How to play
Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
- Beacon reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.
- A transfer is legal only under eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.
- Complete Beacon when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Strategy tips
- In Beacon, map the dependencies created by the defining rule before using a flexible space or mark. Eight rank-down lanes orbit one rank foundation that wraps upward without suit, making every exposed successor a single shared beacon target.
- The common Beacon trap is spending temporary space or certainty before identifying which later obligation depends on it.
- Near the end of Beacon, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order.