How to play
Shady Lanes is complete once the four reserves and lanes empty into the eight colour-based foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
- Shady Lanes starts with its fixed information already marked and its editable spaces left for the player. Four alternating-colour lanes can open only from four self-refilling reserves, while eight foundations build upward by colour instead of by suit. Restart reconstructs the same opening from the stored game ID, rules version, and seed.
- A move in Shady Lanes is accepted only while it preserves every already-visible requirement. Four alternating-colour lanes can open only from four self-refilling reserves, while eight foundations build upward by colour instead of by suit. Failed validation leaves the move count, history, and board exactly as they were.
- Shady Lanes is complete once the four reserves and lanes empty into the eight colour-based foundations. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.
Strategy tips
- Keep at least one lane ready for the next reserve top and advance colour foundations in balance, because the reserves refill themselves whenever they clear.
- Emptying a reserve without a prepared alternating-colour landing immediately exposes another obligation and may block all four narrow lanes at once.
- At the end of Shady Lanes, recount the remaining destinations, marks, or connections before committing the narrowest move. The finish is accepted only when the four reserves and lanes empty into the eight colour-based foundations.