Flake

You complete Flake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Loading game

Stats on this device

Your unfinished game is saved only in this browser.

Played
0
Wins
0
Win rate
Fastest win
Fewest moves
Best score
Current streak
0 days
Best streak
0 days

How to play

You complete Flake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

  • Flake opens from a versioned seeded position built for Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.
  • Every Flake action is checked against the current board, available material, and this defining restriction: Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Invalid, stale, or post-terminal actions leave the position unchanged.
  • You complete Flake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim.

Strategy tips

  • A practical Flake plan is to preserve several legal continuations around Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing.
  • A common Flake error is to ignore the boundary rule that Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.
  • Near the end of Flake, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Complete guide

Rules, scoring, and strategy

Flake uses the independently implemented Flake PySolFC 3.6.1 fixed rules profile v1 profile (R543). Flake is a complete deterministic browser game whose distinct rules centre on Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down.

Setup and opening position

Flake opens from a versioned seeded position built for Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Its game ID, rules profile, and deal identity are stored together so restart recreates the same opening without a server request.

Legal moves and game flow

Every Flake action is checked against the current board, available material, and this defining restriction: Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Invalid, stale, or post-terminal actions leave the position unchanged.

Winning and terminal positions

You complete Flake when every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. The engine evaluates the full position rather than relying on a visual shortcut or an unsupported solvability claim. Near the end of Flake, recount the remaining obligations needed until every card reaches the foundation target while the profile's access, packet, and sequence restrictions remain satisfied. Check the boundary rule after every final placement or transfer because terminal status is enforced immediately.

Practical strategy

A practical Flake plan is to preserve several legal continuations around Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Use the deterministic hint to inspect one legal action, then compare how it affects the documented objective before committing. A common Flake error is to ignore the boundary rule that Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down. Undo is useful for studying that decision, while restart deliberately preserves the original seeded position.

Questions players ask

What makes Flake a separate game?

Flake has its own runtime and save identity because its rules require Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down.

Which Flake edge rule matters most?

Six fully open lanes permit wrapping rank adjacency in either direction, while their exposed tops feed a single arbitrary-base foundation that also continues one rank up or down.

Can a Flake position be reproduced?

Flake stores its game ID, rules version, and seeded deal identity. Those values recreate the same opening locally without promising that the position is forced or winnable.