Granada

Finish Granada when all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

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How to play

Finish Granada when all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

  • Read the opening of Granada by locating every lane, clue, reserve, room, or fixed element named in its rule. Four twelve-card reserves cannot build or refill, eight foundations split between Ace-up and King-down suit streams, and waste permits two redeals. The seeded deal and rules version reproduce that public starting information without exposing a hidden completion.
  • Check each proposed action against the current position and this boundary: Four twelve-card reserves cannot build or refill, eight foundations split between Ace-up and King-down suit streams, and waste permits two redeals. Illegal, stale, and post-finish actions are rejected without changing the board.
  • Finish Granada when all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Completion is checked from the entire position, not from a displayed answer or a visual approximation.

Strategy tips

  • Treat each twelve-card reserve as a fixed exposure queue and coordinate Ace-up and King-down destinations before committing one of the two waste redeals.
  • Waiting for reserves to build or refill creates nonexistent options; only their top cards move, and two waste cycles cannot rescue a bad queue order automatically.
  • During the final few decisions, compare every unresolved obligation with the target: all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Keep the option described in the strategy note available until the last forced dependency is settled.

Complete guide

Rules, scoring, and strategy

Granada uses the independently implemented Granada PySolFC 3.6.1 fixed rules v1 profile (R636). Granada is defined by one exact interaction: Four twelve-card reserves cannot build or refill, eight foundations split between Ace-up and King-down suit streams, and waste permits two redeals.

Setup and opening position

Read the opening of Granada by locating every lane, clue, reserve, room, or fixed element named in its rule. Four twelve-card reserves cannot build or refill, eight foundations split between Ace-up and King-down suit streams, and waste permits two redeals. The seeded deal and rules version reproduce that public starting information without exposing a hidden completion.

Legal moves and game flow

Check each proposed action against the current position and this boundary: Four twelve-card reserves cannot build or refill, eight foundations split between Ace-up and King-down suit streams, and waste permits two redeals. Illegal, stale, and post-finish actions are rejected without changing the board.

Winning and terminal positions

Finish Granada when all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Completion is checked from the entire position, not from a displayed answer or a visual approximation. During the final few decisions, compare every unresolved obligation with the target: all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. Keep the option described in the strategy note available until the last forced dependency is settled.

Practical strategy

Treat each twelve-card reserve as a fixed exposure queue and coordinate Ace-up and King-down destinations before committing one of the two waste redeals. Waiting for reserves to build or refill creates nonexistent options; only their top cards move, and two waste cycles cannot rescue a bad queue order automatically.

Questions players ask

How should players account for four fixed reserves between opposed banks in Granada?

Treat each twelve-card reserve as a fixed exposure queue and coordinate Ace-up and King-down destinations before committing one of the two waste redeals. This matters specifically because four twelve-card reserves cannot build or refill, eight foundations split between Ace-up and King-down suit streams, and waste permits two redeals.

Which error should be checked first in Granada?

Waiting for reserves to build or refill creates nonexistent options; only their top cards move, and two waste cycles cannot rescue a bad queue order automatically. Recheck the legal boundary before choosing a replacement move.

What proves that Granada is finished?

Granada is complete once all four fixed reserves and waste cards reach the opposed foundation banks within two redeals. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result. Undo and redo expose alternative branches without revealing an authored answer.