Lines of Action

You complete Lines of Action when all of your remaining pieces become orthogonally or diagonally connected in one group, with the simultaneous-connect rule resolved by the profile. The full Lines of Action position determines the outcome; visual shortcuts never replace the documented Lines of Action terminal rule.

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How to play

You complete Lines of Action when all of your remaining pieces become orthogonally or diagonally connected in one group, with the simultaneous-connect rule resolved by the profile. The full Lines of Action position determines the outcome; visual shortcuts never replace the documented Lines of Action terminal rule.

  • Lines of Action begins with twelve black and twelve white pieces positioned along opposite board edges while the four corners remain empty. The Lines of Action deal identity and Lines of Action standard rules v1 are stored together. Restarting Lines of Action reproduces this opening exactly.
  • During Lines of Action, you move horizontally, vertically, or diagonally by the exact line population, may jump friendly pieces, may not jump enemies, and capture on the destination. The Lines of Action engine rejects profile violations, unavailable material, and every action attempted after Lines of Action reaches a terminal result.
  • You complete Lines of Action when all of your remaining pieces become orthogonally or diagonally connected in one group, with the simultaneous-connect rule resolved by the profile. The full Lines of Action position determines the outcome; visual shortcuts never replace the documented Lines of Action terminal rule.

Strategy tips

  • A reliable Lines of Action plan is to move edge pieces toward the centre while keeping bridges between clusters and recalculate line populations after every capture. A Lines of Action hint is legal and deterministic. The next Lines of Action hint exposes one bounded action; it never claims a forced Lines of Action win.
  • A costly Lines of Action mistake is to count only pieces between origin and destination; the required distance includes every piece of either colour on the complete action line. Undo supports studying that Lines of Action decision, while restart preserves the original seeded Lines of Action opening.
  • In the Lines of Action endgame, protect the final connector and test whether a capture connects both sides before choosing a move that also unites the opponent. Check every remaining Lines of Action action before committing because its terminal rule is enforced immediately.

Complete guide

Rules, scoring, and strategy

Lines of Action uses the independently implemented Lines of Action standard rules v1 profile (R353). Lines of Action is a complete deterministic browser game built around pieces moving exactly as many squares as the total pieces on their entire line of action, with victory awarded for one connected friendly group.

Setup and opening position

Lines of Action begins with twelve black and twelve white pieces positioned along opposite board edges while the four corners remain empty. The Lines of Action deal identity and Lines of Action standard rules v1 are stored together. Restarting Lines of Action reproduces this opening exactly.

Legal moves and game flow

During Lines of Action, you move horizontally, vertically, or diagonally by the exact line population, may jump friendly pieces, may not jump enemies, and capture on the destination. The Lines of Action engine rejects profile violations, unavailable material, and every action attempted after Lines of Action reaches a terminal result.

Winning and terminal positions

You complete Lines of Action when all of your remaining pieces become orthogonally or diagonally connected in one group, with the simultaneous-connect rule resolved by the profile. The full Lines of Action position determines the outcome; visual shortcuts never replace the documented Lines of Action terminal rule. In the Lines of Action endgame, protect the final connector and test whether a capture connects both sides before choosing a move that also unites the opponent. Check every remaining Lines of Action action before committing because its terminal rule is enforced immediately.

Practical strategy

A reliable Lines of Action plan is to move edge pieces toward the centre while keeping bridges between clusters and recalculate line populations after every capture. A Lines of Action hint is legal and deterministic. The next Lines of Action hint exposes one bounded action; it never claims a forced Lines of Action win. A costly Lines of Action mistake is to count only pieces between origin and destination; the required distance includes every piece of either colour on the complete action line. Undo supports studying that Lines of Action decision, while restart preserves the original seeded Lines of Action opening.

Questions players ask

What makes Lines of Action a separate game?

Lines of Action uses pieces moving exactly as many squares as the total pieces on their entire line of action, with victory awarded for one connected friendly group. That rule belongs to the Lines of Action engine and storage identity rather than a cosmetic preset.

Which edge rule matters most in Lines of Action?

Friendly pieces may be jumped, enemy pieces block traversal, and an enemy on the exact destination square may be captured.

How is a Lines of Action position reproduced?

Lines of Action records its game ID, rules version, and seeded deal identity. Those Lines of Action values recreate the same opening without a server request.