Dou Shou Qi

You complete Dou Shou Qi when one of your animals enters the opponent's den or the opponent loses every animal. The full Dou Shou Qi position determines the outcome; visual shortcuts never replace the documented Dou Shou Qi terminal rule.

Loading game

Stats on this device

Your unfinished game is saved only in this browser.

Played
0
Wins
0
Win rate
Fastest win
Fewest moves
Best score
Current streak
0 days
Best streak
0 days

How to play

You complete Dou Shou Qi when one of your animals enters the opponent's den or the opponent loses every animal. The full Dou Shou Qi position determines the outcome; visual shortcuts never replace the documented Dou Shou Qi terminal rule.

  • Dou Shou Qi begins with eight different animals per side on a seven-by-nine terrain board containing two rivers, six traps, and opposing dens. The Dou Shou Qi deal identity and Dou Shou Qi standard rules v1 are stored together. Restarting Dou Shou Qi reproduces this opening exactly.
  • During Dou Shou Qi, you step orthogonally, enter terrain allowed for that animal, capture an equal or lower rank subject to rat-elephant and water rules, or jump a clear river with lion or tiger. The Dou Shou Qi engine rejects profile violations, unavailable material, and every action attempted after Dou Shou Qi reaches a terminal result.
  • You complete Dou Shou Qi when one of your animals enters the opponent's den or the opponent loses every animal. The full Dou Shou Qi position determines the outcome; visual shortcuts never replace the documented Dou Shou Qi terminal rule.

Strategy tips

  • A reliable Dou Shou Qi plan is to control river exits with rats, use traps to neutralize defenders, and keep a second route ready before committing a high-rank jumper. A Dou Shou Qi hint is legal and deterministic. The next Dou Shou Qi hint exposes one bounded action; it never claims a forced Dou Shou Qi win.
  • A costly Dou Shou Qi mistake is to compare ranks without terrain context; a piece in an enemy trap loses defensive rank and water boundaries change rat captures. Undo supports studying that Dou Shou Qi decision, while restart preserves the original seeded Dou Shou Qi opening.
  • In the Dou Shou Qi endgame, coordinate a trap entry and den threat so the defender cannot block both, while checking that no rat obstructs a planned river jump. Check every remaining Dou Shou Qi action before committing because its terminal rule is enforced immediately.

Complete guide

Rules, scoring, and strategy

Dou Shou Qi uses the independently implemented Dou Shou Qi standard rules v1 profile (R357). Dou Shou Qi is a complete deterministic browser game built around ranked animal pieces navigating land, rivers, traps, and dens with rat-elephant exceptions and tiger or lion river jumps.

Setup and opening position

Dou Shou Qi begins with eight different animals per side on a seven-by-nine terrain board containing two rivers, six traps, and opposing dens. The Dou Shou Qi deal identity and Dou Shou Qi standard rules v1 are stored together. Restarting Dou Shou Qi reproduces this opening exactly.

Legal moves and game flow

During Dou Shou Qi, you step orthogonally, enter terrain allowed for that animal, capture an equal or lower rank subject to rat-elephant and water rules, or jump a clear river with lion or tiger. The Dou Shou Qi engine rejects profile violations, unavailable material, and every action attempted after Dou Shou Qi reaches a terminal result.

Winning and terminal positions

You complete Dou Shou Qi when one of your animals enters the opponent's den or the opponent loses every animal. The full Dou Shou Qi position determines the outcome; visual shortcuts never replace the documented Dou Shou Qi terminal rule. In the Dou Shou Qi endgame, coordinate a trap entry and den threat so the defender cannot block both, while checking that no rat obstructs a planned river jump. Check every remaining Dou Shou Qi action before committing because its terminal rule is enforced immediately.

Practical strategy

A reliable Dou Shou Qi plan is to control river exits with rats, use traps to neutralize defenders, and keep a second route ready before committing a high-rank jumper. A Dou Shou Qi hint is legal and deterministic. The next Dou Shou Qi hint exposes one bounded action; it never claims a forced Dou Shou Qi win. A costly Dou Shou Qi mistake is to compare ranks without terrain context; a piece in an enemy trap loses defensive rank and water boundaries change rat captures. Undo supports studying that Dou Shou Qi decision, while restart preserves the original seeded Dou Shou Qi opening.

Questions players ask

What makes Dou Shou Qi a separate game?

Dou Shou Qi uses ranked animal pieces navigating land, rivers, traps, and dens with rat-elephant exceptions and tiger or lion river jumps. That rule belongs to the Dou Shou Qi engine and storage identity rather than a cosmetic preset.

Which edge rule matters most in Dou Shou Qi?

Rats may enter water and can defeat elephants under the documented land rule, while lion and tiger jumps fail when any rat occupies the crossed river line.

How is a Dou Shou Qi position reproduced?

Dou Shou Qi records its game ID, rules version, and seeded deal identity. Those Dou Shou Qi values recreate the same opening without a server request.