Setup and opening position
Each player places sixteen men across two complete rows of an eight-by-eight board, with the home row empty. Every square is playable, and the first army advances toward the opposite edge.
Win by capturing the opposing army or leaving it without a legal move; repeated positions and the shared versioned non-progress limit resolve positions that cannot advance.
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Win by capturing the opposing army or leaving it without a legal move; repeated positions and the shared versioned non-progress limit resolve positions that cannot advance.
Complete guide
Turkish Draughts is a complete browser implementation with its own versioned rules profile. Play orthogonal Turkish draughts with full-row armies, sideways men, flying kings, mandatory maximum captures, and promotion races.
Each player places sixteen men across two complete rows of an eight-by-eight board, with the home row empty. Every square is playable, and the first army advances toward the opposite edge.
Men move one square forward or sideways and capture forward or sideways by jumping; they do not make ordinary backward moves or backward captures. Kings slide and capture over orthogonal ranks and files. Every capture is compulsory, a sequence continues while possible, and a legal choice must take the maximum available number of opposing pieces before promotion at the far rank.
Win by capturing the opposing army or leaving it without a legal move; repeated positions and the shared versioned non-progress limit resolve positions that cannot advance. Use a flying king to control both a rank and file without approaching an ambush square, keep mobile men from blocking one another, and count forced landing lanes before initiating contact.
Maintain lateral support across ranks, prevent an enemy man from reaching a clear promotion file, and calculate how removing each jumped piece opens a new orthogonal line for the rest of a maximum capture. Diagonal intuition from English or international draughts is wrong here: Turkish pieces use rows and columns, men cannot capture backward, and the longest legal capture sequence takes priority.
Win by capturing the opposing army or leaving it without a legal move; repeated positions and the shared versioned non-progress limit resolve positions that cannot advance.
Men move one square forward or sideways and capture forward or sideways by jumping; they do not make ordinary backward moves or backward captures. Kings slide and capture over orthogonal ranks and files. Every capture is compulsory, a sequence continues while possible, and a legal choice must take the maximum available number of opposing pieces before promotion at the far rank.
Maintain lateral support across ranks, prevent an enemy man from reaching a clear promotion file, and calculate how removing each jumped piece opens a new orthogonal line for the rest of a maximum capture.