Setup and opening position
The five-by-six grid begins empty and each player holds twelve pieces off the board. On a turn, a player may keep developing the reserve or use a piece already in play.
Eliminate all opposing pieces from both the board position and the opponent's remaining force.
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Eliminate all opposing pieces from both the board position and the opponent's remaining force.
Complete guide
Yote is a complete browser implementation with its own versioned rules profile. Deploy, move, and jump a twelve-piece reserve on an empty five-by-six board, with every capture earning one additional removal from the board.
The five-by-six grid begins empty and each player holds twelve pieces off the board. On a turn, a player may keep developing the reserve or use a piece already in play.
Choose one action: place a held piece on any empty cell, move one board piece orthogonally to an adjacent empty cell, or jump one adjacent enemy orthogonally into the empty cell beyond. After a jump, remove one more enemy from the board if one remains.
Eliminate all opposing pieces from both the board position and the opponent's remaining force. When only one enemy remains on the board, a jump can end the turn immediately because there is no second board target; count reserve pieces before assuming the whole game is over.
Keeping pieces in hand preserves flexible placements, while paired board pieces can deny both a jump landing and the bonus-removal target you most want to protect. A capture is a single orthogonal jump in this ruleset, not a diagonal or automatic multi-jump, and the bonus removal is a separate choice after the jumped piece leaves.
Eliminate all opposing pieces from both the board position and the opponent's remaining force.
Choose one action: place a held piece on any empty cell, move one board piece orthogonally to an adjacent empty cell, or jump one adjacent enemy orthogonally into the empty cell beyond. After a jump, remove one more enemy from the board if one remains.
Keeping pieces in hand preserves flexible placements, while paired board pieces can deny both a jump landing and the bonus-removal target you most want to protect.