Realm

You complete Realm when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

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How to play

You complete Realm when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Realm opens from a versioned seeded position built for Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Realm action is checked against the current board, available material, and this defining restriction: Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Realm when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Realm plan is to preserve several legal continuations around Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Realm error is to ignore the boundary rule that Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Realm, recount the remaining obligations needed until every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Realm uses the independently implemented Realm PySolFC 3.6.1 rules profile v1 profile (R388). Realm is a complete deterministic browser game whose distinct rules centre on Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down.

Setup and opening position

Realm opens from a versioned seeded position built for Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Realm action is checked against the current board, available material, and this defining restriction: Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Realm when every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Realm, recount the remaining obligations needed until every card reaches the required foundation under this profile's rank, suit, direction, and access constraints. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Realm plan is to preserve several legal continuations around Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Realm error is to ignore the boundary rule that Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Realm a separate game?

Realm has its own runtime and save identity because its rules require Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down.

Which Realm edge rule matters most?

Single cards build either direction in alternating color while empty columns stay closed and foundations split Ace-up/King-down.

Can a Realm position be reproduced?

Realm stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.