal direction. Captures are compulsory and a capturing piece must continue while another jump is available. Reaching the king row during a man's capture ends that turn and crowns it.

What should I plan first in English Draughts?

Keep a connected back line until promotion threats are controlled, offer exchanges that improve your move tempo, and examine the full forced jump sequence before presenting an apparently free piece.