Three Pirates

Success in Three Pirates requires that all three waste streams and ten lanes empty into the eight foundations. The game declares completion only after all interacting restrictions agree at the same time.

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How to play

Success in Three Pirates requires that all three waste streams and ten lanes empty into the eight foundations. The game declares completion only after all interacting restrictions agree at the same time.

  • The Three Pirates opening separates permanent constraints from player-controlled positions. Ten suit-down lanes are supplied in parallel by three separate waste piles, and eight foundations collect two full suit sequences. Its versioned seed recreates those same constraints locally while keeping unrevealed decisions out of the guide and board labels.
  • Three Pirates treats the printed or dealt restrictions as hard constraints, not suggestions. Ten suit-down lanes are supplied in parallel by three separate waste piles, and eight foundations collect two full suit sequences. A move that contradicts the current state has no effect, including after the game has ended.
  • Success in Three Pirates requires that all three waste streams and ten lanes empty into the eight foundations. The game declares completion only after all interacting restrictions agree at the same time.

Strategy tips

  • Compare all three waste tops before building a suit descent, preserving a landing in the ten lanes for whichever stream contains the next foundation rank.
  • Following one pirate stream until it stalls can bury matching ranks on the other two and build a tableau that accepts cards from only one waste.
  • Close Three Pirates by auditing the boundary cases first and the obvious placements second. The position is not done until all three waste streams and ten lanes empty into the eight foundations.

Complete guide

Rules, scoring, and strategy

Three Pirates uses the independently implemented Three Pirates PySolFC 3.6.1 fixed rules v1 profile (R631). The defining decisions in Three Pirates come from this rules combination: Ten suit-down lanes are supplied in parallel by three separate waste piles, and eight foundations collect two full suit sequences.

Setup and opening position

The Three Pirates opening separates permanent constraints from player-controlled positions. Ten suit-down lanes are supplied in parallel by three separate waste piles, and eight foundations collect two full suit sequences. Its versioned seed recreates those same constraints locally while keeping unrevealed decisions out of the guide and board labels.

Legal moves and game flow

Three Pirates treats the printed or dealt restrictions as hard constraints, not suggestions. Ten suit-down lanes are supplied in parallel by three separate waste piles, and eight foundations collect two full suit sequences. A move that contradicts the current state has no effect, including after the game has ended.

Winning and terminal positions

Success in Three Pirates requires that all three waste streams and ten lanes empty into the eight foundations. The game declares completion only after all interacting restrictions agree at the same time. Close Three Pirates by auditing the boundary cases first and the obvious placements second. The position is not done until all three waste streams and ten lanes empty into the eight foundations.

Practical strategy

Compare all three waste tops before building a suit descent, preserving a landing in the ten lanes for whichever stream contains the next foundation rank. Following one pirate stream until it stalls can bury matching ranks on the other two and build a tableau that accepts cards from only one waste.

Questions players ask

Which decisions in Three Pirates depend on three parallel waste streams?

Compare all three waste tops before building a suit descent, preserving a landing in the ten lanes for whichever stream contains the next foundation rank. This matters specifically because ten suit-down lanes are supplied in parallel by three separate waste piles, and eight foundations collect two full suit sequences.

What boundary should be rechecked after a mistake in Three Pirates?

Following one pirate stream until it stalls can bury matching ranks on the other two and build a tableau that accepts cards from only one waste. Recheck the legal boundary before choosing a replacement move.

When does the runtime award completion in Three Pirates?

Finish Three Pirates when all three waste streams and ten lanes empty into the eight foundations. Completion is checked from the entire position, not from a displayed answer or a visual approximation. Undo and redo expose alternative branches without revealing an authored answer.