How to play
Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
- Grant's Reinforcement reconstructs its exact pile counts, concealed-card mask, seeded foundations and stock remainder from the route seed. The stock exposes 1 card per draw before any source-defined redeal transition. Restart reproduces the same deal locally without a network request.
- A move is accepted only when its source is exposed, its packet satisfies suit up down wrap, and its destination satisfies suit up down wrap plus the none vacancy gate. Invalid, stale, non-finite and post-terminal actions do not mutate state.
- Complete Grant's Reinforcement when every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions. The engine checks the full card partition and terminal rule rather than a visual approximation.
Strategy tips
- In Grant's Reinforcement, delay a locally tidy move when it blocks the only remaining stock or packet route. Four twelve-card reserves feed one wrapping same-suit waste row; empty reserves receive a reinforcement from stock, only the row is redealt twice, and split foundations stay locked.
- The most common Grant's Reinforcement error is treating a wrapped rank edge as ordinary non-wrapping adjacency; the move may be legal in a neighbouring family while being rejected or strategically fatal in this exact profile.
- Before the final commitment in Grant's Reinforcement, count every live card, locked source and legal destination. Confirm that every card reaches a legal foundation under its suit, base, direction, capacity and source restrictions.