Tilepaint

You complete Tilepaint when each block has one colour and all outside run clues describe the resulting rows and columns exactly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

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How to play

You complete Tilepaint when each block has one colour and all outside run clues describe the resulting rows and columns exactly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Tilepaint opens from a versioned seeded position built for whole outlined blocks painted black or white so every row and column clue matches its ordered runs of black cells. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Tilepaint action is checked against the current board, available material, and this defining restriction: a block cannot be split between colours; changing one cell changes every cell belonging to that outlined tile. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Tilepaint when each block has one colour and all outside run clues describe the resulting rows and columns exactly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Tilepaint plan is to preserve several legal continuations around whole outlined blocks painted black or white so every row and column clue matches its ordered runs of black cells. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Tilepaint error is to ignore the boundary rule that a block cannot be split between colours; changing one cell changes every cell belonging to that outlined tile. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Tilepaint, recount the remaining obligations needed until each block has one colour and all outside run clues describe the resulting rows and columns exactly. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Tilepaint uses the independently implemented Nikoli Tilepaint rules v1 profile (R469). Tilepaint is a complete deterministic browser game whose distinct rules centre on whole outlined blocks painted black or white so every row and column clue matches its ordered runs of black cells.

Setup and opening position

Tilepaint opens from a versioned seeded position built for whole outlined blocks painted black or white so every row and column clue matches its ordered runs of black cells. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Tilepaint action is checked against the current board, available material, and this defining restriction: a block cannot be split between colours; changing one cell changes every cell belonging to that outlined tile. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Tilepaint when each block has one colour and all outside run clues describe the resulting rows and columns exactly. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Tilepaint, recount the remaining obligations needed until each block has one colour and all outside run clues describe the resulting rows and columns exactly. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Tilepaint plan is to preserve several legal continuations around whole outlined blocks painted black or white so every row and column clue matches its ordered runs of black cells. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Tilepaint error is to ignore the boundary rule that a block cannot be split between colours; changing one cell changes every cell belonging to that outlined tile. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Tilepaint a separate game?

Tilepaint has its own runtime and save identity because its rules require whole outlined blocks painted black or white so every row and column clue matches its ordered runs of black cells.

Which Tilepaint edge rule matters most?

a block cannot be split between colours; changing one cell changes every cell belonging to that outlined tile.

Can a Tilepaint position be reproduced?

Tilepaint stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.