Look Air

Look Air is complete once every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

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How to play

Look Air is complete once every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

  • Look Air starts with its fixed information already marked and its editable spaces left for the player. Every shaded component is a square; equal-size squares cannot see one another orthogonally, and a clue counts shade in its own cell and four neighbours. Restart reconstructs the same opening from the stored game ID, rules version, and seed.
  • A move in Look Air is accepted only while it preserves every already-visible requirement. Every shaded component is a square; equal-size squares cannot see one another orthogonally, and a clue counts shade in its own cell and four neighbours. Failed validation leaves the move count, history, and board exactly as they were.
  • Look Air is complete once every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result.

Strategy tips

  • Grow each tentative shaded block as a square and mark the rows and columns watched by equal-sized squares before placing another component of that size.
  • A locally square component can still be illegal when it sees an equal square orthogonally, so checking shape without line of sight is insufficient.
  • At the end of Look Air, recount the remaining destinations, marks, or connections before committing the narrowest move. The finish is accepted only when every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test.

Complete guide

Rules, scoring, and strategy

Look Air uses the independently implemented Look Air square shade line of sight rules v1 profile (R641). In Look Air, the position revolves around this rule: Every shaded component is a square; equal-size squares cannot see one another orthogonally, and a clue counts shade in its own cell and four neighbours.

Setup and opening position

Look Air starts with its fixed information already marked and its editable spaces left for the player. Every shaded component is a square; equal-size squares cannot see one another orthogonally, and a clue counts shade in its own cell and four neighbours. Restart reconstructs the same opening from the stored game ID, rules version, and seed.

Legal moves and game flow

A move in Look Air is accepted only while it preserves every already-visible requirement. Every shaded component is a square; equal-size squares cannot see one another orthogonally, and a clue counts shade in its own cell and four neighbours. Failed validation leaves the move count, history, and board exactly as they were.

Winning and terminal positions

Look Air is complete once every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test. The terminal check examines every relevant pile, cell, edge, room, and clue before awarding the result. At the end of Look Air, recount the remaining destinations, marks, or connections before committing the narrowest move. The finish is accepted only when every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test.

Practical strategy

Grow each tentative shaded block as a square and mark the rows and columns watched by equal-sized squares before placing another component of that size. A locally square component can still be illegal when it sees an equal square orthogonally, so checking shape without line of sight is insufficient.

Questions players ask

When should players account for equal square components that cannot see each other in Look Air?

Grow each tentative shaded block as a square and mark the rows and columns watched by equal-sized squares before placing another component of that size. This matters specifically because every shaded component is a square; equal-size squares cannot see one another orthogonally, and a clue counts shade in its own cell and four neighbours.

What false assumption most often blocks Look Air?

A locally square component can still be illegal when it sees an equal square orthogonally, so checking shape without line of sight is insufficient. Recheck the legal boundary before choosing a replacement move.

How does Look Air confirm the final position?

The winning condition for Look Air is precise: every cell, edge, region, and fixed clue satisfies the square shade line of sight completion test. No hidden solution values are printed to justify the result; the rules engine validates the submitted position. Undo and redo expose alternative branches without revealing an authored answer.