How to play
Success in Mochikoro requires that every cell, edge, region, and fixed clue satisfies the numbered white areas single shade completion test. The game declares completion only after all interacting restrictions agree at the same time.
- The Mochikoro opening separates permanent constraints from player-controlled positions. Each white area contains one clue equal to its area, shaded cells never share an edge, and no two-by-two block is entirely white. Its versioned seed recreates those same constraints locally while keeping unrevealed decisions out of the guide and board labels.
- Mochikoro treats the printed or dealt restrictions as hard constraints, not suggestions. Each white area contains one clue equal to its area, shaded cells never share an edge, and no two-by-two block is entirely white. A move that contradicts the current state has no effect, including after the game has ended.
- Success in Mochikoro requires that every cell, edge, region, and fixed clue satisfies the numbered white areas single shade completion test. The game declares completion only after all interacting restrictions agree at the same time.
Strategy tips
- Expand each numbered white area to its exact size while placing isolated shaded separators, and watch every two-by-two window before joining white cells.
- Joining two clue regions or allowing two shaded cells to share an edge may satisfy one area size but violates the global partition immediately.
- Close Mochikoro by auditing the boundary cases first and the obvious placements second. The position is not done until every cell, edge, region, and fixed clue satisfies the numbered white areas single shade completion test.