Four Kingdoms

Complete all six role foundations for each suit and move the entire fifty-two-card deck into the four kingdoms.

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How to play

Complete all six role foundations for each suit and move the entire fifty-two-card deck into the four kingdoms.

  • Seven tableau piles hold three hidden cards and one visible card, four suit-specific guest reserves and twenty-four role foundations begin empty, one waste card is exposed, and twenty-three remain in stock.
  • Tableau builds upward in suit and moves complete face-up suited ascending tails; hidden tops flip automatically. For each suit, Ten and King may be placed first, Queen requires King, Jack requires King and Queen, the Nine-to-Two guest sequence requires King, Queen, and Jack, and Ace requires all four picture-role slots. A guest reserve opens for a non-Ace of its suit after King and Queen are placed.
  • Complete all six role foundations for each suit and move the entire fifty-two-card deck into the four kingdoms.

Strategy tips

  • Prioritize Kings, then Queens and Jacks to unlock both guest storage and the long Nine-to-Two sequence, using suited tableau tails to expose hidden role cards.
  • Placing cards by ordinary foundation order ignores the dependency graph; an exposed Ace, Queen, Jack, or guest card may remain locked until its castle roles exist.
  • Finish each suit's prerequisites before filling its guest sequence, then place the Ace only after Ten, King, Queen, and Jack are all secured.

Complete guide

Rules, scoring, and strategy

Four Kingdoms is a complete browser implementation with its own versioned rules profile. Unlock six dependent suit roles in each kingdom while revealing seven covered tableau columns and managing four guest chambers.

Setup and opening position

Seven tableau piles hold three hidden cards and one visible card, four suit-specific guest reserves and twenty-four role foundations begin empty, one waste card is exposed, and twenty-three remain in stock.

Legal moves and game flow

Tableau builds upward in suit and moves complete face-up suited ascending tails; hidden tops flip automatically. For each suit, Ten and King may be placed first, Queen requires King, Jack requires King and Queen, the Nine-to-Two guest sequence requires King, Queen, and Jack, and Ace requires all four picture-role slots. A guest reserve opens for a non-Ace of its suit after King and Queen are placed.

Winning and terminal positions

Complete all six role foundations for each suit and move the entire fifty-two-card deck into the four kingdoms. Finish each suit's prerequisites before filling its guest sequence, then place the Ace only after Ten, King, Queen, and Jack are all secured.

Practical strategy

Prioritize Kings, then Queens and Jacks to unlock both guest storage and the long Nine-to-Two sequence, using suited tableau tails to expose hidden role cards. Placing cards by ordinary foundation order ignores the dependency graph; an exposed Ace, Queen, Jack, or guest card may remain locked until its castle roles exist.

Questions players ask

What is the objective in Four Kingdoms?

Complete all six role foundations for each suit and move the entire fifty-two-card deck into the four kingdoms.

Which moves are legal in Four Kingdoms?

Tableau builds upward in suit and moves complete face-up suited ascending tails; hidden tops flip automatically. For each suit, Ten and King may be placed first, Queen requires King, Jack requires King and Queen, the Nine-to-Two guest sequence requires King, Queen, and Jack, and Ace requires all four picture-role slots. A guest reserve opens for a non-Ace of its suit after King and Queen are placed.

What should I plan first in Four Kingdoms?

Prioritize Kings, then Queens and Jacks to unlock both guest storage and the long Nine-to-Two sequence, using suited tableau tails to expose hidden role cards.