How to play
Complete Eiffel Tower when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
- Eiffel Tower reconstructs its published opening from the route ID, rules version and local seed. Fixed clues, hidden cards and editable decisions remain separate, and restart reproduces the same position without a network request.
- A transfer is legal only under two decks fill a tower display where only exposed pairs totaling fourteen may be removed; every vacancy changes which higher tower cards are exposed. Invalid, stale, non-finite and post-terminal actions leave the state and undo history unchanged.
- Complete Eiffel Tower when all cards have been removed through the game's exact exposed-card predicate. The runtime checks the entire position rather than a visual approximation or an unsupported solvability claim.
Strategy tips
- Start Eiffel Tower with the most constrained exposed obligation, then preserve a second legal route before committing the first. Two decks fill a tower display where only exposed pairs totaling fourteen may be removed; every vacancy changes which higher tower cards are exposed.
- Do not treat a locally tidy move as proof of progress in Eiffel Tower; it can consume the only route that still satisfies the full boundary rule.
- Near the end of Eiffel Tower, count every unresolved destination or constraint before committing a narrow move. Use undo to compare legal branches, then recheck that all cards have been removed through the game's exact exposed-card predicate.