How to play
Make the last legal jumping turn; the first player who begins a turn without an available capture loses.
- An eight-by-eight board starts completely filled with thirty-two alternating stones per player. The first player removes one of their eligible corner or central stones, then the opponent removes an orthogonally adjacent stone.
- Every playing turn contains at least one orthogonal jump over an adjacent enemy stone into the empty point beyond. Further jumps by that same stone are optional, but every jump in one sequence must continue in exactly the same direction.
- Make the last legal jumping turn; the first player who begins a turn without an available capture loses.
Strategy tips
- Treat the two opening holes as future lanes, not merely empty spaces. A long straight sequence can remove several stones, but stopping early may preserve the hole that blocks the opponent's best reply.
- Konane never uses diagonal jumps or a change of direction inside one turn, and the second opening removal must neighbor the first empty point rather than any open square.
- Count moves rather than stones: a side with fewer pieces can still win if its last jump leaves every opposing stone without an enemy-and-empty pair.