Double Fives

You complete Double Fives when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Loading game

Stats on this device

Your unfinished game is saved only in this browser.

Played
0
Wins
0
Win rate
Fastest win
Fewest moves
Best score
Current streak
0 days
Best streak
0 days

How to play

You complete Double Fives when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Double Fives opens from a versioned seeded position built for One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Double Fives action is checked against the current board, available material, and this defining restriction: One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Double Fives when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Double Fives plan is to preserve several legal continuations around One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Double Fives error is to ignore the boundary rule that One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Double Fives, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Double Fives uses the independently implemented Double Fives PySolFC 3.6.1 fixed rules profile v1 profile (R494). Double Fives is a complete deterministic browser game whose distinct rules centre on One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass.

Setup and opening position

Double Fives opens from a versioned seeded position built for One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Double Fives action is checked against the current board, available material, and this defining restriction: One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Double Fives when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Double Fives, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Double Fives plan is to preserve several legal continuations around One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Double Fives error is to ignore the boundary rule that One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Double Fives a separate game?

Double Fives has its own runtime and save identity because its rules require One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass.

Which Double Fives edge rule matters most?

One deck forms ten same-suit descending tableau lanes while the other appears in five-card batches; only cards left from those batches form the one-card-at-a-time final pass.

Can a Double Fives position be reproduced?

Double Fives stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.