Fleet Logic

You complete Fleet Logic when the exact fleet is placed, all directional counts match, each ship is straight and complete, and distinct ships never touch in eight directions. The full Fleet Logic position determines the outcome; visual shortcuts never replace the documented Fleet Logic terminal rule.

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How to play

You complete Fleet Logic when the exact fleet is placed, all directional counts match, each ship is straight and complete, and distinct ships never touch in eight directions. The full Fleet Logic position determines the outcome; visual shortcuts never replace the documented Fleet Logic terminal rule.

  • Fleet Logic begins with a sea grid with row and column totals, a specified fleet inventory, and occasional fixed water or ship-segment clues. The Fleet Logic deal identity and Battleships logic championship rules v1 are stored together. Restarting Fleet Logic reproduces this opening exactly.
  • During Fleet Logic, you mark water or ship segments, join collinear contiguous segments into available ship lengths, and clear tentative marks. The Fleet Logic engine rejects profile violations, unavailable material, and every action attempted after Fleet Logic reaches a terminal result.
  • You complete Fleet Logic when the exact fleet is placed, all directional counts match, each ship is straight and complete, and distinct ships never touch in eight directions. The full Fleet Logic position determines the outcome; visual shortcuts never replace the documented Fleet Logic terminal rule.

Strategy tips

  • A reliable Fleet Logic plan is to complete saturated rows and columns, surround fixed ship ends with water, and reserve contiguous space for the longest unplaced vessel. A Fleet Logic hint is legal and deterministic. The next Fleet Logic hint exposes one bounded action; it never claims a forced Fleet Logic win.
  • A costly Fleet Logic mistake is to allow two different ships to meet at a corner; diagonal contact is prohibited even though their segments do not share an edge. Undo supports studying that Fleet Logic decision, while restart preserves the original seeded Fleet Logic opening.
  • In the Fleet Logic endgame, reconcile the last row and column deficits with remaining fleet lengths and verify each connected ship has a valid bow-to-stern shape. Check every remaining Fleet Logic action before committing because its terminal rule is enforced immediately.

Complete guide

Rules, scoring, and strategy

Fleet Logic uses the independently implemented Battleships logic championship rules v1 profile (R371). Fleet Logic is a complete deterministic browser game built around placing a fixed fleet of straight ships to meet row and column segment counts while separate ships may not touch, even diagonally.

Setup and opening position

Fleet Logic begins with a sea grid with row and column totals, a specified fleet inventory, and occasional fixed water or ship-segment clues. The Fleet Logic deal identity and Battleships logic championship rules v1 are stored together. Restarting Fleet Logic reproduces this opening exactly.

Legal moves and game flow

During Fleet Logic, you mark water or ship segments, join collinear contiguous segments into available ship lengths, and clear tentative marks. The Fleet Logic engine rejects profile violations, unavailable material, and every action attempted after Fleet Logic reaches a terminal result.

Winning and terminal positions

You complete Fleet Logic when the exact fleet is placed, all directional counts match, each ship is straight and complete, and distinct ships never touch in eight directions. The full Fleet Logic position determines the outcome; visual shortcuts never replace the documented Fleet Logic terminal rule. In the Fleet Logic endgame, reconcile the last row and column deficits with remaining fleet lengths and verify each connected ship has a valid bow-to-stern shape. Check every remaining Fleet Logic action before committing because its terminal rule is enforced immediately.

Practical strategy

A reliable Fleet Logic plan is to complete saturated rows and columns, surround fixed ship ends with water, and reserve contiguous space for the longest unplaced vessel. A Fleet Logic hint is legal and deterministic. The next Fleet Logic hint exposes one bounded action; it never claims a forced Fleet Logic win. A costly Fleet Logic mistake is to allow two different ships to meet at a corner; diagonal contact is prohibited even though their segments do not share an edge. Undo supports studying that Fleet Logic decision, while restart preserves the original seeded Fleet Logic opening.

Questions players ask

What makes Fleet Logic a separate game?

Fleet Logic uses placing a fixed fleet of straight ships to meet row and column segment counts while separate ships may not touch, even diagonally. That rule belongs to the Fleet Logic engine and storage identity rather than a cosmetic preset.

Which edge rule matters most in Fleet Logic?

Ships are straight orthogonal runs and different ships cannot touch horizontally, vertically, or diagonally.

How is a Fleet Logic position reproduced?

Fleet Logic records its game ID, rules version, and seeded deal identity. Those Fleet Logic values recreate the same opening without a server request.