Go

Finish with the larger AGA area score: stones plus surrounded empty intersections for each color, with 7.5 komi added to White after both players pass.

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How to play

Finish with the larger AGA area score: stones plus surrounded empty intersections for each color, with 7.5 komi added to White after both players pass.

  • All eighty-one intersections begin empty, Black moves first, White receives 7.5 komi, and the engine records every distinct board position needed to enforce positional superko.
  • Place one stone on an empty intersection, then remove every adjacent opposing group left without a liberty. Your placed group must retain a liberty after captures, and its resulting board may not repeat any earlier board position. Passing is always legal and two consecutive passes finish play.
  • Finish with the larger AGA area score: stones plus surrounded empty intersections for each color, with 7.5 komi added to White after both players pass.

Strategy tips

  • Secure efficient corner territory, connect weak stones before they are cut, compare local captures with whole-board sente, and read liberties through the complete exchange rather than stopping at the first atari.
  • An apparent capture may be suicide if the target group still has another liberty, while a locally legal recapture can remain forbidden because positional superko compares the complete board with every prior position.
  • Close the largest open boundaries first, avoid filling points already owned by your living groups, and count both players' stones and territory before deciding that a pass is safe.

Complete guide

Rules, scoring, and strategy

Go is a complete browser implementation with its own versioned rules profile. Play focused nine-by-nine Go with captures, suicide prevention, positional superko, two-pass completion, and deterministic AGA area scoring.

Setup and opening position

All eighty-one intersections begin empty, Black moves first, White receives 7.5 komi, and the engine records every distinct board position needed to enforce positional superko.

Legal moves and game flow

Place one stone on an empty intersection, then remove every adjacent opposing group left without a liberty. Your placed group must retain a liberty after captures, and its resulting board may not repeat any earlier board position. Passing is always legal and two consecutive passes finish play.

Winning and terminal positions

Finish with the larger AGA area score: stones plus surrounded empty intersections for each color, with 7.5 komi added to White after both players pass. Close the largest open boundaries first, avoid filling points already owned by your living groups, and count both players' stones and territory before deciding that a pass is safe.

Practical strategy

Secure efficient corner territory, connect weak stones before they are cut, compare local captures with whole-board sente, and read liberties through the complete exchange rather than stopping at the first atari. An apparent capture may be suicide if the target group still has another liberty, while a locally legal recapture can remain forbidden because positional superko compares the complete board with every prior position.

Questions players ask

What is the objective in Go?

Finish with the larger AGA area score: stones plus surrounded empty intersections for each color, with 7.5 komi added to White after both players pass.

Which moves are legal in Go?

Place one stone on an empty intersection, then remove every adjacent opposing group left without a liberty. Your placed group must retain a liberty after captures, and its resulting board may not repeat any earlier board position. Passing is always legal and two consecutive passes finish play.

What should I plan first in Go?

Secure efficient corner territory, connect weak stones before they are cut, compare local captures with whole-board sente, and read liberties through the complete exchange rather than stopping at the first atari.