Fox and Geese

The geese win by leaving the fox with no step or jump, while the fox wins after capturing enough geese that fewer than four remain to form a trap.

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How to play

The geese win by leaving the fox with no step or jump, while the fox wins after capturing enough geese that fewer than four remain to form a trap.

  • Thirteen geese occupy the lower arms of the thirty-three-point cross and the fox begins at its center. The geese take the first turn; movement and jumps follow only the board's printed lines.
  • A goose moves one step to a connected empty point and never captures. The fox may step to a connected vacancy or jump an adjacent goose into the empty point immediately beyond; when another jump follows from the landing point, the fox continues that capture sequence.
  • The geese win by leaving the fox with no step or jump, while the fox wins after capturing enough geese that fewer than four remain to form a trap.

Strategy tips

  • Advance the geese as a compact net with protected landing points, and as the fox seek lines where the first jump opens a second compulsory jump through the formation.
  • Crowding geese directly beside the fox without guarding the point beyond creates a capture ladder, while leaving a gap in the net can restore several fox moves at once.
  • Recalculate every fox jump after each capture because the landing point changes the available graph lines; geese should close escape points without supplying an unguarded hurdle.

Complete guide

Rules, scoring, and strategy

Fox and Geese is a complete browser implementation with its own versioned rules profile. Use thirteen geese to confine a fox on a lined thirty-three-point cross, or guide the fox through repeated jumps to thin the flock.

Setup and opening position

Thirteen geese occupy the lower arms of the thirty-three-point cross and the fox begins at its center. The geese take the first turn; movement and jumps follow only the board's printed lines.

Legal moves and game flow

A goose moves one step to a connected empty point and never captures. The fox may step to a connected vacancy or jump an adjacent goose into the empty point immediately beyond; when another jump follows from the landing point, the fox continues that capture sequence.

Winning and terminal positions

The geese win by leaving the fox with no step or jump, while the fox wins after capturing enough geese that fewer than four remain to form a trap. Recalculate every fox jump after each capture because the landing point changes the available graph lines; geese should close escape points without supplying an unguarded hurdle.

Practical strategy

Advance the geese as a compact net with protected landing points, and as the fox seek lines where the first jump opens a second compulsory jump through the formation. Crowding geese directly beside the fox without guarding the point beyond creates a capture ladder, while leaving a gap in the net can restore several fox moves at once.

Questions players ask

What is the objective in Fox and Geese?

The geese win by leaving the fox with no step or jump, while the fox wins after capturing enough geese that fewer than four remain to form a trap.

Which moves are legal in Fox and Geese?

A goose moves one step to a connected empty point and never captures. The fox may step to a connected vacancy or jump an adjacent goose into the empty point immediately beyond; when another jump follows from the landing point, the fox continues that capture sequence.

What should I plan first in Fox and Geese?

Advance the geese as a compact net with protected landing points, and as the fox seek lines where the first jump opens a second compulsory jump through the formation.