How to play
Complete Amibo when every editable decision satisfies the connected bars with crossing lengths constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
- Amibo reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.
- The bounded checker rejects a finished grid unless join bars into one network without multiple overlap and obey every crossing and length clue. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.
- Complete Amibo when every editable decision satisfies the connected bars with crossing lengths constraints together. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Strategy tips
- For Amibo, compare the immediate move with the next two forced obligations and keep the rarer destination available. Join bars into one network without multiple overlap and obey every crossing and length clue.
- Avoid importing a familiar rule from a related game into Amibo; this profile validates its own source, direction and terminal conditions.
- Near the end of Amibo, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that every editable decision satisfies the connected bars with crossing lengths constraints together.