How to play
The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
- Before the first move in Noumea, identify which marks are givens and which controls are decisions. Twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice. The browser stores that distinction with the seeded opening so a restart never changes the puzzle or deal.
- Use the live board controls to change one legal decision at a time. Twenty fixed reserve positions feed four foundations while stock is dealt three cards at a time and may be recycled exactly twice. The runtime validates the resulting state before it records a move or opens a new undo branch.
- The winning condition for Noumea is precise: all fixed reserves and three-card waste passes are cleared within two redeals. No hidden solution values are printed to justify the result; the rules engine validates the submitted position.
Strategy tips
- Scan all twenty fixed reserves before advancing a three-card waste, and use each of the two redeals to expose a different residue class of waste positions.
- Cycling the waste without moving available reserve tops leaves the same access conflicts for the final pass and cannot be repaired after the second redeal.
- Use undo to compare the last branch if two completions look plausible, then recheck the exact requirement: all fixed reserves and three-card waste passes are cleared within two redeals. A locally attractive move can still break a distant constraint.