How to play
Complete Ides of March when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
- Ides of March reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.
- A transfer is legal only under exposed cards leave only as rank pairs totaling thirteen, with a lone king removable by itself before the next display row is dealt. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.
- Complete Ides of March when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Strategy tips
- For Ides of March, compare the immediate move with the next two forced obligations and keep the rarer destination available. Exposed cards leave only as rank pairs totaling thirteen, with a lone King removable by itself before the next display row is dealt.
- Avoid importing a familiar rule from a related game into Ides of March; this profile validates its own source, direction and terminal conditions.
- Near the end of Ides of March, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have been removed through the game's exact exposed-card predicate.