How to play
Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
- Four Winds reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.
- A transfer is legal only under eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.
- Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Strategy tips
- In Four Winds, map the dependencies created by the defining rule before using a flexible space or mark. Eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay.
- The common Four Winds trap is spending temporary space or certainty before identifying which later obligation depends on it.
- Near the end of Four Winds, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order.