Four Winds

Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Loading game

Stats on this device

Your unfinished game is saved only in this browser.

Played
0
Wins
0
Win rate
Fastest win
Fewest moves
Best score
Current streak
0 days
Best streak
0 days

How to play

Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

  • Four Winds reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.
  • A transfer is legal only under eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.
  • Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.

Strategy tips

  • In Four Winds, map the dependencies created by the defining rule before using a flexible space or mark. Eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay.
  • The common Four Winds trap is spending temporary space or certainty before identifying which later obligation depends on it.
  • Near the end of Four Winds, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order.

Complete guide

Rules, scoring, and strategy

Four Winds uses the independently implemented Four Winds PySolFC 3.6.1 fixed rules v1 profile (R705). Four Winds is an independently versioned browser game centred on Eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay.

Setup and opening position

Four Winds reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.

Legal moves and game flow

A transfer is legal only under eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.

Winning and terminal positions

Complete Four Winds when all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim. Near the end of Four Winds, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have reached foundations in the profile's required rank, suit, colour, direction, source and capacity order.

Practical strategy

In Four Winds, map the dependencies created by the defining rule before using a flexible space or mark. Eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay. The common Four Winds trap is spending temporary space or certainty before identifying which later obligation depends on it.

Questions players ask

Why is Four Winds counted separately?

Four Winds owns a separate engine ID, save key and rules profile because Eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay.

What should be checked before a Four Winds move?

In Four Winds, map the dependencies created by the defining rule before using a flexible space or mark. Eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay. A transfer is legal only under eight suit-locked cells sit beside paired suit foundations; only the matching cell may release a card to its foundation and the stock has one replay.

Does Four Winds promise a winnable deal?

No. Its seed reproduces the opening and its engine proves legal state transitions, but the catalog makes no unsupported claim that every shuffled deal is solvable.