Beacon

Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

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How to play

Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

  • Beacon reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.
  • A transfer is legal only under eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.
  • Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Strategy tips

  • In Beacon, map the dependencies created by the defining rule before using a flexible space or mark. Eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target.
  • The common Beacon trap is spending temporary space or certainty before identifying which later obligation depends on it.
  • Near the end of Beacon, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order.

Complete guide

Rules, scoring, and strategy

Beacon uses the independently implemented Beacon PySolFC 3.6.1 fixed rules v1 profile (R721). Beacon is an independently versioned browser game centred on Eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target.

Setup and opening position

Beacon reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.

Legal moves and game flow

A transfer is legal only under eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.

Winning and terminal positions

Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim. Near the end of Beacon, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order.

Practical strategy

In Beacon, map the dependencies created by the defining rule before using a flexible space or mark. Eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target. The common Beacon trap is spending temporary space or certainty before identifying which later obligation depends on it.

Questions players ask

Why is Beacon counted separately?

Beacon owns a separate engine ID, save key and rules profile because Eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target.

What should be checked before a Beacon move?

In Beacon, map the dependencies created by the defining rule before using a flexible space or mark. Eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target. A transfer is legal only under eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target.

Does Beacon promise a winnable deal?

No. Its seed reproduces the opening and its engine proves legal state transitions, but the catalog makes no unsupported claim that every shuffled deal is solvable.