Grant's Reinforcement

Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

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How to play

Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

  • Grant's Reinforcement reconstructs its exact pile counts, concealed-card mask, seeded foundations and stock remainder from the route seed. The stock exposes 1 card per draw before any source-defined redeal transition. Restart reproduces the same deal locally without a network request.
  • A move is accepted only when its source is exposed, its packet satisfies suit up down wrap, and its destination satisfies suit up down wrap plus the none vacancy gate. Invalid, stale, non-finite and post-terminal actions do not mutate state.
  • Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.

Strategy tips

  • In Grant's Reinforcement, delay a locally tidy move when it blocks the only remaining stock or packet route. Four twelve-card reserves feed one wrapping same-suit waste row; empty reserves receive a reinforcement from stock, only the row is redealt twice, and split foundations stay locked.
  • The most common Grant's Reinforcement error is treating a wrapped rank edge as ordinary non-wrapping adjacency; the move may be legal in a neighbouring family while being rejected or strategically fatal in this exact profile.
  • Before the final commitment in Grant's Reinforcement, count every live card, locked source and legal destination. Confirm that every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions.

Complete guide

Rules, scoring, and strategy

Grant's Reinforcement uses the independently implemented Grant's Reinforcement PySolFC 3.6.1 fixed rules v1 profile (R897). Grant's Reinforcement is an independently versioned browser card game defined by this source-audited rule: Four twelve-card reserves feed one wrapping same-suit waste row; empty reserves receive a reinforcement from stock, only the row is redealt twice, and split foundations stay locked.

Setup and opening position

Grant's Reinforcement reconstructs its exact pile counts, concealed-card mask, seeded foundations and stock remainder from the route seed. The stock exposes 1 card per draw before any source-defined redeal transition. Restart reproduces the same deal locally without a network request.

Legal moves and game flow

A move is accepted only when its source is exposed, its packet satisfies suit up down wrap, and its destination satisfies suit up down wrap plus the none vacancy gate. Invalid, stale, non-finite and post-terminal actions do not mutate state.

Winning and terminal positions

Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation. Before the final commitment in Grant's Reinforcement, count every live card, locked source and legal destination. Confirm that every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions.

Practical strategy

In Grant's Reinforcement, delay a locally tidy move when it blocks the only remaining stock or packet route. Four twelve-card reserves feed one wrapping same-suit waste row; empty reserves receive a reinforcement from stock, only the row is redealt twice, and split foundations stay locked. The most common Grant's Reinforcement error is treating a wrapped rank edge as ordinary non-wrapping adjacency; the move may be legal in a neighbouring family while being rejected or strategically fatal in this exact profile.

Questions players ask

Why is Grant's Reinforcement a separate game?

Grant's Reinforcement has its own engine ID, save namespace and rules fingerprint because Four twelve-card reserves feed one wrapping same-suit waste row; empty reserves receive a reinforcement from stock, only the row is redealt twice, and split foundations stay locked.

What should I check before moving in Grant's Reinforcement?

Check source exposure, packet integrity, the exact vacancy gate and the next forced stock or reserve consequence; then delay a locally tidy move when it blocks the only remaining stock or packet route.

Is every Grant's Reinforcement deal guaranteed winnable?

No. The seed guarantees reproducibility and the engine guarantees legal transitions, but the catalog does not make an unsupported claim that every shuffled deal is solvable.