Setup and opening position
The full deck remains in play; six cards form the first hand, the crib begins empty, and forty-six cards await the second hand, starter, and later rounds.
Reach at least eighty cumulative points after the fourth round.
Your unfinished game is saved only in this browser.
Reach at least eighty cumulative points after the fourth round.
Complete guide
Cribbage Patience II is a complete browser implementation with its own versioned rules profile. Score four thirteen-card rounds by trimming two separate six-card hands and combining all four discards into a shared crib.
The full deck remains in play; six cards form the first hand, the crib begins empty, and forty-six cards await the second hand, starter, and later rounds.
Discard exactly two cards from hand A, then deal hand B and discard exactly two from it. Reveal one starter and score both remaining four-card hands plus the four-card crib with standard fifteens, pairs, runs, flushes, and nobs; a Jack starter adds two. Repeat for four total rounds.
Reach at least eighty cumulative points after the fourth round. In the last round, allocate cards between two hands and crib according to the exact points still needed, including the shared starter's effect on all three scores.
Coordinate the two discard decisions: use hand A to seed a promising crib, then choose hand B's discards to complete it without destroying that hand's best scoring core. After two discards from hand A the phase switches, so further cards must come from hand B; treating the round as one twelve-card hand is illegal.
Reach at least eighty cumulative points after the fourth round.
Discard exactly two cards from hand A, then deal hand B and discard exactly two from it. Reveal one starter and score both remaining four-card hands plus the four-card crib with standard fifteens, pairs, runs, flushes, and nobs; a Jack starter adds two. Repeat for four total rounds.
Coordinate the two discard decisions: use hand A to seed a promising crib, then choose hand B's discards to complete it without destroying that hand's best scoring core.