Suraromu

You complete Suraromu when the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Loading game

Stats on this device

Your unfinished game is saved only in this browser.

Played
0
Wins
0
Win rate
Fastest win
Fewest moves
Best score
Current streak
0 days
Best streak
0 days

How to play

You complete Suraromu when the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Suraromu opens from a versioned seeded position built for a single loop that crosses every numbered gate once and encounters those gates in their strict numerical order. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Suraromu action is checked against the current board, available material, and this defining restriction: each numbered gate is crossed exactly once; visiting the correct gates in a different cyclic order is still invalid. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Suraromu when the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Suraromu plan is to preserve several legal continuations around a single loop that crosses every numbered gate once and encounters those gates in their strict numerical order. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Suraromu error is to ignore the boundary rule that each numbered gate is crossed exactly once; visiting the correct gates in a different cyclic order is still invalid. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Suraromu, recount the remaining obligations needed until the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Suraromu uses the independently implemented Nikoli Suraromu rules v1 profile (R453). Suraromu is a complete deterministic browser game whose distinct rules centre on a single loop that crosses every numbered gate once and encounters those gates in their strict numerical order.

Setup and opening position

Suraromu opens from a versioned seeded position built for a single loop that crosses every numbered gate once and encounters those gates in their strict numerical order. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Suraromu action is checked against the current board, available material, and this defining restriction: each numbered gate is crossed exactly once; visiting the correct gates in a different cyclic order is still invalid. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Suraromu when the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Suraromu, recount the remaining obligations needed until the chosen edges make one closed route and a traversal from gate one reaches every later gate in ascending order. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Suraromu plan is to preserve several legal continuations around a single loop that crosses every numbered gate once and encounters those gates in their strict numerical order. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Suraromu error is to ignore the boundary rule that each numbered gate is crossed exactly once; visiting the correct gates in a different cyclic order is still invalid. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Suraromu a separate game?

Suraromu has its own runtime and save identity because its rules require a single loop that crosses every numbered gate once and encounters those gates in their strict numerical order.

Which Suraromu edge rule matters most?

each numbered gate is crossed exactly once; visiting the correct gates in a different cyclic order is still invalid.

Can a Suraromu position be reproduced?

Suraromu stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.