Noumea

The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

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How to play

The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

  • Before the first move in Noumea, identify which marks are givens and which controls are decisions. Twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice. The browser stores that distinction with the seeded opening so a restart never changes the puzzle or deal.
  • Use the live board controls to change one legal decision at a time. Twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice. The runtime validates the resulting state before it records a move or opens a new undo branch.
  • The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.

Strategy tips

  • Scan all twenty fixed reserves before advancing a three-card waste, and use each of the two redeals to expose a different residue class of waste positions.
  • Cycling the waste without moving available reserve tops leaves the same access conflicts for the final pass and cannot be repaired after the second redeal.
  • Use undo to compare the last branch if two completions look plausible, then recheck the exact requirement: all fixed reserves and three-card waste passes are cleared within two redeals. A locally attractive move can still break a distant constraint.

Complete guide

Rules, scoring, and strategy

Noumea uses the independently implemented Noumea PySolFC 3.6.1 fixed rules v1 profile (R630). Noumea changes familiar play through a specific constraint: Twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice.

Setup and opening position

Before the first move in Noumea, identify which marks are givens and which controls are decisions. Twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice. The browser stores that distinction with the seeded opening so a restart never changes the puzzle or deal.

Legal moves and game flow

Use the live board controls to change one legal decision at a time. Twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice. The runtime validates the resulting state before it records a move or opens a new undo branch.

Winning and terminal positions

The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position. Use undo to compare the last branch if two completions look plausible, then recheck the exact requirement: all fixed reserves and three-card waste passes are cleared within two redeals. A locally attractive move can still break a distant constraint.

Practical strategy

Scan all twenty fixed reserves before advancing a three-card waste, and use each of the two redeals to expose a different residue class of waste positions. Cycling the waste without moving available reserve tops leaves the same access conflicts for the final pass and cannot be repaired after the second redeal.

Questions players ask

How does play in Noumea change when players account for fixed reserves with three-card waste passes?

Scan all twenty fixed reserves before advancing a three-card waste, and use each of the two redeals to expose a different residue class of waste positions. This matters specifically because twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice.

Why can a locally legal-looking plan fail in Noumea?

Cycling the waste without moving available reserve tops leaves the same access conflicts for the final pass and cannot be repaired after the second redeal. Recheck the legal boundary before choosing a replacement move.

Which obligations must all agree at the end of Noumea?

Success in Noumea requires that all fixed reserves and three-card waste passes are cleared within two redeals. The game declares completion only after all interacting restrictions agree at the same time. Undo and redo expose alternative branches without revealing an authored answer.